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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68254 times)

smjjames

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Re: DemiGods RTD: Turn 10: Strange Ruins
« Reply #180 on: August 21, 2010, 01:17:28 pm »

Take the form of a small bord, and scout out the ruins

Do you mean board or bird? :) Just messing with you, I'm definetly sure you meant bird. :)

Going to start rolls soon, I think this one is going to be exciting.

Edit: Ooh!, dwarfguy got the very first roll, which is a 6, heh.

Edit2: Just decided to modify the summon length to if you got a summon length of 1, it would expire next turn, not the end of the turn it got sommoned in. Just makes more sense that way.
« Last Edit: August 21, 2010, 01:32:11 pm by smjjames »
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smjjames

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Re: DemiGods RTD: Turn 11: Ogres again!
« Reply #181 on: August 21, 2010, 02:51:02 pm »

Turn 11: Ogres again!

This is what happens when your healer overshoots and fails his luck roll with enemies around.

summon an imp with very specific orders:
"you are to scout out both of the structures. if there is a creature that would be dangerous to me, you are to report back here. if you are, for any reason, unable to return to me, you are to fire off a fireball into the sky. is this all understood?"

[6][4] Drex performs an arcane incantation and summons two imps, which will last two turns (expires at the end of two turns). He gives them very specific orders, "you are to scout out both of the structures. if there is a creature that would be dangerous to me, you are to report back here. if you are, for any reason, unable to return to me, you are to fire off a fireball into the sky. is this all understood?". The two imps nod in understanding and speak 'understood master.' They confer with each other for a second over who is going where and then split up.

Quote from: Imp 1
Investigate metal structure.
[1]((I guess this is the dumber of the two, heh. There actually IS stuff to find in there.)) The first imp investigates the metal structure, and takes his orders completely literally and fails to note anything about the place. Just as it was leaving, a strange humanoid appears behind him, perched on something. Thinking it heard something, the imp spun around, but the entity had dissapeared. Grumbling to itself 'musta been some animal...', the imp went back to report his findings, which is, nothing.

Quote from: Imp 2
Investigate stone structure.
[6] Flying over to the stone structure, it spots two other stone huts which were obscured from the groups view. In its explorations, it finds that the three huts were inhabited once, with various rough furniture, there is what appears to be a few graves nearby. In the last hut it checks out, it got slightly startled when it saw a skeleton lying on what must have been a bed. Upon closer inspection, it could tell that the bones were very old, this particular hut had furniture which appeared to be newer, or perhaps just taken care of for a longer time. Upon its return, it reported that the human skeleton it saw, had to be many decades, perhaps centuries old.


Go invisible and investigate, leave the ogres with the others
[4] You park the ogres nearby, go invisible and begin to investigate the metal structure [luck:4]. At first you don't recognize it as anything since it has been degraded by centuries of decay and parts of it were scavenged sometime in the past. As Alethe was exploring it, she saw the remains of a wing and at least one large cylindrical object. The whole thing appeared to be ripped in two. Inside, it was cavelike and several rows of decayed objects which she wasn't sure what they were. You have a feeling that there is far more to discover.



Heal myself and my companions.
[6] You incant a short prayer to your ancestor, Shu, to guide you in creating a healing spell. Concentrating on the properties of healing and chanting softly in Egyptian, you create a healing mist which binds to and heals the wounds of your companions completely. [2] When you realize that its going to completely cure the ogres brains, you try to stop it and fail. The ogres can now roll to break the mind control.(new ability gained, healing mists)


Be Alert and stay ready.
[5] You realize that the ogres suddendly got their brains repaired and could break free at any moment, so you get yourself into a good defensive position, sword at the ready. (+1 to dodge this turn and next turn)


Examine the hulk of metal.
[4] You enter the hulk of metal shortly behind Alethe, seeing the same things she did, it seems familiar to you, from stories, somehow. Feeling more curious, you investigate further and accidentially bump your head on something above you, causing a compartment door to fall off, theres nothing inside however. This place is going to need a more thorough exploration.


