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Author Topic: Pit Problem  (Read 613 times)

FreakyCheeseMan

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Pit Problem
« on: August 10, 2010, 01:38:33 am »

What determines if a creature "escapes" while being drug around?

I'm trying to move a captured GCS to a room I set up as (if it works) a GCS silk factory. Bastard escapes the moment a dwarf reaches the cage.

However, the same thing seems to be working for my (also experimental) plump helmet man farm.

Is there a way to get the GCS in there without having to build it a cage?
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

Kravick

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Re: Pit Problem
« Reply #1 on: August 10, 2010, 01:47:58 am »

As far as I know the only way is to build a cage where you want the spider to be (with the spider in it of course), hook it to a lever, and flip the switch when you're finally ready to release the spider.  Everything else causes your dwarf, in no particular order, to get 1.) scared and run away, 2.) killed in a horrible way, 3.) eaten.
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FreakyCheeseMan

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Re: Pit Problem
« Reply #2 on: August 10, 2010, 01:51:07 am »

Then what's the determining factor? Size of creature?
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

Kravick

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Re: Pit Problem
« Reply #3 on: August 10, 2010, 02:02:22 am »

Then what's the determining factor? Size of creature?

Thats the only thing I can think it would be.  Larger creatures have a much easier time breaking holds and performing wrestling moves against smaller ones.

When playing adventure mode any time I encounter a giant version of any creature (tiger, lion, leopard) its futile to attempt to do wrestling moves on them as they always break my holds as soon as I try them.
« Last Edit: August 10, 2010, 02:04:46 am by Kravick »
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petersohn

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Re: Pit Problem
« Reply #4 on: August 10, 2010, 02:10:57 am »

Wait, can't you tame a GCS?
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Kravick

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Re: Pit Problem
« Reply #5 on: August 10, 2010, 02:47:04 am »

Wait, can't you tame a GCS?

I don't know.  I never tried.   :o

Most likely it would be considered exotic so you'd probably have to have a Dungeon Master.
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FreakyCheeseMan

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Re: Pit Problem
« Reply #6 on: August 10, 2010, 02:47:59 am »

Not without a dungeon master, I don't think, and it wouldn't be *that* much more useful to me if I could. It's useless in combat, as its webs are indiscriminate, and will just as likely pin my people as my enemies- and would make recovering the wounded impossible. All I want it for is its silk; as is, I can put it in a room with my pets lines up across a trench from it, and, (hopefully), it'll shoot them and cover the floors in silk before I re-cage it. If it were friendly, I'd have to do exactly the same thing, except set it up to shoot at captured enemies instead.
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

Shades

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Re: Pit Problem
« Reply #7 on: August 10, 2010, 03:20:06 am »

Not without a dungeon master, I don't think, and it wouldn't be *that* much more useful to me if I could. It's useless in combat, as its webs are indiscriminate, and will just as likely pin my people as my enemies- and would make recovering the wounded impossible. All I want it for is its silk; as is, I can put it in a room with my pets lines up across a trench from it, and, (hopefully), it'll shoot them and cover the floors in silk before I re-cage it. If it were friendly, I'd have to do exactly the same thing, except set it up to shoot at captured enemies instead.

Don't forget it won't shoot unless it can path to those pets. (Unless that has changed in 0.31.x)
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FreakyCheeseMan

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Re: Pit Problem
« Reply #8 on: August 10, 2010, 03:42:38 am »

I heard that it would shoot across a chasm. If not, I suppose I could build it a maze...

By the way, how do you free caged dwarves? I decided to drop all useless migrants for 3 z-levels, to give my doctors something to practice on, but I used the same thing intended for wounding goblins, and the migrants passed out on cage traps I used as a safety measure. Is there anyway to release them so they can get to the hospital, or should I just start work on a zoo?
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What do you really need to turn Elves into Dwarves? Mutation could make them grow a beard; insanity effects could make them evil-minded, aggressive, tree-hating cave dwellers, and instant, full necrosis of their lower legs could make them short.

jester

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Re: Pit Problem
« Reply #9 on: August 10, 2010, 11:19:07 am »

You need to use levers to get dwarves out cages.

If you change [PET_EXOTIC] to  [PET] for the gcs anybody can tame it, this makes them much easier to handle but wont work if they have already tasted blood. 
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