Turn 26: One combat ends and another begins
You know what, I'm going to change this combat system, you know there is something wrong with your combat system if it targets a particular body part too many times. Unless you guys opinions say otherwise.....
auto-summon.
((Should I take this to mean change the summoning rules? I'm willing to change the summoning rules if they seem too unfair.))
[3][6][3] You try the summon again and pull it through with great success. The imp will stay summoned for two turns and is currently waiting for orders.
detect prey
[2] They still don't sense their prey.
Throw my hands up in disgust, then stalk off and study the ruins more.
[5] You throw your hands up and grunt in disgust and move elsewhere. You decide to study the heiroglyphs on the shrine further. On a wall that was partially concealed, you find something that might disturb the current peace between the pantheons in the region. The wall speaks of a large temple to Set very close by and that Sets followers founded the temple to further the suppousedly evil god's plans. Just what they were, it doesn't say. However, the cult was known for some... shall we say, gruesome, practices by Egyptian standards.
Torc throws his hammer at the golem to shatter it.
[1+1][luck:3] You throw the hammer at the golem, completely missing it and slamming into the temple wall behind it, making a dent in the temple wall.
counterattack
[golem attack:4][Torc dodge:4+1]
The golem attacks again.... and misses.
Study the diagram
[3]While you still can't make any sense out of the diagram, you suspect that the colors correspond to the 4 classic elements. You've also spotted what looks like some form of writing below the buttons the gems are on.
Go find my friends the sauroprimates again and continue befriending
((Your character is almost becoming Jane Goodall or something here.))
[6] Wanting to visit the sauroprimates again, you go off to find them. They are more or less in the same area where you left them. When you approach them, they were already moving into the forest, something to do with the thunderclounds overhead maybe?
[random chance of rain:3 ((You guys are in a rainforest you know))] It starts raining very lightly, a downpour may be on the way.
dodge rain
[2] You can't exactly DODGE rain. [damage:5] The hot stone of the golem steams under the rain and the sudden temperature change causes the stone to crack even further, which makes the golem lose structural integrity and collapse in a steaming pile of rubble.
"I thankest thee my father. I shallst put your blessing to good use."
Walk around a bit and search for somethign interesting. Maybe something to kill or treasure. Or both.
[4][luck:1] You look around the dome a bit and search for something interesting. Well, it looks like something interesting found YOU.
POUNCE!
[ambush/attack:6][Arngrim dodge:2+1][BP check:4][damage:5-1]
The sabretooth jaguar lunges out of its hiding place and despite the attack being partially blocked by the buckler, rips a long gash in Arngrims left leg, at least it didn't open an artery and you think the bleeding isn't something to worry about at this time.
Sabretooth Jaguar
Health: normal
Statuses:none
Health: totally fine.
Statuses: none
Equipped:2x throwing daggers and a deceptive baton type club (both belted), iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, two throwing daggers, and
a iron chainmail shirt, ancient map.
Health: fine
Statuses: None
Equipped: Dagger (belted), bow (on back)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map, 100 coins, Jewelfire Bow (+2 to archery), 20 precious jewels, 15 various expensive trinkets.
Summons
Imp
health:normal
Statuses:none
summon timer:2
Health: Left leg:long gash and bleeding (mild to moderate bleeding)
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (in hand), shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate.Health: maximally healthy
Statuses: none
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health:
Left Leg: Broken
Statuses: Pain
Equipped: Backpack, steel chainmail shirt, gauntlets, iron buckler.
Powers/abilities: Godly forging, fire magic,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself (Current status: was thrown and hit a temple wall, not retrieved yet),
heat-resistant steel chain-mail,
iron buckler,
pair of steel gauntlets, 30 coins, 88 units of metal,
chunk of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram.
Health: fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield