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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68394 times)

wolfchild

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Re: DemiGods RTD: Turn 18: Jungle Antics
« Reply #270 on: September 03, 2010, 09:43:48 am »

not certain what you are saying, unless that is for my failed action a coupple of turns ago, cause this one i just want to change pigmentation
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smjjames

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Re: DemiGods RTD: Turn 18: Jungle Antics
« Reply #271 on: September 03, 2010, 09:49:41 am »

not certain what you are saying, unless that is for my failed action a coupple of turns ago, cause this one i just want to change pigmentation

I meant the action for this turn, but thanks for clarifying. I wouldn't have responded to the failed action a couple of turns later now since thats past.
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Lordinquisitor

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Re: DemiGods RTD: Turn 18: Jungle Antics
« Reply #272 on: September 03, 2010, 10:14:32 am »

Well, time that i have some luck! I mean, my magic is often quite ineffective. Haha.

Just stand there and look out for enemies.
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smjjames

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Re: DemiGods RTD: Turn 18: Jungle Antics
« Reply #273 on: September 03, 2010, 10:36:03 am »

Is there a way to look at the roll history on random.org? Sometimes when it rolls the same number again, I'm not really sure whether it actually rolled or not, despite the timestamp.

Anyways, rolls in progress.
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smjjames

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DemiGods RTD: Turn 19: In which almost everybody gets at least one 3 roll.
« Reply #274 on: September 03, 2010, 11:01:40 am »

Turn 19: In which almost everybody gets at least one 3 roll.

There were alot of low rolls this turn, and the rolls often repeated themselves, alot of them are 3s in fact. Its not a complete fail, but still.....

Use fire magic to create a flare to help the others get back in a group ... and scare the shit out of any enemies nearby.
[3] You create a good sized flare, but about the only thing you scare are some birds in the canopy. It IS enough for the others to see your approx location.


keep on goin'!
[3] You keep on going, but you don't have much of a clue where to go. [6]Then out of a combination of sheer luck and Torcs flare, you locate the temple along with Torc and Tharin.


I decide that wandering off on my own is not ideal, and try to find my fellow demis.
[3] You start off semi-aimless and head in an easterly direction. [5]When you get to the ridge, you see Torc's flare and make good time in getting to the temple.


"Hi torc, want to help me investigate these ruins?

Alert torc to my presence, and change my camoflage to be more apropriate to the new surroundings, improve my nightvision

also don't be forgetting these in regard to my shapeshifting (copy pasted)
Eyes; slit eyed (i know coyotes dont have slit eyes but i think its a good identfier) with the whites having a faint rainbow of moving colours on it

Hair; all forms will have at least a lock of faintly glowing silver hair

Tail; allways has a coyotes tail, regardless of whether or not the form should have a tail of a different description
((You actually already have those features, I just didn't really describe it last time.))
[1] You utterly fail to get Torc's attention, possibly because you are camoflaged so damn well. [2]You think of changing your camoflage, but change your mind since there is plenty of greenery, and at the same time forget to improve your nightvision.


...where did my incredible luck go?

Uhh... climb up.

((And also, signalling both allies and enemies was exactly my intention, even though it came out just as enemies. What's life without a little action?))
[3]You attempt to climb the rock face and make it halfway before part of your handhold breaks away [3], but you manage to hold on, barely, and make your way up and out.


Well, time that i have some luck! I mean, my magic is often quite ineffective. Haha.

Just stand there and look out for enemies.
[3] You stand there and look around for enemies, distractedly. There aren't any enemies at this time anyway.

Locations
Near cave: Alethe, Arngrim
Temple ruins: Torc, Tharin, Drex, Neberhar



Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)

Edit: Forgot to change Neberhars stats, heh.
« Last Edit: September 03, 2010, 05:44:46 pm by smjjames »
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dwarfguy2

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Re: DemiGods RTD: Turn 19: In which almost everybody gets at least one 3 roll.
« Reply #275 on: September 03, 2010, 11:18:15 am »

search for treasure.
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Lordinquisitor

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Re: DemiGods RTD: Turn 19: In which almost everybody gets at least one 3 roll.
« Reply #276 on: September 03, 2010, 11:21:00 am »

Throw alethe into the cave again and laugh.

Follow alethe wherever she goes.
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smjjames

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Re: DemiGods RTD: Turn 19: In which almost everybody gets at least one 3 roll.
« Reply #277 on: September 03, 2010, 01:09:41 pm »

search for treasure.

In RTD, treasure searches for you! :) And no I'm not planning on making a treasure pile golem enemy, even though the idea does sound pretty cool.
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dwarfguy2

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Re: DemiGods RTD: Turn 19: In which almost everybody gets at least one 3 roll.
« Reply #278 on: September 03, 2010, 01:22:17 pm »

search for treasure.

In RTD, treasure searches for you! :) And no I'm not planning on making a treasure pile golem enemy, even though the idea does sound pretty cool.
if we ever find any gods of wealth or whatever, you must do eet!
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Digital Hellhound

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Re: DemiGods RTD: Turn 19: In which almost everybody gets at least one 3 roll.
« Reply #279 on: September 03, 2010, 02:09:18 pm »

Mind-wipe Arngrim in revenge

Try to get to the temple
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wolfchild

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Re: DemiGods RTD: Turn 19: In which almost everybody gets at least one 3 roll.
« Reply #280 on: September 03, 2010, 03:58:00 pm »

Explore the temple
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MagusBlack

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Re: DemiGods RTD: Turn 19: In which almost everybody gets at least one 3 roll.
« Reply #281 on: September 03, 2010, 05:12:36 pm »

Help explore the temple.
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smjjames

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Re: DemiGods RTD: Turn 19: In which almost everybody gets at least one 3 roll.
« Reply #282 on: September 03, 2010, 05:40:14 pm »

Just informing you guys that I've decided to reverse the rolls for damage so that critical hits will be 6 and no damage is 1, I think it will be more intuitive that way. The dodge rolls and other combat related stuff are unchanged, also your inventory stats don't need adjusting, I don't think anyways.
« Last Edit: September 03, 2010, 05:42:48 pm by smjjames »
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 19: In which almost everybody gets at least one 3 roll.
« Reply #283 on: September 04, 2010, 10:24:08 am »

Explode the temple!

Explore the temple!
« Last Edit: September 04, 2010, 01:30:19 pm by RandomNumberGenerator »
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smjjames

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Re: DemiGods RTD: Turn 19: In which almost everybody gets at least one 3 roll.
« Reply #284 on: September 04, 2010, 11:22:57 am »

Explode the temple!

You changed back to normal form, remember? I simply forgot to change the status earlier, so that may be the cause of the confusion. I can certainly have you try to blast a crater into the temple or something, but your normal mode isn't THAT powerful.

Edit: I think I'll just go ahead with the rolls.....
« Last Edit: September 04, 2010, 12:33:54 pm by smjjames »
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