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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68525 times)

Lordinquisitor

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Re: DemiGods RTD: Turn 26: One combat ends and another begins
« Reply #375 on: September 14, 2010, 06:42:13 am »

Enter a battle trance (with the power of my sword), put my sword away and wrestle the tiger. If possible i just knock it unconscious.
« Last Edit: September 14, 2010, 06:49:48 am by Lordinquisitor »
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smjjames

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Re: DemiGods RTD: Turn 26: One combat ends and another begins
« Reply #376 on: September 14, 2010, 09:28:59 am »

Change your dice roller, maybe? I'm fine with the combat system.

Also, NONONONO YOU CAN'T LEAVE STUPID ANIMALS

Mind control one of the sauroprimates to be my pet, this is taking way too long

I'm using random.org dice roller.

Anyways, starting the rolls shortly.
« Last Edit: September 14, 2010, 09:34:15 am by smjjames »
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smjjames

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DemiGods RTD: Turn 27: Arngrim vs a very agile Sabretooth Jaguar
« Reply #377 on: September 14, 2010, 11:17:05 am »

Turn 27: Arngrim vs a very agile Sabretooth Jaguar

Retrieve the hammer and find something to make a splint for Torc's leg.
[1][1] You so utterly fail at trying to find your hammer that you lose track of its location, somehow, even though its right in front of you. You also don't find anything useable as a splint.


nah, that just means that until otherwise stated, my action is just to summon.
"KILL THE WORMS, SPAWNS OF THE DEVIL!"
[6][3] You activate your summoning spell again and set it on automatic ((its still affected by the RNG)) and summon two this time, also with a summon timer of 2. You order the three imps to lay waste to the cave leeches, they loyally obey, despite the unknown danger.

[imps attack:4][cave leeches dodge:5-1] They all somehow miss their targets. Drex: "WTF?!? AIM PROPERLY YOU MAGGOT BRAINS!"

Quote from: cave leeches
ambush
[1+2] They don't so much ambush, but they do catch the imps by surprise with numbers who manage to [3]dodge some of the cave leeches. [damage: 1-1 3-1 6-1] The leeches that did latch onto the imps with their sucker feet begin to dig in, one of the imps shakes the leeches off, the second one takes a little damage, the third gets hit hard with the attacks and falls to the ground, oozing from many wounds, but isn't dead yet.

Imp
health: severe damage from leech bites, oozing from wounds
Statuses:none
summon timer:1

Imp
health:minor bite wounds
Statuses:none
summon timer:2

Imp
health:normal
Statuses:none
summon timer:2

Read the writing, decipher if neccisary
[1] No matter how hard you try, you can't decipher the writing, so you go and push the amber gem button. There is a deep rumbling as four large crystalline pillars corresponding to the gem colors rise out of the ground at compass points outside the circular channels. After the rumbling stops, you hear the button click back into position.


Try to figure out were this temple is, and what their plan is.
[5] The temple is to the south of here, past the double column of obelisks you had seen some time earlier. You also find out what their plan is, or rather, was when the heiroglyphs were written down. Their plan seems to have been something along the lines of creating a remote outpost and using dark magics to twist various animals into beasts to serve Set. There is also a footnote about world domination, yadda yadda yadda, probably nothing, however it seems that Set is also trying to restart the war between the gods, to what end, it doesn't say.


Also, NONONONO YOU CAN'T LEAVE STUPID ANIMALS

Mind control one of the sauroprimates to be my pet, this is taking way too long
[2-1] You try to mind control one of them and fail, ending up really annoying it. The sauroprimate throws a fruit at you, which you neatly dodge.


Enter a battle trance (with the power of my sword), put my sword away and wrestle the tiger. If possible i just knock it unconscious.
[1+2][turn duration:2][effect: -1 to damage taken and +1 to hit] You enter into a martial trance and feel stronger and tougher. Just before you attack the Sabretooth Jaguar, you put the sword in its hilt.

[Arngrim attack:4+1][Sabretooth Dodge:5][sabretooth counterattack:3][Arngrim dodge: 3+1(from shield)][Arngrim counterattack:3+1][sabretooth dodge:4+1] ((This cat can MOVE, lol))
Arngrim lunges at the sabretooth, which naturally, dodges, and then counterattacks Arngrim. He successfully blocks the Sabretooths own lunge attack and counterattacks himself, missing a punch to the cats head.

