Turn 13: The forest spirit appears.
Toughen my skin and crawl out of the thornbush
[2][6] While you fail to toughen your skin, you epically crawl out of the thornbush without a single scratch and shapeshift back into human form. Then you.... stand around wondering what to do while an ethereal humaoid which sort of looks vaguely insectoid watches from the tree above you, then teleports away after a moment. (I'm basically GM handwaving the fact that your clothes are still on as its a non issue really. And don't worry, the entity wasn't pulling a peeping tom on you, that is, you weren't naked in human form.)
continue to the structure.
[5] You continue onwards, leaving your imps to do their own thing until they get unsummoned at the end of the turn, and investigate the stone huts. Ducking under the low entryway of one of the huts, you find that there is room even for you to move around. Taking a closer examination than your summoned imps would have been, you take note of the decaying skeleton, which is as old as the imp said it was, and find nothing besides degraded scraps of clothing elements and what might be a crude belt buckle that remained after the fabric rotted away. Leaving the skeleton, you take a look at the rough desk and find signs of a hidden compartment. Other than that, there are a few books that look very old.
Continue to explore the hulk of metal((its a crashed plane isn't it?)).
[5] You decide to explore the metal hulk ((Which is in fact, a crashed plane)) further. A cursory examination of the passenger compartment doesn't reveal much. Whatever was in the overhead compartments had been salvaged by survivors, however, it looks like one flat bulkhead had been modified into a makeshift chalkboard with etchings on it. You don't recognize what the etchings are, but they vaguely resemble alchemical markings and equations. Evidently someone or several someones must have survived here for quite some time.
Practice using my lightning.
[4] You successfully practice using your lightning, creating a bit of a lightshow for anything and anybody watching.
Also explore with Torc.
[4] Deciding to investigate deeper, you come to the caved in remains of the cockpit. There is little here to discover at first, but then something catches your eye. It looks like some paper or books had been put into a container, which preserved it for many decades. It seems that this was a storage place for various books or documents. Whether they were made by the survivors or someone later, you don't know.
Fine, then i want to change my action, if possible.
Explore the strange structure.
But stay alert and ready.
[4] Keeping your senses alert, you check out one of the stone huts. This one has several shelves, some of which are partially collapsed and all are empty. After taking a moment to survey the haniwork of the shelves, you turn around and find yourself face to face with a strange entity ((And before people ask, NO its NOT an alien)) that is partially perched on some rocks that had fallen. It has a humanoid head with large insect eyes that are an emerald green, in place of a mouth are insectoid mandibles. The rest of the body is generally humanoid, but with insect-like feet. Its skin has many dark green and brown markings while portions of it seem to glow with a white light.
It looks straight at Arngrim and speaks, 'Greetings, child of divine blood.'
?? Entity ??
Health: immortal
statuses: error, does not compute!
Health: totally fine.
Statuses: None
Equipped:2x throwing daggers and a deceptive baton type club (both belted), iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, two throwing daggers, and
a iron chainmail shirt.
Health: full health
Statuses: None
Equipped: Dagger (belted), bow (in hand)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick.
Health: full health
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (in hand), shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes, a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate.Health: maximally healthy
Statuses: none
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health: Your inner fire is at maximum.
Statuses: None
Equipped: Backpack, artifact hammer (in hand), steel chainmail shirt, gauntlets.
Powers/abilities: Godly forging, fire magic,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
pair of steel gauntlets, 30 coins, 89 units of metal,
chunk of scrap.Health: completely fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield