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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68138 times)

Lordinquisitor

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Re: Demi-Gods Post Apoc RTD: Turn 3: Armory raid and unknown paths
« Reply #90 on: August 13, 2010, 09:09:59 am »

"Hearest drex. Once we haveth found and captured the tyrant you can set him on fire and use him as an archery target at the same time. But for the moment we shouldn`t draw too much attention on us."
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dwarfguy2

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Re: Demi-Gods Post Apoc RTD: Turn 3: Armory raid and unknown paths
« Reply #91 on: August 13, 2010, 09:17:52 am »

"hmph. fine."

go to the forest and randomly slaughter wild animals.
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RandomNumberGenerator

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Re: Demi-Gods Post Apoc RTD: Turn 3: Armory raid and unknown paths
« Reply #92 on: August 13, 2010, 09:19:26 am »

Converse with the villagers. Hold off using my powers for now, don't want to unsettle them.
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smjjames

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Re: Demi-Gods Post Apoc RTD: Turn 3: Armory raid and unknown paths
« Reply #93 on: August 13, 2010, 09:56:17 am »

I'm in the proccess of doing the rolls now and its a really good turn. Two people rolled a 5 for information collection, so that is very good, one of our two tricksters failed, the other got a 6. Just have to decide on the unfortunate side effect as I think I've been making the epic success a bit too easy. Also need to figure out where to put Drex.....

Edit: Dwarfguy is having a hard time with his rolls, sorry man.
« Last Edit: August 13, 2010, 10:14:15 am by smjjames »
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smjjames

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Re: Demi-Gods Post Apoc RTD: Turn 4: Hunting using an arrow storm
« Reply #94 on: August 13, 2010, 10:27:02 am »

Turn 4: Hunting using an arrow storm
Quote from: dwarfguy2
head off AFTER burning down the forest.
[2] You were about to artillery firebomb the forest when your fellow travellers tell you to stop trying to burn everything.

Drex: "but, there could be spies, assassins, wolves, etc in there... and maybe some birds."
Arngrim: "Hearest drex. Once we haveth found and captured the tyrant you can set him on fire and use him as an archery target at the same time. But for the moment we shouldn`t draw too much attention on us."
Drex: "hmph. fine."

Quote from: dwarfguy2
go to the forest and randomly slaughter wild animals.
[2] You go to the forest and fail to find anything.

Quote from: Drex
RAAAEEEEGGGG!!!
[4] You roar angrily and shoot dozens of arrows into nearby trees and anything that moves, making pincushons out of them. After expending your rage, you discover that in your rage, you have hit three birds that had gotten scared by your initial volley and apparently impaled a squirrel and it is stuck halfway up a treetrunk. You gather said birds, which are pretty big, and the squirrel but you're not so sure if you want the squirrel.


Quote from: MagusBlack
"I, for one, would like to know what is going and put a stop to it."
*notices what Drex is about to do*
"Hey, stop that! We have enough problems as it is."
Ask around the town for info. If there is time, make some magical trinkets to sell while we are here.
[1]Torc cancels make magical trinkets: create materials roll fail. ((Sorry man. Also you don't actually need a create materials roll, was just going with the epic fail)). [5] After failing miserably to make anything with your tools, you decide to ask around for information and gather alot of importaint information about the region, the Tyrant, and even talking shop with the local blacksmith.


Quote from: wolfchild
"Stop that Drax, now I think that this madman needs to be stopped, but first some fun"

start stealing weapons and giving them to the peasents, then releave drunks of thier coins
[6]Woot! Time for some son of a trickster god based fun! You find a barracks full of bored soldiers, steal their weapons 'Hey, guys, I'm just the weapon tax collector, don't mind me, gotta collect those weapons, for tax!", then give them to random villagers, whom you mind trick into thinking the weapons are theirs. Unfortunately, the soldiers recognize you now and just might arrest you on sight if you hang around the area too long.  Afterwards, you relieve some drunks of their cash and get [4] 40 coins.