Sabretooth Jaguar
Health: normal
Statuses:none



Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
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Digital Hellhound

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Re: DemiGods RTD: Turn 27: Arngrim vs a very agile Sabretooth Jaguar
« Reply #378 on: September 14, 2010, 11:39:29 am »

Stupid animals, why are you protected against mind control? (I guess that's how I got a -1?)

THROWIN' KNIVES AND MIND-WIPING TIME BITCHES
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Lordinquisitor

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Re: DemiGods RTD: Turn 27: Arngrim vs a very agile Sabretooth Jaguar
« Reply #379 on: September 14, 2010, 01:13:33 pm »

RAGE!

Proceed to wrestle the kitten.
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smjjames

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Re: DemiGods RTD: Turn 27: Arngrim vs a very agile Sabretooth Jaguar
« Reply #380 on: September 14, 2010, 01:36:22 pm »

Stupid animals, why are you protected against mind control? (I guess that's how I got a -1?)

THROWIN' KNIVES AND MIND-WIPING TIME BITCHES

The fact that you rolled a 2 didn't help either. They aren't actually protected against mind control, but since they are very intelligent creatures, they have a +1 to mind control resist. Meaning a -1 for you.

RAGE!

Proceed to wrestle the kitten.

A kitten the size of a lion, lol!
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 27: Arngrim vs a very agile Sabretooth Jaguar
« Reply #381 on: September 14, 2010, 02:21:36 pm »

Hey guys, does anyone want to go and see if we can save the world? If so, I'm leaving in 5 minutes.

Recruit anyone else who wants to come, and go south to find the temple.
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MagusBlack

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Re: DemiGods RTD: Turn 27: Arngrim vs a very agile Sabretooth Jaguar
« Reply #382 on: September 14, 2010, 05:24:41 pm »

PICK UP THE HAMMER and try to find one of the others.
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wolfchild

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Re: DemiGods RTD: Turn 27: Arngrim vs a very agile Sabretooth Jaguar
« Reply #383 on: September 14, 2010, 07:13:30 pm »

Berate myself, then Try to read it again to find out what the F i did
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smjjames

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Re: DemiGods RTD: Turn 27: Arngrim vs a very agile Sabretooth Jaguar
« Reply #384 on: September 15, 2010, 06:47:37 pm »

I wonder if I should go ahead since dwarfguy2 said that he wanted to be on auto-summon until he says otherwise.....

Edit: I'm just going to assume that dwarfguy is doing the auto-summon thing since he hasn't answered here yet and he seems to have been on through much of the day, or at least this morning and afternoon anyway.
« Last Edit: September 15, 2010, 09:36:42 pm by smjjames »
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smjjames

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DemiGods RTD: Turn 28: Awesomeness in combat
« Reply #385 on: September 15, 2010, 11:24:23 pm »

Turn 28: Awesomeness in combat


There was alot of combat awesomeness in this turn. Whatever you do, never challenge Alethe to a psychic duel. :)

Also, the 2-1 from the sauroprimates natural agility caught me by surprise with the torso hit, I was actually hoping for some damage there.

Quote from: dwarfguy2
Rinse and repeat with the summoning. Also, have imps attack the cave leeches.
[4][5] The auto-summon spits out an imp with a summon timer of three turns, which you order to attack the leeches.

Meanwhile.....

[Imp1 attack:4][imp2 attack:5][Imp3 attack:2][Imp4 attack:3][cave Leech Dodge:5-1 4-1 1-1(CRITICAL!) 5-1]
In an attempt to coordinate the attacks, the imps try attacking at the same time. Imps 3 and 4 miss their targets, Imp1 manages to scorch several, including knocking off those that were on it. It's Imp2 that scores a critical hit with a wave of flame, killing at least 20 in one blow. However, more boil up from the water and attack again.

Quote from: Cave Leeches
ZERGRUSH!!
[attack:4 (zergrush successful)][Imp1 dodge:1][Imp2 dodge:2][Imp3 dodge:6][Imp4 dodge:3][DAMAGE!:6 3 3]
The cave leeches boil out of the water and launch themselves at the Imps, completely covering Imp1 who quickly vanishes dissolves into a pile of goo as it dies. While Imp3 bats the leeches out of midair, the other two get swarmed and take some damage, but are still going strong.

50 cave leeches remaining

Stupid animals, why are you protected against mind control? (I guess that's how I got a -1?)

