Turn 31: Imps tend to make good comedic support
Move away from the entrance then continue healing the leg with healing fire. If there is time, forge some armor for Torc's feet and legs while imbuing the elements of fire and earth into them.
[5]You move a good distance from the entrance and continue healing your leg, which has now become fully mended. [5]Making sure that you're in a good spot for forging, you go ahead and make a pair of steel greaves and boots. [1][luck:5]You then try imbueing them with elemental earth and fire, at first you completely botch it up, but you manage to get it to a normal state. (gain healing fire ability, steel greaves and boots with +2 defense against fire/heat based attacks and increased strength from elemental earth, +2 to defense, used 4 units of metal)
Go to the right. If I reach another intersection, go to the right again. If I reach another intersection, go to the right again. If I reach another intersection, go to the right again. I think you get the point...
[2]((Sorry man, I wouldn't have done the resultant action to you otherwise, but such is luck)) You go to the right, then right again at the next intersection, then right again, and so on. You find yourself back at square one, so you facepalm yourself and think
'What the hell?'.
follow Neberhar while invisible
[4]You go invisible and follow Neberhar right back to square one.
Follow Nerberhar, camoflage self to cave/wherever it is we are
[2]You wisely don't follow Neberhar since moments later he and Alethe come right back to square one. [5]However, you do camoflage yourself to the surroundings.
Store my rope, enter the temple entrance and search for the other guys.. But without shouting or something.
The rope is already stored. [3]You manage to find the temple entrance and search for the other guys. Initially you don't see anybody, but you do sort of spot Tharin and then the other two come right back to square one.
continue autosummoning
[5][5]The portal spits out a demonic entity, an imp, with a turn timer of 3.
[Imp4 attack:3][Imp5 attack:1][Imp6 attack:2][Imp7 attack:4][cave leech dodge: 2-1 5-1][damage:3+1]
Of all four imps, only Imp4 manages to get in any damage, killing 10 cave leeches. The others either has their target dodge the shot, fail to shoot, or shoot themselves. Right before the leeches try to counterattack, Imp4 desummons itself.
counterattack
[2][luck:1]Counterattack fail, the rest of the cave leeches self destruct.
All cave leeches dead. ((This just took too long
, plus the extreme luck fail gave me an opening to GM kill them.))
move out
[2]It just sits there, unmoving.
Health: totally fine.
Statuses: invisibility mode
Equipped:2x throwing daggers and a deceptive baton type club (both belted), iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, two throwing daggers, and
a iron chainmail shirt, ancient map.
Health: fine
Statuses: None
Equipped: Dagger (belted), bow (on back)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map, 100 coins, Jewelfire Bow (+2 to archery), 20 precious jewels, 15 various expensive trinkets.
Summons
Imp5
Health:normal
statuses: none
summon timer:1
Imp6
Health:normal
statuses:none
summon timer:1
Imp7
Health:normal
Statuses:none
summon timer:3
Health: Left leg:long gash which has stopped bleeding.
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), bloody sabretooth jaguar rear leg (held in hand), sword (belted, shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., bloody sabretooth jaguar right rear leg, large amount of vines useable as rope.
Health: maximally healthy
Statuses: camoflaged mode
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health: fine
Statuses: none
Equipped: Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 30 coins, 84 units of metal,
chunk of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram.
Health: fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield