Turn 19: In which almost everybody gets at least one 3 roll.
There were alot of low rolls this turn, and the rolls often repeated themselves, alot of them are 3s in fact. Its not a complete fail, but still.....
Use fire magic to create a flare to help the others get back in a group ... and scare the shit out of any enemies nearby.
[3] You create a good sized flare, but about the only thing you scare are some birds in the canopy. It IS enough for the others to see your approx location.
keep on goin'!
[3] You keep on going, but you don't have much of a clue where to go. [6]Then out of a combination of sheer luck and Torcs flare, you locate the temple along with Torc and Tharin.
I decide that wandering off on my own is not ideal, and try to find my fellow demis.
[3] You start off semi-aimless and head in an easterly direction. [5]When you get to the ridge, you see Torc's flare and make good time in getting to the temple.
"Hi torc, want to help me investigate these ruins?
Alert torc to my presence, and change my camoflage to be more apropriate to the new surroundings, improve my nightvision
also don't be forgetting these in regard to my shapeshifting (copy pasted)
Eyes; slit eyed (i know coyotes dont have slit eyes but i think its a good identfier) with the whites having a faint rainbow of moving colours on it
Hair; all forms will have at least a lock of faintly glowing silver hair
Tail; allways has a coyotes tail, regardless of whether or not the form should have a tail of a different description
((You actually already have those features, I just didn't really describe it last time.))
[1] You utterly fail to get Torc's attention, possibly because you are camoflaged so damn well. [2]You think of changing your camoflage, but change your mind since there is plenty of greenery, and at the same time forget to improve your nightvision.
...where did my incredible luck go?
Uhh... climb up.
((And also, signalling both allies and enemies was exactly my intention, even though it came out just as enemies. What's life without a little action?))
[3]You attempt to climb the rock face and make it halfway before part of your handhold breaks away [3], but you manage to hold on, barely, and make your way up and out.
Well, time that i have some luck! I mean, my magic is often quite ineffective. Haha.
Just stand there and look out for enemies.
[3] You stand there and look around for enemies, distractedly. There aren't any enemies at this time anyway.
Locations
Near cave: Alethe, Arngrim
Temple ruins: Torc, Tharin, Drex, Neberhar
Health: totally fine.
Statuses: none
Equipped:2x throwing daggers and a deceptive baton type club (both belted), iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, two throwing daggers, and
a iron chainmail shirt, ancient map.
Health: full health
Statuses: None
Equipped: Dagger (belted), bow (on back)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map.
Health: full health
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (in hand), shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes, a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate.Health: maximally healthy
Statuses: none
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health: Your inner fire is at maximum.
Statuses: None
Equipped: Backpack, artifact hammer (in hand), steel chainmail shirt, gauntlets, iron buckler.
Powers/abilities: Godly forging, fire magic,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
iron buckler,
pair of steel gauntlets, 30 coins, 88 units of metal,
chunk of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram.
Health: fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities:
Avatar Of StormsHealing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shieldEdit: Forgot to change Neberhars stats, heh.