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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68107 times)

smjjames

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DemiGods RTD: Turn 55: Boss Encounter!
« Reply #705 on: November 01, 2010, 07:40:37 pm »

Turn 55: Boss Encounter!

Here we go with the first boss encounter which I've been leading you guys up to. I've been meaning to give everybody a bigger challenge in combat.

Oh yea, Dragnar should be joining next turn. :)

Go invisible, try to locate the source of the rumbling
[5]You go invisible and head towards the source. As you go over the nearby ridge, you see the source of the rumbling, a 30 foot tall metal beast with four large arms and 3 fingered claw hands, there are what might be weapon ports all over it. Each shield covers the entire thing, with the shields stacking like layers in an onion. You also see that it has two layers of magical shielding around it. It, in fact, is an old automated battle armor. Thanks to your invisibility, it doesn't see you as it lumbers towards the rest of the group.


Be ready to fight
[1]You keep dropping your hammer for some reason and keep getting distracted by that, so no, you're not on guard or anything. (-1 to dodge for this turn)


"Captain it`s probably time to run to your former boss."

Tell the captain to flee to the tyrant as we told earlier.

Ask Odin to conceal the thoughts that the psykers shouldn`t know.

[6][5]You tell Captain Gurjon to do his part of the plan, he nods, takes some men he had selected earlier and hurried with the carts towards the citadel. At the same time, you pray to Odin and ask him to help conceal the thoughts against the psi agents in the citadel. Odin responds and protects Captian Gurjon and his group.

Captian Gurjons part of the plan is a major success, nobody was able to get even the smallest hint that they were lying. Over the next turn or two, they go by a different path back to the town.


Hang back and observe what happens.
[5]
wait and observe? help wherei am needed?
[4]

Jorn and Neberhar stand their ground and observe the battle mech as it goes around the nearby ledge and into view.


Quote from: Wolfchild
AI
Escape into pocket dimension
[4]You create a pocket dimension that is not your satchel, jump into it and close the door behind you. You are now in a chronodimensional warp that sends you to something called a waiting list.


Quote from: Enhanced Battle Mech
Lumber towards targets and engage.
[3]The mech lumbers towards the commanded targets and with a loud whir, engages the enemy.[5][luck:2]Unfortunately for the mech, its immediate target happens to be several of Alethes illusions, which it attempts to tear to shreds to no effect, other than making those particular illusions vanish. There are still other illusion-people around though.

Battle Mech
Damage
Head: none
Torso: none
UL Arm: none
UR Arm: none
LL Arm: none
LR Arm: none
Left Leg: none
Right Leg: none
Shield1: 10/10
Shield2: 10/10



Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)

Spoiler: Ghazkull/Jôrn (click to show/hide)

« Last Edit: November 02, 2010, 09:49:56 am by smjjames »
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MagusBlack

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #706 on: November 02, 2010, 01:59:13 am »

 :o oh we are so BONED :(

Have Bitsy distract the battle mech, while Torc tries to find a weakness.
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smjjames

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #707 on: November 02, 2010, 02:11:19 am »

I wasn't sure if maybe three shields is too much, but I'm willing to tone it down to two. I was actually thinking that three shields is too much, so maybe I'll tone it down to two shields in the morning. I'll see what other people say.

However, the good thing is that the shields are damaged by the number of the attack roll to keep things simple, assuming it doesn't dodge somehow. Actually, now that I think about it, I should give it a dodge penalty due to its size. A 30 foot robot isn't going to dance around like a ballerina you know.

I was thinking that you guys would get it through teamwork and tactics, you have the illusions to work with as decoys for one.
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Digital Hellhound

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #708 on: November 02, 2010, 05:20:03 am »

Oh dang.

Create powerful-looking mages preparing destructive spells with illusions, attempting to draw the thing's wrath to them
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Lordinquisitor

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #709 on: November 02, 2010, 05:27:41 am »

While distracted throw a vine rope and try to climb on it. Try to find a weak spot.
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smjjames

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #710 on: November 02, 2010, 09:48:57 am »

Even if you do find a weak spot (which logically, there are), you guys still need to take down the shields in order to even damage the mech itself.

I removed one of the shields to make it not quite so formidable.
« Last Edit: November 02, 2010, 09:51:15 am by smjjames »
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #711 on: November 02, 2010, 11:00:50 am »

Void the battle-mech!
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Lordinquisitor

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #712 on: November 02, 2010, 12:28:23 pm »

Even if you do find a weak spot (which logically, there are), you guys still need to take down the shields in order to even damage the mech itself.

I removed one of the shields to make it not quite so formidable.

I know. I just wanted to do something cool before someone else does it.  8)
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wolfchild

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #713 on: November 02, 2010, 05:39:57 pm »

sorry for taking so long, but as i have already told SMJ i have been working on an assignment, il come back in when SMJ says
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

smjjames

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #714 on: November 02, 2010, 06:13:04 pm »

I replied to your PM.

Also, I'll have to see if Dragnar is actually going to join, he hasn't responded to my PM informing him that his character is now up. I'm actually glad I decided not to kill your guy and put him in stasis.
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dragnar

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #715 on: November 03, 2010, 04:46:36 pm »

Hmm... any ideas for where I could show up?
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smjjames

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #716 on: November 03, 2010, 04:51:55 pm »

You could appear out of the crowd that had followed the group.
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Lordinquisitor

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #717 on: November 03, 2010, 05:30:31 pm »

Captain even told how he had some demigods amongst his guards. Easiest explanation ever. ;)
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dragnar

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #718 on: November 03, 2010, 06:18:48 pm »

Captain even told how he had some demigods amongst his guards. Easiest explanation ever. ;)
Works for me.

I split off from the other soldiers as they start heading back to town and circle around the mech, attempting to get behind it.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

smjjames

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Re: DemiGods RTD: Turn 55: Boss Encounter!
« Reply #719 on: November 04, 2010, 09:41:58 am »

As the GM, it works for me as well, especially since I put in 'over the next turn or two', so it fits right in.

Anyways, I poked Ghazkull as I'm waiting for his action.
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