Quote from: Digital Hellhound
Mind control people to rise up against the tyrant around the village
[2] Somehow you fail to mind control anybody to rise up against the tyrant. Either the people you tried to mind control are too scared of the tyrant to fight him or just don't have the will to do so, or you tried the wrong people. Doesn't mean there aren't resistance cells somewhere.


Quote from: Lordinquisitor
"Guys, calmest down. We can`t know whether they support they tyrant or not." Arngrim sighed. "Madmen." He mumbled in his beard.
"Oh, Odin mayest thou have mercy with thy humblest servant. I guess i`ll need it."


Arngrim performs a little rune ritual, wishing for luck. Then he follows Torc, seemingly the most reasonable guy of the group, and helps him to gather information. (About surroundings, the tyrant, work, everything.)
[1] You simply stand there, taking in the sights, not talking or anything.


Quote from: RandomNumberGenerator
Converse with the villagers. Hold off using my powers for now, don't want to unsettle them.
[5] You converse with the villagers and like Torc did, get a good deal of information about the surroundings, the tyrant, and some other small talk.


Digital Hellhound/Alethe
Health: Excellent
Statuses: None
Equipped:2x throwing daggers and a deceptive baton type club (both belted)
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins, a deceptively nonlethal baton type club, two throwing daggers, and a iron chainmail shirt.

dwarfguy2/Drex
Health: Eyes are slightly on fire and smoking, otherwise fine.
Statuses: None
Equipped: Dagger (belted), bow (in hand), four animal corpses (in hand)
Powers/Abilities: fireball, bow and arrow, summon imp, Resistance/invulnerability to fire
Inventory: Belt, quiver, bow, dagger, three birds and an impaled squirrel.


LordInquisitor/Arngrim
Health: Max
Statuses: None
Equipped: Bag of runes (belted), sword (belted), shield (belted), javelin (tied to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak, a bag containing his whole set of runes, a Viking era style sword, a ‘shield', and a javelin.

Wolfchild/Tharin
Health: You are one healthy demi-coyote.
Statuses: None
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash, an extradimensional satchel , 40 coins.

MagusBlack/Torc
Health: Your inner fire is at maximum.
Statuses: None
Equipped: Backpack, artifact hammer (in backpack)
Powers/abilities: Godly forging, fire magic, hitting things with hammers
Inventory: Travellers clothes, fire-proof backpack filled with all the tools that a traveling Omni-smith needsa large, beautifully crafted hammer made for both battle and smithing that was gift from Hephaestus himself, heat-resistant steel chain-mail.

RNG/Neberhar
Health: Maximum.
Statuses: none
Equipped: Fighting staff (tied to back)
Powers/abilities: Control Weather, Peace, Void, and Can levitate in the air (More practice needed before flight capability).
Inventory: Thin silk and linen travelling clothes, and a long fighting staff.
« Last Edit: August 14, 2010, 08:25:12 pm by smjjames »
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smjjames

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Re: Demi-Gods Post Apoc RTD: Turn 4: Hunting using an arrow storm
« Reply #95 on: August 13, 2010, 10:27:34 am »

Information Gathered this turn:

Surroundings: The forest to the west is known to be inhabited by various forest spirits and bandits, the road that cuts through it goes to some other distant towns, it eventually runs to the coast and a thriving port city. The road that heads north goes inland, where the 'capitol' of the region is. The small group of mountains to the east is rumored to be the hideout of some rebels, then again, you have also heard a few other rumors about the mountains, one of which is that the Tyrant may have a stronghold in those mountains. There isn't a road to the south and in that direction are some plains and eventually the southern Spanish coast if you go far enough.