Take the form of a small bird, and scout out the ruins
[4] Thinking a moment, you shapeshift into a small bird and scout out the area from above. The metal hulk looks vaguely like a T, several dozen yards away, you see a cluster of three huts, further up the mountainside is some kind of cave. You continue circling around the area for a moment and theres nothing besides the ruins, the cave, and the forest that stretches to the horizon.

Quote from: Male Ogre
BREAK FREE!
[4] Success!

Quote from: Female Ogre
BREAK FREE!
[5] Success!

BOTH of the Ogres break free of the mind control and roar loudly. The female ogre takes this instant to swing her club at Arngrim [1+3] who blocks the attack with his shield and counterattacks, but the ogre manages to dodge away. The male ogre joins in on the attack and scores [1+5] a punch to Arngrims shield that sends him sprawling to the ground.


Male Claw Ogre
Health: normal.
Statuses: normal
Equipped:loincloth

Female Claw Ogre
Health: normal
Statuses: normal
Equipped:loincloth, Primitive club made from a large tree branch.




Spoiler: dwarfguy2/Drex (click to show/hide)


Spoiler: LordInquisitor/Arngrim (click to show/hide)


Spoiler: Wolfchild/Tharin (click to show/hide)


Spoiler: MagusBlack/Torc (click to show/hide)


Spoiler: RNG/Neberhar (click to show/hide)
« Last Edit: August 21, 2010, 02:52:36 pm by smjjames »
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dwarfguy2

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Re: DemiGods RTD: Turn 11: Ogres again!
« Reply #182 on: August 21, 2010, 02:55:33 pm »

"ogres again? this is all too easy."
make like a member of the fantastic four, and put the FLAME ON!
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Digital Hellhound

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Re: DemiGods RTD: Turn 11: Ogres again!
« Reply #183 on: August 21, 2010, 03:12:52 pm »

' The hell, Neberhar? I liked my pets just the way they were!'

Run back and mind-wipe the shit out of the ogres again
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Lordinquisitor

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Re: DemiGods RTD: Turn 11: Ogres again!
« Reply #184 on: August 21, 2010, 03:48:00 pm »

If Alethe fails to get them under her control again i use my berserker rage and cut them into pieces. (Or at least i try so.) If they are killed i eat bit of them.

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Digital Hellhound

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Re: DemiGods RTD: Turn 11: Ogres again!
« Reply #185 on: August 21, 2010, 03:50:20 pm »

Oh no, I'm not trying to control them, I'll just scrub their minds clean. Of everything.
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 11: Ogres again!
« Reply #186 on: August 21, 2010, 03:50:56 pm »

At least nobody is on fire anymore...

Lightning the ogres again.
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Lordinquisitor

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Re: DemiGods RTD: Turn 11: Ogres again!
« Reply #187 on: August 21, 2010, 03:58:59 pm »

Oh no, I'm not trying to control them, I'll just scrub their minds clean. Of everything.

Woha.. Of everything. Does.. Does that mean also of pain? So we could theoretically take them with us as living... Eh... Food? E.g we slice some pieces of them, but are careful not to kill them, and we`ll have enough to eat forever?
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MagusBlack

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Re: DemiGods RTD: Turn 11: Ogres again!
« Reply #188 on: August 21, 2010, 08:00:16 pm »

Hit them with a hammer.
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wolfchild

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Re: DemiGods RTD: Turn 11: Ogres again!
« Reply #189 on: August 21, 2010, 08:05:16 pm »

Fly towards the female ogre,flying at a collision course, when close change into an echindna(actual echindna not the mythological one) and roll up
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smjjames

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Re: DemiGods RTD: Turn 11: Ogres again!
« Reply #190 on: August 21, 2010, 09:27:41 pm »

Fly towards the female ogre,flying at a collision course, when close change into an echindna(actual echindna not the mythological one) and roll up

Are you talking about a normal sized echinda or a giant one the size of a small bear or something? Because I really don't think you're going to do any damage as a normal sized enchinda. More likely for the ogres to get pissed and try to throw you like a ball. Also, the female ogre is the one with the club... soo.... :)

Edit: Meh, gonna start the rolls in a minute, maybe I'll use a luck roll or something (or maybe overshoot/undershoot) to determine it.
« Last Edit: August 21, 2010, 09:46:47 pm by smjjames »
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smjjames

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Re: DemiGods RTD: Turn 12: Fight ends due to fried ogre brains.
« Reply #191 on: August 21, 2010, 10:45:36 pm »

Turn 12: Fight ends due to fried ogre brains

Well, Alethe did it again.... Also, talk about beating a dead horse at the end.

