Turn 9: The son of Hephaestus unleashes a fire nuke
What I do in my RTDs is I have each guy with an amount of hitpoints(10 is average for humans, but some bosses I've had go up to 50) and oppose the two rolls. For example, if the attacker rolls 5 and the defender 3, the result is 2 damage. If the attacker rolls 6 and the defender 1, the result is 5 damage. If the attacker also has a +3 weapon, the result is 8 damage. If the defender also has a +4 Armor, the result is 4 damage. Special attacks, like shooting someone in the head with a sniper rifle, do x2 damage, etc.
Well, lets see what people think of this combat round. Alethe basically ended it by scrambling the ogres brains with a blast of mind control. The ogres actually didn't get hurt much at all, most of the damage in this round came from Thorcs fireball nuke.
Throw my javelin at the female ogre and then CHARGE!
TEar one of thier throats out
Kill the ogres with fire and hammer.
fire off a shot, aim for either mouth.
Since I don't appear to be going anywhere anytime soon, I try and zap the ogres with lightning.
Turn invisible and attempt to mind control the ogres to stay still and do nothing.
[Arngrim Aim:2][F Ogre dodge:1-3][BP check:3] [Tharin attack:2][M Ogre counterattack:2] [Arngrim charge:4][F Ogre dodge:1-2][BP check:2][damage:1-5] [Torc Attack:1+6][Ogres dodge:1-2 and 1-4][BP checks:2 and 5][damage:1-6 1+2]
Arngrim gets off the first shot of the group and the female ogre avoids it, just barely, as it hits a tree right next to her. Next, Tharin tries to attack the male ogre and misses completely, his target attempts to counterattack and misses as well with his fist. At this time, Arngrim charges at the female ogre and only manages a light cut on her torso. Right then, Torc unleashes a giant fireball so big that it engulfs both Ogres and sets the immediate area on fire. The two ogres try to dodge the fireball, the male ogre moves to shield his mate and is caught completely in the middle of it and somehow only gets his chest slightly charred, he may as well have a bad sunburn, his mate gets her left arm scorched.
Because of the size of the fireball, everybody has to dodge roll against it:
[6] Alethe manages to deflect the fireball with her shield, but is now in a poor position for a second dodge.
[2][6][1+2(fire resist)] Drex gets hit pretty hard in his right front leg, creating a bad burn, but nothing he can't survive.
[6] Arngrim somehow manages to completely avoid the fireball, but is now open to attack.
[2][3][3] Tharin gets hit hard in the right side, both of his right arms in that form are on fire and burning.
[6] Torc doesn't even gets hit by his own fireball, he is now open to attack however.
[3][4][1+2+1] Despite being partially shielded by the tree and his own shield, Neberhar gets hit in his left leg, which is now on fire and burning.
[F ogre counterattack:5][Arngrim dodge:1-2][BP check:3][damage:1-5] [Drex aim:1] [Neberhar aim:2] [Torc attack:1]
The female ogre takes the opportunity to counterattack against Arngrim and lightly gashes his shoulder with her claws. Drex finally fires an arrow and curses loudly when it misses his target completely. At the same time, Neberhar decides to get the hell out of the tree [6] and succeeds epically, raining embers down below from the burning tree. He attempts to line up his shot and the shot goes wild, hitting nobody. Then Torc decides to go and hammer the ogres, his aim misses, smashing his hammer into a tree, raining even more embers and bits of burning branches. [6] Alethe decides theres no point in going invisible now, so she taps deep into her divine roots and effortlessly locks the ogres primitive minds, they are now entirely under her control, however the power is such that it [2]severely scrambles their brains. Effectively rendering them infants.
Man, what a battle, unfortunately, the immediate area is on fire due to Torc basically rolling a 7 and nuking the area with fire magic.
Male Claw Ogre
Health: lightly scorched chest.
Statuses: effectively braindead (autofail on dodge)
Equipped:loincloth
Female Claw Ogre
Health: gash on torso, scorched left arm.
Statuses: effectively braindead (autofail on dodge)
Equipped:loincloth, Primitive club made from a large tree branch.
Health: totally fine.
Statuses: None
Equipped:2x throwing daggers and a deceptive baton type club (both belted), iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, two throwing daggers, and
a iron chainmail shirt.
Health: bad burn on right front leg.
Statuses: None
Equipped: Dagger (belted), bow (in hand), torch (on the ground)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick.
Health: slashed shoulder
Statuses: None
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (in hand), shield (strapped to arm), javelin (stuck in a tree)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes, a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate.Health: Both left arms are on fire and somewhat burnt.
Statuses: Stuck mid shift and appears to be a four armed werewolf-like....beast, with a collar.
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health: Your inner fire is at maximum.
Statuses: None
Equipped: Backpack, artifact hammer (in hand), steel chainmail shirt, gauntlets.
Powers/abilities: Godly forging, fire magic,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
pair of steel gauntlets, 30 coins, 89 units of metal,
chunk of scrap.Health: Left leg is mildly burnt, and on fire.
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities:
Control Weather,
Peace,
Void, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shieldEdit: Mixed up which ogre had the club, rolls and injuries are unaffected.