Turn 17: EPIC SKILL UNLOCK!!!
Catch up to everyone else. keep experimenting with alchemy.
((i just realized that Torc has alot of stuff. no really he has alot of stuff.))
[2] You were so busy trying to make the buckler earlier that you fail to notice where the others went, so you decide to try experimenting with alchemy. [3] You experiment around, but you have a hard time getting things stable, at least nothing blew up and you have gained a bit of knowledge (+1 to the next time you try using alchemy/elemental stuff)
Point out the temple to the others and shift into a form that is camoflaged with the surroundings (still staying human shape) take off clothes and put em in pack so camoflage can work, become sexless so there is nothing to object to, once those are achived, head towards the temple
You inform the others where you saw the temple which is shrouded by vegetation and [4] then go behind a bush to shapeshift into a gender neutral form that is almost featureless so that camoflage will work with your clothes off. [6] You camoflage yourself in such a way that would make even the masters of the masters of camoflage in the animal world jealous at you. Then you head towards the temple. When you arrive, there isn't much to see, yet, as it has been claimed by the jungle ages ago.
set up camp for the night, eat.
[3] You set up a very basic camp for the night, with a tiny firepit and a tent of sorts and [3]you eat an okay dinner, not the best you've had and not the worst either.
Head over to temple and explore while invisible.
[2][luck: 1] You get lost trying to find the temple and while trying to find your way through the thick underbrush, you fall 20 feet into a cavern opening, [dodge: 4] luckily, you manage to escape injury by falling onto a mass of vegetation growing in the sunlight that is filtering through the hole. Your invisiblity is still on.
Damn, I can't succeed at anything, can I?
Since simple tasks seem beyond my grasp, I try something really complicated: Unleash the primal power of the elements to convert myself into an Avatar of Storms, complete with lightning breath, electromagnetic control over any ferrous metals, and the ability to zap somebody with an electric shock when I shake their hand.
((MUAHAHAHAHA!
))[6] You enter into a floating lotus position, while floating, and concentrate so hard that you bend space itself, gather the primal elements and emerge screaming SUPERSAAYIIANAAAAA!!!!!! with bolts of light coming out of your eyes and your hair IS electricity, your form is now converted into a pulsing humanoid plasma blob with veins of lightning. You now have magnetic powers, can shoot lighning from your mouth and eyes and can zap anybody to cinders. Theres one catch, your form as an Avatar of Storms is EXTREMELY unstable and there is a chance that you will explode, or worse, meaning that every action, even small ones has a potential to go horribly wrong. You are able to shift between Avatar Of Storms and normal at will, but doing so will use 2d6. ((I'm going to use TWO d6 for the avatar of storms to make it more extreme.
Now I just have to find that RTD where someone posted that 2d6 or d12 roll thingy. I may make movement an exception to this rule though.))
You have also unleashed a massive EMP as a result of this elemental form unlock along with a huge lightning bolt firing into the sky, so everybody knows SOMETHING is going on.
Follow Alethe, by following the Tracks or signs she gives me. I stay ready to throw my spear at anything that seems hostile.
[3] You are barely able to keep up with Alethe and [6] quickly stop yourself from falling into the cavern hole that Alethe fell into, however you stop so quickly that you lose your balance and [luck: 4]then catch yourself. You can tell where she is, 20 feet below, by the flattened vegetation and the vague outline of a body.
Locations:
in/near cave in the jungles: Alethe, Arngrim
Temple Ruins: Tharin
ruins in the woods: Drex, Neberhar, Torc
Health: totally fine.
Statuses: invisibility mode
Equipped:2x throwing daggers and a deceptive baton type club (both belted), iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, two throwing daggers, and
a iron chainmail shirt, ancient map.
Health: full health
Statuses: None
Equipped: Dagger (belted), bow (on back)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map.
Health: full health
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (in hand), shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes, a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate.Health: maximally healthy
Statuses: none
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health: Your inner fire is at maximum.
Statuses: None
Equipped: Backpack, artifact hammer (in hand), steel chainmail shirt, gauntlets, iron buckler.
Powers/abilities: Godly forging, fire magic,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
iron buckler,
pair of steel gauntlets, 30 coins, 88 units of metal,
chunk of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram.
Health: sore nose
Statuses: AVATAR OF STORMS MODE
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities:
Avatar Of StormsHealing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield