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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68488 times)

MagusBlack

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Re: DemiGods RTD: Turn 25: More Shrine Sheninghans
« Reply #360 on: September 12, 2010, 06:11:04 pm »

Keep pouring on the FIRE.

((is it just me or are you forgetting my fire magic bonus?))

*facepalm* oops, yea I forgot. You did overshoot anyway and now its going to be an even bigger overshoot.

Better prepare for mega-overshoot, as thats what it will be.

Edit: Fixed it up. :)

((this calls for a new action))

Torc throws his hammer at the golem to shatter it.

((It is probably a good thing no one came to help me or they would be on fire.... and dead.))
« Last Edit: September 12, 2010, 06:16:32 pm by MagusBlack »
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wolfchild

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Re: DemiGods RTD: Turn 25: More Shrine Sheninghans
« Reply #361 on: September 12, 2010, 07:33:47 pm »

Study the diagram
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Digital Hellhound

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Re: DemiGods RTD: Turn 25: More Shrine Sheninghans
« Reply #362 on: September 12, 2010, 11:52:43 pm »

Go find my friends the sauroprimates again and continue befriending
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Lordinquisitor

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Re: DemiGods RTD: Turn 25: More Shrine Sheninghans
« Reply #363 on: September 13, 2010, 07:12:17 am »

Does that mean that if i roll a 6 on my trance roll i transform into an mad, invincible battle machine that kills friends and foes alike? ^^

"I thankest thee my father. I shallst put your blessing to good use."

Walk around a bit and search for somethign interesting. Maybe something to kill or treasure. Or both.
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smjjames

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Re: DemiGods RTD: Turn 25: More Shrine Sheninghans
« Reply #364 on: September 13, 2010, 09:05:06 am »

Does that mean that if i roll a 6 on my trance roll i transform into an mad, invincible battle machine that kills friends and foes alike? ^^

Potentially, yes :)
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smjjames

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DemiGods RTD: Turn 26: One combat ends and another begins.
« Reply #365 on: September 13, 2010, 05:40:11 pm »

Turn 26: One combat ends and another begins


You know what, I'm going to change this combat system, you know there is something wrong with your combat system if it targets a particular body part too many times. Unless you guys opinions say otherwise.....

auto-summon.
((Should I take this to mean change the summoning rules? I'm willing to change the summoning rules if they seem too unfair.))
[3][6][3] You try the summon again and pull it through with great success. The imp will stay summoned for two turns and is currently waiting for orders.

Quote from: Cave Leeches
detect prey
[2] They still don't sense their prey.


Throw my hands up in disgust, then stalk off and study the ruins more.
[5] You throw your hands up and grunt in disgust and move elsewhere. You decide to study the heiroglyphs on the shrine further. On a wall that was partially concealed, you find something that might disturb the current peace between the pantheons in the region. The wall speaks of a large temple to Set very close by and that Sets followers founded the temple to further the suppousedly evil god's plans. Just what they were, it doesn't say. However, the cult was known for some... shall we say, gruesome, practices by Egyptian standards.


Torc throws his hammer at the golem to shatter it.
[1+1][luck:3] You throw the hammer at the golem, completely missing it and slamming into the temple wall behind it, making a dent in the temple wall.

Quote from: Golem1
counterattack
[golem attack:4][Torc dodge:4+1]
The golem attacks again.... and misses.


Study the diagram
[3]While you still can't make any sense out of the diagram, you suspect that the colors correspond to the 4 classic elements. You've also spotted what looks like some form of writing below the buttons the gems are on.


Go find my friends the sauroprimates again and continue befriending
((Your character is almost becoming Jane Goodall or something here.))
[6] Wanting to visit the sauroprimates again, you go off to find them. They are more or less in the same area where you left them. When you approach them, they were already moving into the forest, something to do with the thunderclounds overhead maybe?

[random chance of rain:3 ((You guys are in a rainforest you know))] It starts raining very lightly, a downpour may be on the way.

Quote from: Golem1
dodge rain
[2] You can't exactly DODGE rain. [damage:5] The hot stone of the golem steams under the rain and the sudden temperature change causes the stone to crack even further, which makes the golem lose structural integrity and collapse in a steaming pile of rubble.


"I thankest thee my father. I shallst put your blessing to good use."

Walk around a bit and search for somethign interesting. Maybe something to kill or treasure. Or both.
[4][luck:1] You look around the dome a bit and search for something interesting. Well, it looks like something interesting found YOU.

Quote from: Sabretooth Jaguar
POUNCE!
[ambush/attack:6][Arngrim dodge:2+1][BP check:4][damage:5-1]
The sabretooth jaguar lunges out of its hiding place and despite the attack being partially blocked by the buckler, rips a long gash in Arngrims left leg, at least it didn't open an artery and you think the bleeding isn't something to worry about at this time.

Sabretooth Jaguar
Health: normal
Statuses:none


Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
« Last Edit: September 13, 2010, 05:50:59 pm by smjjames »
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MagusBlack

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Re: DemiGods RTD: Turn 26: One combat ends and another begins
« Reply #366 on: September 13, 2010, 05:46:49 pm »

Retrieve the hammer and find something to make a splint for Torc's leg.
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dwarfguy2

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Re: DemiGods RTD: Turn 26: One combat ends and another begins
« Reply #367 on: September 13, 2010, 05:48:36 pm »

nah, that just means that until otherwise stated, my action is just to summon.
"KILL THE WORMS, SPAWNS OF THE DEVIL!"
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smjjames

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Re: DemiGods RTD: Turn 26: One combat ends and another begins
« Reply #368 on: September 13, 2010, 05:58:24 pm »

nah, that just means that until otherwise stated, my action is just to summon.

Okay then. :)

I seriously do think the combat system needs further tweaking since the body part rolls keep hitting 4 more often than others. I realize that is how it's suppoused to work with d6 rolls, it just seems oddly specific for me. Of course though, there hasn't actually been all that much combat yet, so maybe its actually fine the way it is.

Also, if you guys ask to target a specific body part, I will bypass the body part roll.
« Last Edit: September 13, 2010, 06:00:49 pm by smjjames »
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wolfchild

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Re: DemiGods RTD: Turn 26: One combat ends and another begins
« Reply #369 on: September 13, 2010, 06:14:46 pm »

Read the writing, decipher if neccisary
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 26: One combat ends and another begins
« Reply #370 on: September 13, 2010, 08:29:51 pm »

Can I discern the location of the temple to Set?
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smjjames

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Re: DemiGods RTD: Turn 26: One combat ends and another begins
« Reply #371 on: September 13, 2010, 08:32:55 pm »

Can I discern the location of the temple to Set?

Yea you can try to discern the location or follow another clue that you had spotted earlier. :)
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 26: One combat ends and another begins
« Reply #372 on: September 13, 2010, 09:15:28 pm »

Try to figure out were this temple is, and what their plan is.
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smjjames

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Re: DemiGods RTD: Turn 26: One combat ends and another begins
« Reply #373 on: September 13, 2010, 11:48:22 pm »

I have a serious question though, do you guys think the combat system needs more tweaking? The body part value seems to be hitting on the left leg more often than not for some reason.
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Digital Hellhound

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Re: DemiGods RTD: Turn 26: One combat ends and another begins
« Reply #374 on: September 14, 2010, 05:08:27 am »

Change your dice roller, maybe? I'm fine with the combat system.

Also, NONONONO YOU CAN'T LEAVE STUPID ANIMALS

Mind control one of the sauroprimates to be my pet, this is taking way too long
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