Turn 38:The party begins to regroup
KEEEEL EEEEET!
[attack:5+2][beast dodge:6][beast attack:4][Drex dodge:5][Drex attack: 4+2][beast dodge 4-1][BP check:3 ERROR INVALID TARGET][BP check:2][damage:3-1 (+1 for overshoot)]
You fire off an arrow at the beast which, despite the incredible accuracy of the shot, misses by mere atoms. The fast dodge has left the beast vulnerable however. The beast tries to slash you with its claws and miss. Barely missing a beat, you fire off another arrow which connects with the beasts ribcage, missing any vital organs.
Mutated Beast
Health
Head:third degree burns
Upper torso: nonfatal arrow wound, arrow stuckin, third degree burns
Left front leg: third degree burns
Lower Torso: Arrow stuckin, guts punctured, mild internal bleeding.
Right front Leg: function completely lost, is barely more than a charred piece of wood
Statuses:
Random chance of rain:5 (this affects everybody actually as its one big rainstorm)][dodge rain:5 2] Both Drex and the beast get caught in a sudden downpour, while Drex manages to keep his fire shield on, he is generating alot of steam. The beast however, is no longer on fire and is soaked. Despite getting third degree burns over much of its body, one leg little more than charred meat, and two stuck-in arrows, its still standing! Damn thing is incredibly resilient. However, even that beast can be made to lose its mortal coil.
Dance around in circles until he shows up then.
[2]You try dancing around in circles but keep sliding around in the mud.
Again try to leave the temple, and call the other guys. Then recall the information we have gathered about the tyrann, especially about his hideout, and search for it.
[5]You bellow loudly to get other peoples attention. Even if they heard you, its their choice whether or not they want to stay behind. In any case, you make it out of the temple where a few people already are. [3]Finding a nice spot, you ponder a bit to remember any details about the Tyrant. The only stuff you can vaguely remember are that its a castle or fortress-like structure that should be to the north somewhere. You also think there is a volcano but decide that can't be right.
Keep forging
[Autosuccess]You finish forging the remaining pieces of armor for Bitsy, the Earth Elemental Spider. Good thing you finished before it started raining.
Try to find out what the cultists plan was before the temple was vacated.
[5]Leaving the genetics stuff for now, you try to look up the history or at least the cultists plans. You have similar success as before and pull up what looks like a master plan for world domination, or at least domination of the European continent. As cliche as that is, their primary activities didn't seem to involve world domination. What they DID do though was to try and create a realm where Set could do what he wished, altered and mutated various animals so that Set could have his own personal army of beasts ((The mutated beast and the Sauroprimates are two such creatures created here)). This said army included various monsters of great size.
However, you can find little on why the temple was vacated. Bits and pieces seem to indicate war, but there are other contradictions, so you still can't get a good idea of why.
Take that document, and continue to explore for intresting things/goodies
[1][dodge:4]You try to take the document but get zapped by some kind of forcefield protecting the book or maybe all of them. At least you escaped injury.[1][3][2][2-1]Deciding to just explore around, you barely take a step before you trip on something, fall face forward and land using your chest. Your chest is slightly sore but otherwise, you're fine.
Health: totally fine.
Statuses: none
Equipped: a deceptive baton type club (both belted), and airon chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, and
a iron chainmail shirt, ancient map.
Health:
Right arm: massive bite wound, is mangled but functional. Bleeding
Front left leg: bad cut, mild bleeding
Statuses: Fire shield on
Equipped: Dagger (belted), bow (on back), Jewelfire bow (in hand), quiver (on back)
Powers/Abilities:
fire shield, fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map, 150 coins, Jewelfire Bow (+2 to archery), 25 precious jewels, 25 various expensive trinkets, some jewelery, and a gold bar.
Summons
Health: Left leg:long gash which has stopped bleeding.
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), bloody sabretooth jaguar rear leg (held in hand), sword (belted, shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., bloody sabretooth jaguar right rear leg, large amount of vines useable as rope.
Health: maximally healthy
Statuses: camoflaged mode
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health: fine
Statuses: none
Equipped: Mithril helmet, Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic,
Godly Inspiration, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 30 coins, 45 units of metal,
chunks of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram,
The Bastion of Reason, a mithril helmetMinions:
"Bitsy" Earth Elemental Spider
Health: Normal
Statuses:none
Eqipped: armored (-1 to damage)
Other:none
Health: fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield