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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68340 times)

MagusBlack

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #495 on: September 28, 2010, 05:43:48 pm »

Keep forging

((is there a second roll involved in making this armor or is the roll this round the end result?))

No, the roll this round is the end result, I simply decided that since it's such a large job, it will take time.

That is fine with me
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #496 on: September 28, 2010, 06:19:08 pm »

Why did you just tell me that wasn't a legit action then?

Meh.

Try to find out what the cultists plan was before the temple was vacated.
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smjjames

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #497 on: September 28, 2010, 06:23:00 pm »

Why did you just tell me that wasn't a legit action then?

Meh.

Try to find out what the cultists plan was before the temple was vacated.


I still hadn't decided on it when I was doing the rolls and yours happened to be the last one.... so I had to go with the roll I got for you.
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wolfchild

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #498 on: September 28, 2010, 07:34:38 pm »

Take that document, and continue to explore for intresting things/goodies
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smjjames

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DemiGods RTD: Turn 38:The party begins to regroup
« Reply #499 on: September 28, 2010, 09:09:20 pm »

Turn 38:The party begins to regroup

KEEEEL EEEEET!
[attack:5+2][beast dodge:6][beast attack:4][Drex dodge:5][Drex attack: 4+2][beast dodge 4-1][BP check:3 ERROR INVALID TARGET][BP check:2][damage:3-1 (+1 for overshoot)]
You fire off an arrow at the beast which, despite the incredible accuracy of the shot, misses by mere atoms. The fast dodge has left the beast vulnerable however. The beast tries to slash you with its claws and miss. Barely missing a beat, you fire off another arrow which connects with the beasts ribcage, missing any vital organs.

Mutated Beast
Health
Head:third degree burns
Upper torso: nonfatal arrow wound, arrow stuckin, third degree burns
Left front leg: third degree burns
Lower Torso: Arrow stuckin, guts punctured, mild internal bleeding.
Right front Leg: function completely lost, is barely more than a charred piece of wood
Statuses:

Random chance of rain:5 (this affects everybody actually as its one big rainstorm)][dodge rain:5 2] Both Drex and the beast get caught in a sudden downpour, while Drex manages to keep his fire shield on, he is generating alot of steam. The beast however, is no longer on fire and is soaked. Despite getting third degree burns over much of its body, one leg little more than charred meat, and two stuck-in arrows, its still standing! Damn thing is incredibly resilient. However, even that beast can be made to lose its mortal coil.


Dance around in circles until he shows up then.
[2]You try dancing around in circles but keep sliding around in the mud.


Again try to leave the temple, and call the other guys. Then recall the information we have gathered about the tyrann, especially about his hideout, and search for it.
[5]You bellow loudly to get other peoples attention. Even if they heard you, its their choice whether or not they want to stay behind. In any case, you make it out of the temple where a few people already are. [3]Finding a nice spot, you ponder a bit to remember any details about the Tyrant. The only stuff you can vaguely remember are that its a castle or fortress-like structure that should be to the north somewhere. You also think there is a volcano but decide that can't be right.


Keep forging
[Autosuccess]You finish forging the remaining pieces of armor for Bitsy, the Earth Elemental Spider. Good thing you finished before it started raining.


Try to find out what the cultists plan was before the temple was vacated.
[5]Leaving the genetics stuff for now, you try to look up the history or at least the cultists plans. You have similar success as before and pull up what looks like a master plan for world domination, or at least domination of the European continent. As cliche as that is, their primary activities didn't seem to involve world domination. What they DID do though was to try and create a realm where Set could do what he wished, altered and mutated various animals so that Set could have his own personal army of beasts ((The mutated beast and the Sauroprimates are two such creatures created here)). This said army included various monsters of great size.

However, you can find little on why the temple was vacated. Bits and pieces seem to indicate war, but there are other contradictions, so you still can't get a good idea of why.


Take that document, and continue to explore for intresting things/goodies
[1][dodge:4]You try to take the document but get zapped by some kind of forcefield protecting the book or maybe all of them. At least you escaped injury.[1][3][2][2-1]Deciding to just explore around, you barely take a step before you trip on something, fall face forward and land using your chest. Your chest is slightly sore but otherwise, you're fine.



Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
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wolfchild

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Re: DemiGods RTD: Turn 38: The party begins to regroup
« Reply #500 on: September 28, 2010, 10:12:02 pm »

See if the forcefield will stop the document by using my telekenesis to claim it
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Digital Hellhound

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Re: DemiGods RTD: Turn 38: The party begins to regroup
« Reply #501 on: September 29, 2010, 06:37:51 am »

Attempt to locate the mind of the tyrant somehow, follow Arngrim
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dwarfguy2

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Re: DemiGods RTD: Turn 38: The party begins to regroup
« Reply #502 on: September 29, 2010, 09:26:41 am »

IIIIIIIIIIIMMMMMMMMMMMMPPPPPPPPPPPPPSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!
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Caution: This user may or may not be a horrible evil Elder God from the deepest regions of space. He also may or may not be a lawyer.