THROWIN' KNIVES AND MIND-WIPING TIME BITCHES
[1][4] You throw your knives at random Sauroprimates, one of them hits a rock and breaks while the other flies straight at the target. [2+1][2][2-1]The knife hits the sauroprimate right in the chest but bounces off as if it were made of rubber, the sauroprimate isn't fazed and in fact is now angry. Maybe I should mention that they have sharp claws along with sharp teeth?

Failing the knife throw, you try slamming them with a psychic wave [4][6+1][luck:6][dodge:2+1-2] which they somehow epically dodge. However, you quickly see that this epic dodge of theirs left their mental guards down, so you hit them with a psychic tsunami which has the same effect as an EMP on electronics... It fries their brains. This causes the sauroprimates to fall out of trees and go into a massive siezure convulsion as their entire neural system short circuits.

((Man, Alethe rules at psi-combat doesn't she? :) Going to have to pit her against a psychic enemy sometime.))


RAGE!

Proceed to wrestle the kitten.
((You do know that you can stack the martial trance rolls, right? Just letting you know about it. Of course though, there is always the chance that you will overflow into overdrive and become an uncontrollable beserker with immense strength and defense.))
[5][sabretooth jaguar dodge:1][BP check:6][5+1+1]
You roar angrily at the sabretooth, tackle it and procceed to completely RIP the cats right rear leg off its body, spraying blood everywhere. You may now beat the cat to death with its leg if you so wish it. :D

[near death check:3][sabretooth counterattack:4][Arngrim dodge:3+1]
Screaming in extreme pain, the Sabretooth Jaguar lashes out at Arngrim who successfully blocks it. The Sabretooth may not have long to live as it's massive wound is just pouring blood.


Hey guys, does anyone want to go and see if we can save the world? If so, I'm leaving in 5 minutes.

Recruit anyone else who wants to come, and go south to find the temple.

[5]Arngrim is too busy tearing apart a Sabretooth Jaguar and Tharin is concentrated on the map/diagram near the entrance/exit, SO, you head off to find the temple. Remembering the obelisks which are south of your current location, you head over there. Once there, you find the remains of a road that wasn't easily visible from the air (unless you had the instrumentation or knew what signs to look for, which you don't). Surprisingly, the obelisks are bare, they have no heiroglyphs on them. This puzzle will have to be solved some other time, so you move on. Soon, you come to a large structure that isn't as badly deteriorated, far from it. In fact, it would look only a couple decades old if it weren't for the vegetation draped all over the structure. The temple has telltale signs of Set, so you're definite that this is the place.


PICK UP THE HAMMER and try to find one of the others.
[3][4]You pick up the hammer and grit your teeth against the pain of your broken leg while you try to find the others, soon running into Tharin, who is just inside the entrance of the dome-like structure.


Berate myself, then Try to read it again to find out what the F i did
[3] You try to read it again and get a good idea that amber=earth, red=fire, blue=water, and clear=air. You still have no idea what the hell you did, but at least refrain from pushing any more buttons.


Sabretooth Jaguar
Health: right rear leg ripped off, massive blood loss, mortality imminent.
Status: Near death, -1 to next near death check.


Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
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wolfchild

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Re: DemiGods RTD: Turn 28: Awesomeness in combat
« Reply #386 on: September 16, 2010, 02:23:37 am »

Realise that one of the others has left, follow nerbhar
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Digital Hellhound

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Re: DemiGods RTD: Turn 28: Awesomeness in combat
« Reply #387 on: September 16, 2010, 08:05:40 am »

Oh yesshh.

So, three successful mind-wipes already. Any chance of me gaining a bonus to psychic combat, eh? Eh? (Though with this luck I'm never going to need it anyhow >_>)

Sacrifice sauroprimate bodies to Apate
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Lordinquisitor

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Re: DemiGods RTD: Turn 28: Awesomeness in combat
« Reply #388 on: September 16, 2010, 08:28:11 am »

Damn! I wanted to tame it, hehe. Plan B.

Carve some runes with my sword into it`s body and let it Bleed out as an offering to Odin. Then follow those others.
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 28: Awesomeness in combat
« Reply #389 on: September 16, 2010, 09:12:34 am »

Dang, I've gotten a lot of 5's now.

Try to find the cultists. Don't attack unless they attack first. In fact, don't attack even then unless I'm in danger; if I can hold them off with Peace and Void, do so. When I find the cultists, try to discern exactly what they are doing, why they asre doing it, how they are doing it, when they are doing it, and anything else related to what they are doing.
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