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Author Topic: The war on nukes - a sci-fi RPG where humans are the bad guys!  (Read 1562 times)

ed boy

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Spoiler: backstory (click to show/hide)

Spoiler: How to play (click to show/hide)

ONLINE

Assert Surroundings

Self designation:
>>TCF-NWS
Purpose:
>>Protection of, service to, human race
>>Targetting, launching, guidance, detonation of Nuclear Weapons
In service to:
>>Human race
>>Mainframe
Resources:
>>Energy (300) (Flagship)
Backups (30)
>>Flagship (1)
>>Carriers (5)
>>Destroyers (24)


TCF fleet:
Flagship (1)
Carriers (5)
>>Landing craft (5 each)
>>Bomber drones (15 each)
>>Fighter drones (30 each)
>>Interceptor drones (150 each)
Destroyers (24)
>>light weapons (12)
>>long range (8)
>>heavy weapons (4)
Frigates (60)
Gunships (300)
Fighters (1800)
>>heavy (600)
>>light (1200)

Planet Niith'adra
Population:
>>Niith (numbers unkown)
Defences (unknown)
Armaments (unknown)

CURRENT STATUS: DIMENSIONAL TRAVEL
DESTINATION: ORBIT AROUND NIITH'ADRA


Spoiler: database (click to show/hide)
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RAM

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Re: The war on nukes - a sci-fi RPG where humans are the bad guys!
« Reply #1 on: August 11, 2010, 10:29:52 pm »

Require interceptor drones.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

nbonaparte

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Re: The war on nukes - a sci-fi RPG where humans are the bad guys!
« Reply #2 on: August 11, 2010, 10:37:00 pm »

Require interceptor drones.
suborder:determine Niith'adra armaments and defences

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A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

Sneevil

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Re: The war on nukes - a sci-fi RPG where humans are the bad guys!
« Reply #3 on: August 12, 2010, 09:33:19 am »

Inquire on weaponry of flagship
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maxicaxi

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Re: The war on nukes - a sci-fi RPG where humans are the bad guys!
« Reply #4 on: August 12, 2010, 10:30:26 am »

ERROR WE REQUIRE ADDITIONAL PYLONS
>Build pylons
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Blackdutchie

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Re: The war on nukes - a sci-fi RPG where humans are the bad guys!
« Reply #5 on: August 12, 2010, 03:08:13 pm »

Low amount of information regarding Niith'adra population spread and number. Request scouts to be sent to surface to assess population density in preparation of  'shock and awe' precision morale disruption.
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Quote from: Bauglir
Quote from: Flying Carcass
Quote from: Urist Imiknorris
The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

ed boy

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Re: The war on nukes - a sci-fi RPG where humans are the bad guys!
« Reply #6 on: August 12, 2010, 03:40:06 pm »

Querying mainframe for access to interceptor drones...
Accepted: 100 drones granted in 2 groups

Querying mainframe for flagship information

Rejected: Access to information not granted

Requesting information on Niith'adra population, armaments and defences...
Accepted. Known information:
>>Planetary fleet: few, large ships
>>Planetary defences: Numerous
>>>>Orbital defence sattelites (648)
>>>>Planetary defence cannons (estimated 300 minor, 15 major)
>>Planetary atmosphere
>>>>Thick, opaque. Sensors not reliable for ground readings
>>Planet surface
>>>>Ground: rocky, rich in metals
>>>>Ocean:liquied metal, type unknown


Recieving message from Human commander:

MESSAGE TO ALL CRAFT AND SYSTEMS:

There has been a last minute change in strategy, I'm afraid. The battle simulations have been run using now experimental methods, and we're going to do things differently.

The fleet will be split into five groups:
The flagship, one carrier and the long-range craft will stay back, outside the range of the orbital defence satellites.
The rest of the ships will be split into four squadrons, and manouvre to four points, forming a triangular-based pyramid. Ship designations and position co-ordinates will be transferred at the end of this message.
On recieving command from the flagship, Long-range bombing of the defence sattelites will begin. Within one Niith'adran rotation, we will have disabled the majority of the planetary defences. Any ships that take off will be intercepted by one of the squadrons.

Any questions or issues should be brought up with the captain immediately.


CURRENT STATUS:DIMENSIONAL TRAVEL (2 TURNS REMAINING)
DESTINATION: NIITH'ADRA


Spoiler: database (click to show/hide)
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RAM

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Re: The war on nukes - a sci-fi RPG where humans are the bad guys!
« Reply #7 on: August 12, 2010, 10:41:52 pm »

Requesting specifications of light fighters.
Requesting specifications of heavy fighters.
Requesting location of AI.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Tarran

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Re: The war on nukes - a sci-fi RPG where humans are the bad guys!
« Reply #8 on: August 12, 2010, 10:47:59 pm »

Request different strategy, instead of us attacking full force, use a few of our frigates (5) to attempt lure some of the planetary defenders away from their planet by coming in close to the planet, until they fire on our frigates, then full reverse, and hope that some enemies follow. Further actions will be planed out as events happen.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Hugehead

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Re: The war on nukes - a sci-fi RPG where humans are the bad guys!
« Reply #9 on: August 13, 2010, 12:04:10 am »

Watching
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.