Turn 29: Imp supplies are running low.
Realise that one of the others has left, follow neberhar
[2] You fail to realize that one of the others has left.
Oh yesshh.
Sacrifice sauroprimate bodies to Apate
[6]You gather the sauroprimate corpses into a pile on a large slab, ignite it (despite the rain), and chant prayers to Apate in greek. As the smoke rises and wisps around, you see strings of color in it, perhaps the gods see favor in you.
Damn! I wanted to tame it, hehe. Plan B.
Carve some runes with my sword into it`s body and let it Bleed out as an offering to Odin. Then follow those others.
[4] Using the remaining martial trance energy, you knock it over and carve some ruins into it as an offering to Odin. As you follow the others, the [2-1]sabretooth jaguar finishes bleeding to death. ((You're still holding its dismembered leg though.)) You catch up to Neberhar near the rows of obelisks.
Dang, I've gotten a lot of 5's now.
Try to find the cultists. Don't attack unless they attack first. In fact, don't attack even then unless I'm in danger; if I can hold them off with Peace and Void, do so. When I find the cultists, try to discern exactly what they are doing, why they asre doing it, how they are doing it, when they are doing it, and anything else related to what they are doing.
((Either your luck ran out or the RNG doesn't like long commands, sorry man))
[1] You wander around in a circle and don't even find any cultists. The rest of the actions are negated due to them relying on actually finding the cultists.
Find a splint and if there is time take a look at the thing Tharin was looking at.
((Maybe you should try MAKING one instead?, you've failed the find a splint action like 2 times now))
[2] You don't find a splint of any description, or anything useful for one. At least you don't find a splintER. [1] Even though you do find the thing Tharin was looking at, you bang your leg on something, causing it to explode in pain. In trying not to fall over, you accidentially push one of the buttons. [4]The amber pillar suddendly starts pulsing slowly, then quickly increases in speed. Seconds later, the pillar flashes brightly and shoots the light into a network of lines that glow briefly and radiate out.
After a few seconds of silence, there is a deep rumbling...... then it stops ((TBH, I just don't have any ideas besides a golem at this time.))
keep auto-summoning.
[4][5]The autosummon auto-spits out an imp with a timer of 3 turns.
[Imp2 attack:2][Imp3 attack:6][Imp4 attack:1][Imp5 attack:4]{cave leech dodge: 4-1 4-1] [ 3-1+2 4-1]
As the imps begin their round of attacks, Imp2 doesn't even get a chance to fire off a shot when it abruptly de-summons and leaves whatever leeches were on it to drop to the ground. Imp3 fires off a strong shot before it de-summons which kills about 10, Imp5 uses a slightly weaker shot that kills 5 cave leeches. [2][autofail damage due to fire immunity]Imp4 isn't so lucky, it fireballs itself instead, and doesn't even dodge the shot. The fact that it's immune to fire damage prevented it from doing any damage to itself.
35 cave leeches remaining.
Health: totally fine.
Statuses: none
Equipped:2x throwing daggers and a deceptive baton type club (both belted), iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, two throwing daggers, and
a iron chainmail shirt, ancient map.
Health: fine
Statuses: None
Equipped: Dagger (belted), bow (on back)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map, 100 coins, Jewelfire Bow (+2 to archery), 20 precious jewels, 15 various expensive trinkets.
Summons
Imp4
health:very minor bite wounds.
Statuses:none
summon timer:2
Imp5
Health:normal
statuses: none
summon timer:3
Health: Left leg:long gash and bleeding (mild bleeding)
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), bloody sabretooth jaguar rear leg (held in hand), sword (belted, shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., bloody sabretooth jaguar right rear leg.
Health: maximally healthy
Statuses: none
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health:
Left Leg: Broken
Statuses: Pain
Equipped: Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler.
Powers/abilities: Godly forging, fire magic,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
iron buckler,
pair of steel gauntlets, 30 coins, 88 units of metal,
chunk of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram.
Health: fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield