Turn 28: Awesomeness in combat
There was alot of combat awesomeness in this turn. Whatever you do, never challenge Alethe to a psychic duel.
Also, the 2-1 from the sauroprimates natural agility caught me by surprise with the torso hit, I was actually hoping for some damage there.
Rinse and repeat with the summoning. Also, have imps attack the cave leeches.
[4][5] The auto-summon spits out an imp with a summon timer of three turns, which you order to attack the leeches.
Meanwhile.....
[Imp1 attack:4][imp2 attack:5][Imp3 attack:2][Imp4 attack:3][cave Leech Dodge:5-1 4-1 1-1(CRITICAL!) 5-1]
In an attempt to coordinate the attacks, the imps try attacking at the same time. Imps 3 and 4 miss their targets, Imp1 manages to scorch several, including knocking off those that were on it. It's Imp2 that scores a critical hit with a wave of flame, killing at least 20 in one blow. However, more boil up from the water and attack again.
ZERGRUSH!!
[attack:4 (zergrush successful)][Imp1 dodge:1][Imp2 dodge:2][Imp3 dodge:6][Imp4 dodge:3][DAMAGE!:6 3 3]
The cave leeches boil out of the water and launch themselves at the Imps, completely covering Imp1 who quickly vanishes dissolves into a pile of goo as it dies. While Imp3 bats the leeches out of midair, the other two get swarmed and take some damage, but are still going strong.
50 cave leeches remaining
Stupid animals, why are you protected against mind control? (I guess that's how I got a -1?)
THROWIN' KNIVES AND MIND-WIPING TIME BITCHES
[1][4] You throw your knives at random Sauroprimates, one of them hits a rock and breaks while the other flies straight at the target. [2+1][2][2-1]The knife hits the sauroprimate right in the chest but bounces off as if it were made of rubber, the sauroprimate isn't fazed and in fact is now angry. Maybe I should mention that they have sharp claws along with sharp teeth?
Failing the knife throw, you try slamming them with a psychic wave [4][6+1][luck:6][dodge:2+1-2] which they somehow epically dodge. However, you quickly see that this epic dodge of theirs left their mental guards down, so you hit them with a psychic tsunami which has the same effect as an EMP on electronics... It fries their brains. This causes the sauroprimates to fall out of trees and go into a massive siezure convulsion as their entire neural system short circuits.
((Man, Alethe rules at psi-combat doesn't she?
Going to have to pit her against a psychic enemy sometime.))
RAGE!
Proceed to wrestle the kitten.
((You do know that you can stack the martial trance rolls, right? Just letting you know about it. Of course though, there is always the chance that you will overflow into overdrive and become an uncontrollable beserker with immense strength and defense.))
[5][sabretooth jaguar dodge:1][BP check:6][5+1+1]
You roar angrily at the sabretooth, tackle it and procceed to completely
RIP the cats right rear leg off its body, spraying blood everywhere. You may now beat the cat to death with its leg if you so wish it.
[near death check:3][sabretooth counterattack:4][Arngrim dodge:3+1]
Screaming in extreme pain, the Sabretooth Jaguar lashes out at Arngrim who successfully blocks it. The Sabretooth may not have long to live as it's massive wound is just pouring blood.
Hey guys, does anyone want to go and see if we can save the world? If so, I'm leaving in 5 minutes.
Recruit anyone else who wants to come, and go south to find the temple.
[5]Arngrim is too busy tearing apart a Sabretooth Jaguar and Tharin is concentrated on the map/diagram near the entrance/exit, SO, you head off to find the temple. Remembering the obelisks which are south of your current location, you head over there. Once there, you find the remains of a road that wasn't easily visible from the air (unless you had the instrumentation or knew what signs to look for, which you don't). Surprisingly, the obelisks are bare, they have no heiroglyphs on them. This puzzle will have to be solved some other time, so you move on. Soon, you come to a large structure that isn't as badly deteriorated, far from it. In fact, it would look only a couple decades old if it weren't for the vegetation draped all over the structure. The temple has telltale signs of Set, so you're definite that this is the place.
PICK UP THE HAMMER and try to find one of the others.
[3][4]You pick up the hammer and grit your teeth against the pain of your broken leg while you try to find the others, soon running into Tharin, who is just inside the entrance of the dome-like structure.
Berate myself, then Try to read it again to find out what the F i did
[3] You try to read it again and get a good idea that amber=earth, red=fire, blue=water, and clear=air. You still have no idea what the hell you did, but at least refrain from pushing any more buttons.
Sabretooth Jaguar
Health: right rear leg ripped off, massive blood loss, mortality imminent.
Status: Near death, -1 to next near death check.
Health: totally fine.
Statuses: none
Equipped:2x throwing daggers and a deceptive baton type club (both belted), iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, two throwing daggers, and
a iron chainmail shirt, ancient map.
Health: fine
Statuses: None
Equipped: Dagger (belted), bow (on back)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map, 100 coins, Jewelfire Bow (+2 to archery), 20 precious jewels, 15 various expensive trinkets.
Summons
Imp2
health:minor-moderate bite wounds, light oozing
Statuses:none
summon timer:1
Imp3
health:normal
Statuses:none
summon timer:1
Imp4
health:very minor bite wounds.
Statuses:none
summon timer:3
Health: Left leg:long gash and bleeding (mild bleeding)
Statuses: Martial Trance (+1 to hit and -1 to damage taken, 1 turn duration)
Equipped: Steel breastplate w/backplate, Bag of runes (belted), bloody sabretooth jaguar rear leg (held in hand), sword (belted, shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., bloody sabretooth jaguar right rear leg.
Health: maximally healthy
Statuses: none
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health:
Left Leg: Broken
Statuses: Pain
Equipped: Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler.
Powers/abilities: Godly forging, fire magic,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
iron buckler,
pair of steel gauntlets, 30 coins, 88 units of metal,
chunk of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram.
Health: fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield