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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68524 times)

Digital Hellhound

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Re: DemiGods RTD: Turn 28: Awesomeness in combat
« Reply #390 on: September 16, 2010, 12:25:33 pm »

Btw, I love this RTD.

EDIT: I suspect it has something to do with it going so well for me, a few falling-into-holes-situations and such excluded. Hmh.
« Last Edit: September 16, 2010, 12:58:47 pm by Digital Hellhound »
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MagusBlack

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Re: DemiGods RTD: Turn 28: Awesomeness in combat
« Reply #391 on: September 16, 2010, 10:52:38 pm »

Find a splint and if there is time take a look at the thing Tharin was looking at.
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smjjames

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Re: DemiGods RTD: Turn 28: Awesomeness in combat
« Reply #392 on: September 17, 2010, 01:07:54 pm »

If dwarfguy doesn't post soon, I'm going to put him on AI. Although he already kind of set his character to semi-AI.
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dwarfguy2

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Re: DemiGods RTD: Turn 28: Awesomeness in combat
« Reply #393 on: September 17, 2010, 02:08:12 pm »

If dwarfguy doesn't post soon, I'm going to put him on AI. Although he already kind of set his character to semi-AI.
keep auto-summoning.
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Caution: This user may or may not be a horrible evil Elder God from the deepest regions of space. He also may or may not be a lawyer.

smjjames

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Re: DemiGods RTD: Turn 28: Awesomeness in combat
« Reply #394 on: September 17, 2010, 08:00:37 pm »

If dwarfguy doesn't post soon, I'm going to put him on AI. Although he already kind of set his character to semi-AI.
keep auto-summoning.

Just wanted to make sure....

Rolls  starting soon.

@Digital Hellhound: I don't know, the psychic stuff seems pretty strong on its own. I'll have to think about it.
« Last Edit: September 17, 2010, 08:08:27 pm by smjjames »
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smjjames

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DemiGods RTD: Turn 29: Imp supplies are running low.
« Reply #395 on: September 17, 2010, 09:54:09 pm »

Turn 29: Imp supplies are running low.

Realise that one of the others has left, follow neberhar
[2] You fail to realize that one of the others has left.


Oh yesshh.

Sacrifice sauroprimate bodies to Apate
[6]You gather the sauroprimate corpses into a pile on a large slab, ignite it (despite the rain), and chant prayers to Apate in greek. As the smoke rises and wisps around, you see strings of color in it, perhaps the gods see favor in you.


Damn! I wanted to tame it, hehe. Plan B.

Carve some runes with my sword into it`s body and let it Bleed out as an offering to Odin. Then follow those others.
[4] Using the remaining martial trance energy, you knock it over and carve some ruins into it as an offering to Odin. As you follow the others, the [2-1]sabretooth jaguar finishes bleeding to death. ((You're still holding its dismembered leg though.)) You catch up to Neberhar near the rows of obelisks.


Dang, I've gotten a lot of 5's now.

Try to find the cultists. Don't attack unless they attack first. In fact, don't attack even then unless I'm in danger; if I can hold them off with Peace and Void, do so. When I find the cultists, try to discern exactly what they are doing, why they asre doing it, how they are doing it, when they are doing it, and anything else related to what they are doing.

((Either your luck ran out or the RNG doesn't like long commands, sorry man))
[1] You wander around in a circle and don't even find any cultists. The rest of the actions are negated due to them relying on actually finding the cultists.


Find a splint and if there is time take a look at the thing Tharin was looking at.
((Maybe you should try MAKING one instead?, you've failed the find a splint action like 2 times now))
[2] You don't find a splint of any description, or anything useful for one. At least you don't find a splintER. [1] Even though you do find the thing Tharin was looking at, you bang your leg on something, causing it to explode in pain. In trying not to fall over, you accidentially push one of the buttons. [4]The amber pillar suddendly starts pulsing slowly, then quickly increases in speed. Seconds later, the pillar flashes brightly and shoots the light into a network of lines that glow briefly and radiate out.

After a few seconds of silence, there is a deep rumbling...... then it stops ((TBH, I just don't have any ideas besides a golem at this time.))


keep auto-summoning.
[4][5]The autosummon auto-spits out an imp with a timer of 3 turns.

[Imp2 attack:2][Imp3 attack:6][Imp4 attack:1][Imp5 attack:4]{cave leech dodge: 4-1 4-1] [ 3-1+2 4-1]
As the imps begin their round of attacks, Imp2 doesn't even get a chance to fire off a shot when it abruptly de-summons and leaves whatever leeches were on it to drop to the ground. Imp3 fires off a strong shot before it de-summons which kills about 10, Imp5 uses a slightly weaker shot that kills 5 cave leeches. [2][autofail damage due to fire immunity]Imp4 isn't so lucky, it fireballs itself instead, and doesn't even dodge the shot. The fact that it's immune to fire damage prevented it from doing any damage to itself.


35 cave leeches remaining.


Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
« Last Edit: September 18, 2010, 01:59:31 pm by smjjames »
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MagusBlack

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Re: DemiGods RTD: Turn 29: Imp supplies are running low.
« Reply #396 on: September 17, 2010, 10:19:33 pm »

Try combining fire with the Life element to make healing fire to use on the broken leg.