"ogres again? this is all too easy."
make like a member of the fantastic four, and put the FLAME ON!
[2] You try to put the FLAME ON! and fire cannon the ogres, only to have it fizzle out in smoke. 'GGGRRRAAAHHHHH!!!, IMPS, ATTACK!' ((They would have attacked even if you hadn't ordered them to, but this is more dramatic.))

Quote from: Imp 1
ATTACK!
[ogre dodge:1][BP check:2][damage:1-3] The first imp charges at the male ogre, latches onto the side and rips a huge gash into the torso, ripping into the muscle as well.

Quote from: Imp 2
ATTACK!
[6] Following the first imps attack, the second imp charges the first one and misses the male ogre due to it flailing around, [1]however the imp doesn't see the attack from the female ogre who [3][1-2] absolutely clobbers the right arm with her club and the force of it breaks the right side of its torso, leaving the imp downed and critically wounded.


' The hell, Neberhar? I liked my pets just the way they were!'

Run back and mind-wipe the shit out of the ogres again
[6][luck:2]((Yay for you, I wanted the fight to go on... :P . Also, you got the exact same rolls as the last time you did this.)) In what is effectively a repeat performance, you fry the ogres brains, leaving them to suddendly stand still and drool. The remaining active imp still tries to attack them though. {luck:1] You attempt to further wipe their brains to lock them under control and instead, fry the ogres brains completely. The two ogres make bloody gurgling noises as their brains fry and then fall to the ground with a thud.


If Alethe fails to get them under her control again i use my berserker rage and cut them into pieces. (Or at least i try so.) If they are killed i eat bit of them.
[2] You yell in victory, procceed to carve some flesh from one of the ogres. When you take a bite, you immediately spit it out and feel like you need to wash your mouth out, Ogre flesh apparently really doesn't taste very good.

Despite the ogres being dead now...

At least nobody is on fire anymore...

Lightning the ogres again.

[4] You successfully land a hit.... on a dead corpse.

Hit them with a hammer.
[3] You pound one of the dead ogres with your hammer and tenderize it a little.

Fly towards the female ogre,flying at a collision course, when close change into an echindna(actual echindna not the mythological one) and roll up
[1] You successfully shapeshift into an enchinda, but your aim is way off. You instead thump into a tree some 20 feet away and land in some thorny bushes, ouch.

Quote from: Imp 2
FIGHT FOR SURVIVAL!
[6] It seems to be stabilizing, but still in a critical state.



Spoiler: dwarfguy2/Drex (click to show/hide)


Spoiler: LordInquisitor/Arngrim (click to show/hide)


Spoiler: Wolfchild/Tharin (click to show/hide)


Spoiler: MagusBlack/Torc (click to show/hide)


Spoiler: RNG/Neberhar (click to show/hide)
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wolfchild

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Re: DemiGods RTD: Turn 12: Fight ends due to fried ogre brains.
« Reply #192 on: August 21, 2010, 11:16:04 pm »

Toughen my skin and crawl out of the thornbush
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dwarfguy2

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Re: DemiGods RTD: Turn 12: Fight ends due to fried ogre brains.
« Reply #193 on: August 22, 2010, 07:17:40 am »

continue to the structure.
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Lordinquisitor

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Re: DemiGods RTD: Turn 12: Fight ends due to fried ogre brains.
« Reply #194 on: August 22, 2010, 10:23:54 am »

Stay Alert and Ready. Again.
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