The Tyrant: Not much is known about what the tyrant looks like, but what you can pick out from the speculation is that he is pretty secretive, is known to have an isolated stronghold somewhere as he doesn't actually reside in the 'capitol' to the north. The Tyrant came to power through a bloody coup a few years ago, little is known about where he came from, the reasons behind his actions against demigods (which really had only just begun) aren't clear. However, there is a rumor that he is a power hungry, and insane, demi-god, other rumors are that he wants to create a deadly gladiator pit (think the Harkonnens of Dune, he is THAT much of a beast). Since he slammed his iron fist on everybody from the start, rebel cells have popped up all over. So if you look in the right places, you will find allies.
« Last Edit: August 13, 2010, 11:01:59 am by smjjames »
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Digital Hellhound

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Re: Demi-Gods Post Apoc RTD: Turn 4: Hunting using an arrow storm
« Reply #96 on: August 13, 2010, 10:51:37 am »

Goddamn lazy Spaniards /jk

Go invisible and scare the living shit out of the tyrant's troops with illusions. Ask for Tharin's help in this.
« Last Edit: August 13, 2010, 10:59:12 am by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

dwarfguy2

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Re: Demi-Gods Post Apoc RTD: Turn 4: Hunting using an arrow storm
« Reply #97 on: August 13, 2010, 10:58:45 am »

cook myself some hot wings.
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smjjames

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Re: Demi-Gods Post Apoc RTD: Turn 4: Hunting using an arrow storm
« Reply #98 on: August 13, 2010, 11:05:39 am »

Goddamn lazy Spaniards /jk

Go invisible and scare the living shit out of the tyrant's troops with illusions. Ask for Tharin's help in this.

hehe, I really don't have anything against Spain or the spanish people (even though the place you are in isn't technically Spain anymore).

Might have to fix the details of the surroundings somewhat since I wanted to use real world geography, but given the size of Spain, its probably not a big deal.
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Lordinquisitor

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Re: Demi-Gods Post Apoc RTD: Turn 4: Hunting using an arrow storm
« Reply #99 on: August 13, 2010, 11:58:56 am »

Perform a rune ritual to find the tyrant; Or at least narrow down the area in which he could hide.
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MagusBlack

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Re: Demi-Gods Post Apoc RTD: Turn 4: Hunting using an arrow storm
« Reply #100 on: August 13, 2010, 04:55:19 pm »

Ask the local blacksmith for some scrap metal and then make some magical trinkets and sell them.

((wait nobody at least knows the Tyrant's name? He takes over a country and nobody bothered to ask his name?))
« Last Edit: August 13, 2010, 04:57:36 pm by MagusBlack »
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smjjames

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Re: Demi-Gods Post Apoc RTD: Turn 4: Hunting using an arrow storm
« Reply #101 on: August 13, 2010, 08:16:28 pm »

((wait nobody at least knows the Tyrant's name? He takes over a country and nobody bothered to ask his name?))

To be honest, I was just being lazy about it, that and I hadn't thought up a name for him anyway.....
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RandomNumberGenerator

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Re: Demi-Gods Post Apoc RTD: Turn 4: Hunting using an arrow storm
« Reply #102 on: August 13, 2010, 10:20:04 pm »

I vote we head into der mountains.

For this turn, I will attempt to levitate/fly around the area, hoping to learn more about our surroundings.
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smjjames

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Beyond getting an idea of the landscape and geography, I don't think theres much more you could learn. I can certainly do a roll to check if you do spot anything from the air that you otherwise wouldn't see on the ground.

The flying attempt is still a go for the action.

Anyways, waiting on Wolfchild, I think he is asleep atm though, from what I know about his time zone.

Edit: I'm just letting you guys know that I'm adopting the acronym tag for the character statuses to clean it up some. As for combat, I'm thinking of using the luck system that RNG uses in Arcanum octet and some of what Frelock is using in his PUC RTD. Not sure about hitpoints or health or anything like that, however the method RNG uses looks good. I believe Wolfchild and CJ use a variation of that in their RTDs.

As far as skills go, I don't want to use a real complex system, but I think I have an idea of one and am already doing a real basic skill levelup thing.
« Last Edit: August 14, 2010, 07:52:57 pm by smjjames »
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wolfchild

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Play the drunks off the guardsmen, try to get the rest of the village involved aswell, "up with the revolution
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