((when i said find a splint i meant finding something to make a makeshift one. like a relatively straight stick or something.))
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smjjames

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Re: DemiGods RTD: Turn 29: Imp supplies are running low.
« Reply #397 on: September 17, 2010, 11:19:27 pm »

Try combining fire with the Life element to make healing fire to use on the broken leg.

((when i said find a splint i meant finding something to make a makeshift one. like a relatively straight stick or something.))

I know, and I did say that you didn't find anything useful for a splint. Its just that you rolled a 2 and I decided to be a bit silly with that one.
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 29: Imp supplies are running low.
« Reply #398 on: September 18, 2010, 01:33:33 am »

Try to discern why I can't find the cultists by walking in circles, and remedy the problem.
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Digital Hellhound

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Re: DemiGods RTD: Turn 29: Imp supplies are running low.
« Reply #399 on: September 18, 2010, 01:42:19 am »

Find Neberhar and his cultists for him.
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Lordinquisitor

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Re: DemiGods RTD: Turn 29: Imp supplies are running low.
« Reply #400 on: September 18, 2010, 08:06:25 am »

Stay with the others, while chewing a bit on the leg. Also try to find a rope, or something that could be used as one.

/Edit added another order.
« Last Edit: September 18, 2010, 08:12:38 am by Lordinquisitor »
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wolfchild

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Re: DemiGods RTD: Turn 29: Imp supplies are running low.
« Reply #401 on: September 18, 2010, 03:20:52 pm »

Fly in circles to find my companions
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smjjames

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DemiGods RTD: Turn 30: A wild Earth Elemental appears!
« Reply #402 on: September 18, 2010, 10:58:56 pm »

Turn 30: A wild Earth Elemental appears!


Try combining fire with the Life element to make healing fire to use on the broken leg.
[3]You combine fire with the life element to make a healing energy. It helps fix some of the smaller breaks and stabilizes the larger pieces, but your leg isn't fully healed yet. So I wouldn't put too much wieght on it. At least the pain has died down.


Try to discern why I can't find the cultists by walking in circles, and remedy the problem.
[6]You discern the reason you can't find the cultists by walking in circles is to do figure eights around the obelisks. When you realize that what you are doing is just silly, you head straight for the temple entrance. Sneak inside, then jump out into an inside chamber yelling karate noises and waving around your staff. The room is... empty of any entities besides you. There are passageways going left, right, and forward while behind you is the way back out. You think you heard voices coming from one of the passageways, or was it the echoes from you yelling? Either way.....


Find Neberhar and his cultists for him.
[4] On your way towards Neberhar, you spot a decaying skeleton propped up on a tree, OMINOUUUSSSS. Shortly afterwards, you catch up with Neberhar in the entrance chamber.


Stay with the others, while chewing a bit on the leg. Also try to find a rope, or something that could be used as one.
[2]You try to keep up with the others but somehow lose the trail, you're separated, but not lost either. [6]You do manage to find a large quantity of strong liana vines which are useable for rope, then chew a bit on the leg afterwards.


Fly in circles to find my companions
[6]You quickly change to a peregrine falcon and don't even have to go very far when you spot the others up ahead, so you quickly divebomb towards them at high speed to catch up quickly. Upon arrival, you do a acrobatic maneuver to change back to normal, stop yourself, and enter into the chamber where Neberhar and Alethe are.


Quote from: dwarfguy2
continue with the autosummoning
[5][3] You summon some new meat a new imp with a timer of 2 turns.

[Imp4 attack:5][Imp5 attack:2][Imp6 attack:4][cave leech dodge:6-1 4-1][damage: 5-1]
Imp5 completely misses with its attack while Imp6 aims well, but its target was able to dodge it somehow. Imp4 scores a good hit which kills ten of the cave leeches.

Quote from: Cave Leeches
attack
[2]Attack fails.

25 cave leeches remaining


Quote from: ???
???
Inside the dome-like structure, the lines in the ground suddendly glow again as the ground heaves into a geyser. This geyser quickly coalesces into a large earth elemental with the appearance of a giant spider that has glowing amber runes all over its body. It doesn't see anybody yet, but will soon be on the move.



Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
« Last Edit: September 18, 2010, 11:08:25 pm by smjjames »
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MagusBlack

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Re: DemiGods RTD: Turn 30: A wild Earth Elemental appears!
« Reply #403 on: September 18, 2010, 11:08:37 pm »

Move away from the entrance then continue healing the leg with healing fire. If there is time, forge some armor for Torc's feet and legs while imbuing the elements of fire and earth into them.

Edit:

((This group of characters is becoming very epic rather quickly...))
« Last Edit: September 18, 2010, 11:21:14 pm by MagusBlack »
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smjjames

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Re: DemiGods RTD: Turn 30: A wild Earth Elemental appears!
« Reply #404 on: September 18, 2010, 11:16:19 pm »

Continue heal the leg with healing fire. If there is time, forge some armor for Torc's feet and legs while imbuing the elements of fire and earth into them.

You're still in the entrance of the domelike structure. Just giving you a heads up if you want to avoid getting attacked by proxy of being in the earth elementals path when it tries to leave.
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