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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68533 times)

MagusBlack

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Re: DemiGods RTD: Turn 30: A wild Earth Elemental appears!
« Reply #405 on: September 18, 2010, 11:26:41 pm »

Continue heal the leg with healing fire. If there is time, forge some armor for Torc's feet and legs while imbuing the elements of fire and earth into them.

You're still in the entrance of the domelike structure. Just giving you a heads up if you want to avoid getting attacked by proxy of being in the earth elementals path when it tries to leave.


wait as in more than one?

also edited my last post
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smjjames

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Re: DemiGods RTD: Turn 30: A wild Earth Elemental appears!
« Reply #406 on: September 18, 2010, 11:43:10 pm »

Theres actually only one, its just a slipup of grammar on my part.
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MagusBlack

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Re: DemiGods RTD: Turn 30: A wild Earth Elemental appears!
« Reply #407 on: September 18, 2010, 11:46:47 pm »

Good I don't want to fight multiple stone creatures again....
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smjjames

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Re: DemiGods RTD: Turn 30: A wild Earth Elemental appears!
« Reply #408 on: September 19, 2010, 12:40:19 am »

Good I don't want to fight multiple stone creatures again....

The fight with the golem was getting a bit boring anyway, what with the swinging and missing much of the time.
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 30: A wild Earth Elemental appears!
« Reply #409 on: September 19, 2010, 01:24:47 am »

Go to the right. If I reach another intersection, go to the right again. If I reach another intersection, go to the right again. If I reach another intersection, go to the right again. I think you get the point...
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Digital Hellhound

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Re: DemiGods RTD: Turn 30: A wild Earth Elemental appears!
« Reply #410 on: September 19, 2010, 02:43:01 am »

Wait, what triggered that earth elemental appearing?

And follow Neberhar while invisible
« Last Edit: September 19, 2010, 04:27:22 am by Digital Hellhound »
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wolfchild

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Re: DemiGods RTD: Turn 30: A wild Earth Elemental appears!
« Reply #411 on: September 19, 2010, 04:22:53 am »

Follow Nerberhar, camoflage self to cave/wherever it is we are
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Lordinquisitor

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Re: DemiGods RTD: Turn 30: A wild Earth Elemental appears!
« Reply #412 on: September 19, 2010, 05:21:47 am »

Store my rope, enter the temple entrance and search for the other guys.. But without shouting or something.
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smjjames

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Re: DemiGods RTD: Turn 30: A wild Earth Elemental appears!
« Reply #413 on: September 19, 2010, 10:00:05 am »

Wait, what triggered that earth elemental appearing?

The trigger was the previous turn when Torc accidentially pushed one of the buttons, but I couldn't decide what the effect was at the time, so I decided to leave it for the next turn.

Also, 5 action posts already (not counting dwarfguy2 who has put his on autosummon atm)? heh...
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Lordinquisitor

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Re: DemiGods RTD: Turn 30: A wild Earth Elemental appears!
« Reply #414 on: September 19, 2010, 10:37:09 am »

I guess if dwarfguy would die, his corpse would keep summoning imps.  :P

..Eternally trapped..
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smjjames

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DemiGods RTD: Turn 31: Imps tend to make good comedic support
« Reply #415 on: September 19, 2010, 11:06:49 am »

Turn 31: Imps tend to make good comedic support


Move away from the entrance then continue healing the leg with healing fire. If there is time, forge some armor for Torc's feet and legs while imbuing the elements of fire and earth into them.
[5]You move a good distance from the entrance and continue healing your leg, which has now become fully mended. [5]Making sure that you're in a good spot for forging, you go ahead and make a pair of steel greaves and boots. [1][luck:5]You then try imbueing them with elemental earth and fire, at first you completely botch it up, but you manage to get it to a normal state. (gain healing fire ability, steel greaves and boots with +2 defense against fire/heat based attacks and increased strength from elemental earth, +2 to defense, used 4 units of metal)


Go to the right. If I reach another intersection, go to the right again. If I reach another intersection, go to the right again. If I reach another intersection, go to the right again. I think you get the point...
[2]((Sorry man, I wouldn't have done the resultant action to you otherwise, but such is luck)) You go to the right, then right again at the next intersection, then right again, and so on. You find yourself back at square one, so you facepalm yourself and think 'What the hell?'.


follow Neberhar while invisible
[4]You go invisible and follow Neberhar right back to square one.


Follow Nerberhar, camoflage self to cave/wherever it is we are
[2]You wisely don't follow Neberhar since moments later he and Alethe come right back to square one. [5]However, you do camoflage yourself to the surroundings.


Store my rope, enter the temple entrance and search for the other guys.. But without shouting or something.
The rope is already stored. [3]You manage to find the temple entrance and search for the other guys. Initially you don't see anybody, but you do sort of spot Tharin and then the other two come right back to square one.


Quote from: dwarfguy2
continue autosummoning
[5][5]The portal spits out a demonic entity, an imp, with a turn timer of 3.

[Imp4 attack:3][Imp5 attack:1][Imp6 attack:2][Imp7 attack:4][cave leech dodge: 2-1 5-1][damage:3+1]
Of all four imps, only Imp4 manages to get in any damage, killing 10 cave leeches. The others either has their target dodge the shot, fail to shoot, or shoot themselves. Right before the leeches try to counterattack, Imp4 desummons itself.

Quote from: cave leeches
counterattack
[2][luck:1]Counterattack fail, the rest of the cave leeches self destruct.

All cave leeches dead. ((This just took too long :P , plus the extreme luck fail gave me an opening to GM kill them.))

Quote from: Earth Elemental
move out
[2]It just sits there, unmoving.



Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
« Last Edit: September 19, 2010, 11:08:53 am by smjjames »
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Digital Hellhound

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Re: DemiGods RTD: Turn 31: Imps tend to make good comedic support
« Reply #416 on: September 19, 2010, 11:10:45 am »

Facepalm and explore on my own

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RandomNumberGenerator

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Re: DemiGods RTD: Turn 31: Imps tend to make good comedic support
« Reply #417 on: September 19, 2010, 12:00:44 pm »

...

Put my right hand on the wall, and walk forward, never taking my hand off the wall.
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MagusBlack

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Re: DemiGods RTD: Turn 31: Imps tend to make good comedic support
« Reply #418 on: September 19, 2010, 12:23:01 pm »

((now i just need a helmet of some kind... perhaps infused with the Order element...))

In the mean time, wait for the earth elemental to pass and then catch up with the others.
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dwarfguy2

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Re: DemiGods RTD: Turn 31: Imps tend to make good comedic support
« Reply #419 on: September 19, 2010, 01:34:38 pm »

LOOTIN' TIME!
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