Turn 5: Mind controlled riot
There were some really good rolls this turn, including an apparent 180 from a dodge that rolled a two and almost initiated the first player vs NPC combat. I'm not quite sure how well I handled the dodge, damage, and luck rolls there.
Also, Dwarfguy2, will you please post your actions in bold? Everybody else does it and it's good practice for RTDs.
cook myself some hot wings.
You find what appears to be a nice spot for a BBQ pit just outside the forest and begin cooking with your awesome BBQing skills, you skin and feather your catch first, don't want charred fur or feathers do we? [4] You cook the birds quite nicely, then slice up the meat to gain 6 hot wings. Just where the spices came from, lets just say it was magically there. You decide to go for cooking the squirrel [5], mmm! delish squirrel on a stick!
Perform a rune ritual to find the tyrant; Or at least narrow down the area in which he could hide.
[5] Finding a quiet corner of the market, Arngrim performs a rune ritual and concentrates on known facts about the tyrant. The runes glow and create a slowly spinning vertical vortex. Upon that vortex, there is a group of mountains that look like this one, but then the view zooms upwards and you can see whats beyond the mountain. The number 42 flashes in the corner and a grid becomes superimposed over the view and one of the grid squares lights up. You concentrate on the lit square and the view zooms onto what appears to be an ancient castle. Before you can zoom in any further, the view suddendly becomes an aieral view of the region. The approximate location is somewhere to the northeast, near another large forest and some more mountains, and possibly a river. A giant number 42 suddendly appears on the 'screen', then the vortex dissapears and the runes stop glowing.
I vote we head into der mountains.
For this turn, I will attempt to levitate/fly around the area, hoping to learn more about our surroundings.
[2] From a levitating position several inches off the ground, you attempt to fly and try to call on the winds to propel you upwards and... call up a breeze. All you did was push yourself horizontially, which you can already do.
Ask the local blacksmith for some scrap metal and then make some magical trinkets and sell them.
[5] The local blacksmith is apparently a friend or a worshipper of Hephaestus, so he gives you quite a bit of metal, 100 units worth. ((Good thing I'm not implementing encumberment, also you can make it whatever metal you want. You ARE the son of Hephaestus after all.)) [4] You use up four units of it in making trinkets, which you manage to sell for 30 coins total.
Go invisible and scare the living shit out of the tyrant's troops with illusions. Ask for Tharin's help in this.
[6]
Play the drunks off the guardsmen, try to get the rest of the village involved aswell, "up with the revolution
[3] [5]
Both of our tricksters come up with a plan to cause a shitload of chaos. First Alethe goes invisible and procceeds to the barracks where most of the guardsmen are and begins to scare the living shit out of the troops [6], she creates illusions of horrifying monsters and spirits. Unfortunately the guards stampede right towards where Alethe is and [2 (dodge)] ((crap, didn't want to start combat just yet)) slam into her, stunning her and shutting off invisibility. [3 (hit)] She manages to avoid the brunt of the stampede, however the gods shine on her [6 Luck] and escapes with a couple bruises. The soldiers are still blind with fear and don't notice her, despite crashing right into Alethe. Meanwhile, Tharin tries to get the villagers to rise up against the troops, [3] the drunks are too.... drunk to be of much help, they do start a barfight though. [5] He does rile up some of the villagers, especially the ones that he gave weapons to earlier, into fighting with the troops. Looks like there is plenty of hidden anger in the villagers.
Digital Hellhound/Alethe
Health: a bit bruised
Statuses: stunned (-1 to any roll for next turn)
Equipped:2x throwing daggers and a deceptive baton type club (both belted)
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, two throwing daggers, and
a iron chainmail shirt.
dwarfguy2/Drex
Health: Fine
Statuses: None
Equipped: Dagger (belted), bow (on back)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fireInventory: Belt, quiver, bow, dagger, 6 hot wings and a squirrel on a stick.
LordInquisitor/Arngrim
Health: Max
Statuses: None
Equipped: Bag of runes (belted), sword (belted), shield (belted), javelin (tied to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes, a Viking era style sword,
a ‘shield', and a javelin.
Wolfchild/Tharin
Health: You are one healthy demi-coyote.
Statuses: None
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
MagusBlack/Torc
Health: Your inner fire is at maximum.
Statuses: None
Equipped: Backpack, artifact hammer (in backpack)
Powers/abilities: Godly forging, fire magic,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was gift from Hephaestus himself,
heat-resistant steel chain-mail, 30 coins, 96 units of metal.
RNG/Neberhar
Health: Maximum.
Statuses: none
Equipped: Fighting staff (tied to back)
Powers/abilities:
Control Weather,
Peace,
Void, and Can levitate in the air (More practice needed before flight capability).
Inventory: Thin silk and linen travelling clothes, and a long fighting staff.
Edit: The format wierded up, dunno why.
Edit2: Forgot to finish LordInquisitors turn *facepalm* getting to work on that one right now. Edit3: Finished
Edit4: Found a bunch more formatting wierdness
Edit5: Man, making alot of mistakes tonight