Turn 21: Hephaestus's Irony
i have the speed of a frickin' HORSE. i should be able to run faster than colossal things carved out of GRANITE.
TRESHA!
Cover Drex. WITH FIRE!!!
[4]Drex instantly bolts for the other end of the hallway at maximum speed while Torc realizes 'OH SHIT!!' and runs towards the entrance and tries to deliver some cover fire [1], all of which go wildly, some of which go right for Drex who [5]luckily dodges them all with eqquine grace. As for the stone giants, [Torc Luck:4], the fireballs disrupt their vision enough for Drex to go right through and now have their attention on Torc ((Which I believe was your intent, right?)).
[2]When Drex gets to the stone door, he tries to get it upen, damn!, STUCK!
Aww, he's so cute!
Mind-wipe the fuck
Question: Are these stone guardians automatons or living beings?
EDIT: Actually nvm, I'll just try to befriend the sauroprimate
((Wise move))[4]You look at the cute sauroprimate and try to befriend him. Crouching down, you speak softly and hold out your hand 'Hey there, you look like a nice little monkey...lizard... thingy."
Search for shinies, or failing that, non-shinies that look interesting.
[1]You try looking around for shinies and decide the sun is a 'shinie' and look right at it for a second before realizing that looking at the sun hurts your eyes. Shaking yourself out of a brain fart moment, [4]you continue your aerial survey and come accross a structure that seems strangely out of place considering the architecture and you recognize them as being obelisks in an Egyptain style, even with Egyptian heiroglyphs included. You wonder what the heck they are doing there in the middle of a temple complex that is more of a Indian or SE Asia architecture.
6 Giant stone guardians? Let me see.. I`ve got an axe, a chainmail and a shield... Hmm.
Should be easy enough for me to kill them!
But since i have no meta knowledge i`ll just Search for treasure or something interesting.
[4]Thinking that Alethe could handle those sauroprimates on her own, you look around and come to the same domelike structure that Tharin is at. Making use of a small runic ritual, you are able to find the entrance, [luck:4]which fortunately is only lightly covered by vegetation and easily cleared.
woops, thought id posted
Explore further
[2] You discover nothing new.
respond
[hunger check=2] Since the troop isn't actively hunting at this time, the sauroprimate making contact with Alethe gestures to his 9 other adult packmates that Alethe isn't a threat and certainly isn't acting like a prey-creature, so they begin to appear from their concealed locations. They are all eyeing Alethe to see what exactly she will do next.
EXIT HALLWAY
Golem1:[5]
Golem2:[1]
Golem3:[4]
Golem4:[2]
Golem5:[3]
Golem6:[3]
Of the 6 golems, only two manage to get out of the hallway, the rest are more or less stuck because one of them got thwacked by an errant arm flail and fell over [3][2][1-4], causing a fist sized chip to break off the torso. It of course, made it harder for those behind it to get past it.
[Golem 1 attack:5][Torc dodge:2+1 ((ouch!))][BP check:4][Damage:4+1-1((epic success minus dodge roll effect, no damage reduction since steel chain mail doesn't cover the legs, sorry.))]
Since the first golem got ahead of the others, it engages first and sends a piledriver down on Torc, who manages to dodge enough to not get his torso smashed and instead the hit slams into his left leg, breaking it and Torc screaming in pain. Despite the injury, he is [luck:4]just able to get back up and at least hop around while fighting the pain.
Golem1: undamaged
Golem2: Torso:lightly chipped
Golem3: undamaged
Golem4: undamaged
Golem5: undamaged
Golem 6: undamaged
Regarding the golem falling over, its entirely possible for it to die right there from the fall just by rolling a 6 on the damage and a lower dodge roll. For normal sized critters, falling wouldn't really cause critical damage unless you had horrible luck or were falling from a great height, you have to remember that these golems weigh TONS.
Health: totally fine.
Statuses: none
Equipped:2x throwing daggers and a deceptive baton type club (both belted), iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, two throwing daggers, and
a iron chainmail shirt, ancient map.
Health: full health
Statuses: None
Equipped: Dagger (belted), bow (on back)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map.
Health: full health
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (in hand), shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes, a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate.Health: maximally healthy
Statuses: none
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health:
Left Leg: Broken
Statuses: Pain
Equipped: Backpack, artifact hammer (in hand), steel chainmail shirt, gauntlets, iron buckler.
Powers/abilities: Godly forging, fire magic,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
iron buckler,
pair of steel gauntlets, 30 coins, 88 units of metal,
chunk of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram.
Health: fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities:
Avatar Of StormsHealing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shieldEdit: Not sure why I gave the buckler a bonus against damage.....
Edit2: Nm, that came from the partial dodge....