RandomNumberGenerator

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #503 on: September 29, 2010, 10:45:41 am »

Why did you just tell me that wasn't a legit action then?

Meh.

Try to find out what the cultists plan was before the temple was vacated.


I still hadn't decided on it when I was doing the rolls and yours happened to be the last one.... so I had to go with the roll I got for you.

Which was a 5... and I failed? Why even roll then? Eh...

Find the rest of the group.
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smjjames

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #504 on: September 29, 2010, 11:00:32 am »

Why did you just tell me that wasn't a legit action then?

Meh.

Try to find out what the cultists plan was before the temple was vacated.


I still hadn't decided on it when I was doing the rolls and yours happened to be the last one.... so I had to go with the roll I got for you.

Which was a 5... and I failed? Why even roll then? Eh...

Don't worry about it.
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Lordinquisitor

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Re: DemiGods RTD: Turn 38: The party begins to regroup
« Reply #505 on: September 29, 2010, 12:45:39 pm »

Stay`n wait until at least three people are coming with me.
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MagusBlack

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Re: DemiGods RTD: Turn 38: The party begins to regroup
« Reply #506 on: September 29, 2010, 08:35:24 pm »

Mount Bitsy and wait with Arngrim
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smjjames

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DemiGods RTD: Turn 39: Hyper-missiles and exploding beasts!
« Reply #507 on: September 29, 2010, 10:09:29 pm »

Turn 39: Hyper-missiles and exploding beasts!


See if the forcefield will stop the document by using my telekenesis to claim it
[4]After picking yourself off the floor, you try having another go at getting the document, this time using telekinesis. You carefully drag the book towards the forcefield, there is a slight resistance in the forcefield and it faintly crackles as the book goes through it, but you are successful and grab the book before it drops to the ground.


Attempt to locate the mind of the tyrant somehow, follow Arngrim
[6]Finding a nice spot to sit, you prepare yourself for a meditative trance. The sound of the rain seems to have helped as you slip deep into a deep trance. Focusing on what little detail you know about the Tyrant, you perform the mental equivalent of a radar blip. At first there are many hits, but as you concentrate, the hits get fewer and fewer until you hit on a single one, get closer and closer until you are almost right on top of him. You are able to get a lock on his location and when you attempt to penetrate into the Tyrants mind, there is a sudden flash of intense psychic whitenoise that seems to stun and grab you. [4]Acting fast on the psychic threat, you rip yourself away before any harm can be done.

You now know where the Tyrant is at this time, to the North, which is coincidentially, in the direction that Drex went.

Also, you would follow Arngrim if he was going anywhere, but he isn't at this time, so you stay put.


IIIIIIIIIIIMMMMMMMMMMMMPPPPPPPPPPPPPSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!
[6][3]You focus your rage into summoning an imp and summon two imps with a two turn summon timer and order them to attack.

[beast attack:2][Imp1 attack:2][Imp2 attack:5][beast dodge:6][Drex attack:6+2][beast dodge:4-1][damage:5-1+4=8 EXTREME CRITICAL!!!][1]
The beast snarls at the imps instead of attacking. Taking this opening, one of the imps tosses a fireball at the beast, which it promptly dodges. Aiming and charging a very powerful shot, Drex fires an arrow at several hundred miles per hour into the creatures head. The missile continues its path from one end to the other, the shockwave from the missile causes the beast to literally EXPLODE! Plastering everything nearby with pulverized gore. The arrow continues on its way for a few more miles, flattening the vegetation and some trees in its path with the shockwave.



Find the rest of the group.

[1][luck:5]You attempt to find the rest of the group and instead, find yourself deeper into the temple than before. However, you are definetly sure you can find the way back, so at least you aren't lost.


Stay`n wait until at least three people are coming with me.
[2]You quickly get bored and decide to move out anyway, heading in a random direction. Alethe follows you as well.


Mount Bitsy and wait with Arngrim
[2]You attempt to mount Bitsy, but the metal has become slick with rain, so you slide back off the other side. Oops. Meanwhile, Arngrim goes off in some random direction.


Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 39: Hyper-missiles and exploding beasts!
« Reply #508 on: September 29, 2010, 10:12:53 pm »

It just occurred to me that nobody has done the following.

Loot the temple, but leave any shrines intact.
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wolfchild

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Re: DemiGods RTD: Turn 39: Hyper-missiles and exploding beasts!
« Reply #509 on: September 30, 2010, 02:56:13 am »

Take another Cursory look around, then find my companions
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!
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