Everyone's role:
Mafia:
Anglerfish
If fish can dream, they have nightmares of you, luring them from their safe homes and devouring them. You are very distracting and ridiculously scary, which will hopefully lead to your success in the mafia.
(Day) Crunch [target]: You can crunch up the bones of a dead player you've Devoured to make the body impossible to identify and removing them from your stomach. However, people will hear a crunching noise coming from your direction.
(Night, Mafiakill) Devour [target]: Eats and removes the body of the player you kill, so that the player's identity will not be revealed until you die. As well, players may not target those dead players. You are told what role the player you killed was.
(Auto) Lure: If a player targets you, they may not be roleblocked or redirected.
GIR
As an annoying robot built with plenty of flaws, your main goal is rather unknown. You are built to serve, but you are built in such poor fashion as to do a shoddy job of it. But, luckily, you are built with destructive weapons and you're a robot. So doom da-doom-doom doom.
(Day) Assist [target] [player]: You can hinder a player by giving them fake information about another player.
(Night) Annoy [target]: You stop a player from being able to not only hear but go anywhere for the Night.
(Auto) What's The G Stand For?: Your actions have a 50% chance to do something else entirely.
(1-Use) Disguise: You dress up in a dog suit and will remain that way for 2 phases afterward (2 Days or 2 Nights, depending when it is used.) This will confuse anyone wanting your role name or any other part (You will be look town), including on death. This action cannot fail.
(X-Action) Scream: You emit a peircing scream for no reason whatsoever. This action may be used with another action.
Erik
You are the Phantom of the Opera, hiding away in an Opera House with a mask to disguise your face. You have a multitude of skills, but without your mask, you will almost certainly be killed. Your architectual knowledge will be necessary.
(Night) Hide: Having made your current surroundings, you can move in and out of secret passages that no one else knows.
(Night) Kidnap [target]: You may remove a player from the game, hiding them away in a secret location. You may release them at any time. You cannot kidnap more than one person at a time. This player may action you at any time, even if you are Hiding. The player will not be told who or what has captured them.
(Auto) Mask Removal: If your mask is removed, the player that removed your mask can reveal it to the Thread, showing your alignment to everyone. However, your mask can only be removed by being able to reach you while you are hiding.
(1-Use) Phantom of the Opera: You show everyone how truly beautiful you are. Everyone will be told you are town. If your mask has been removed, this action will fail.
Cult:
Angry Unicorn
You are a very angry unicorn. It might be because you people think you don't exist. It might be because people think you look girly. It might be because atheists use your kind as a joke. It doesn't matter, because people will know you exist. And the rest will die.
(Night) Inform [target]: You recruit a player to your enlightened group, if that player is not part of some sort of murderous group bent on killing everyone. Players recruited will lose all of their powers and gain the role of a My Little Pony character with no powers. If you die, they will revert to their previous team if they are alive (NO ONE WILL BE TOLD THIS BUT YOU UNLESS THEY LEARN YOUR ROLE PM!!!)
(Day, 1-Use) Brainwash [target]: You may brainwash one of your cult members to maintain their allegiance after you die.
(Auto) Impale: Anyone trying to kill you will be killed themselves. This does include lynches AND if you are immune to kills.
(1-Use) Pegasus: You sprout wings and avoid being actioned until the following Phase. This includes lynches and kills. However, you cannot action during this time.
Town:
Antoine Dodson
Umm... You're not sure why you're here right now instead of hiding your children, wife, family, town, dog, toys, or car.
(Night) Hide Other [target]: You hide the person from harm, making them unable to act or be acted on.
(Auto) They Rapin' E'erybody!: If someone visits you in the Night, you will assume that person is trying to get you, causing you to stop your action. You will quickly identify them, though.
(1-Use) Chase Down [target]: You can choose one of the people that actioned you and learn what team they're on.
Shizuo Heiwajima
You are a bodyguard.
(Night) Guard [target]: You can protect a person from harm, stopping the potential person's attack. If the attack is unblockable, you sacrifice yourself to save that person from harm.
(Auto) Self-Defense: If you are attacked and not guarding anyone, you will be unkillable.
(Auto, 1-Use) Short Fuse: You will be enraged if Self-Defense is used. You will disable the ability that was used on you permanently.
Samneric
You've lost your identity as singular people, but maybe, if one of your personas is gone, you'll regain some sense of individuality.
You are twins, trapped on an island with a bunch of other boys.
(Auto) Sam AND Eric: If you are killed, you will be ressurected as either Sam or Eric. You may switch alignment on ressurection.
(1-Use) Brotherly Love [target]: You may choose a player and become a Mason group with this person. This person will know you are town, but you will not know that they are town.
White Base
You are a giant fictional spaceship. You need to get a life, because there's unlikely to be any use for you here.
(Night) Missile Launcher [target]: You block someone from actioning. If that action is unblockable, you disable that player until the following phase.
(Auto) Anti-Aircraft Turrets: Anyone targetting you with an action will fail unless that action kills you.
(Auto) Unknown Power Source: If two of your guns are used in the same Day or Night Phase, you shut down, unable to preform any actions until the following Day or Night Phase.
(1-use) Mega Particle Cannon [target]: You kill anyone that would normally be unkillable, while not killing anyone that would be killable.
Old Spice Guy
"The man that this man smells like."
(Night) Odorize [target]: You can attach a scent to a player and find who he targeted last Night.
(Auto) Deordorized: You are untrackable because of how good you smell like.
(Night, 1-Use) Old Spice Man: You can see who smells like you after the Night. Surely, these people acted on you or someone that acted on someone that smells like you (from actioning you or someone that smells like you.)
Mentat
You have the intellectual capacity and processing of a super computer. You can use this to deduce many things about a person.
(Night) Deduce [target]: You will find out one of the abilities of the player.
(Auto) Anti-Redundant: You will not gather the same information while using Deduce on a player.
(Auto) Addict: If you use the Sapho Juice, you will no longer be able to Deduce, as you will be too busy trying to find more Sapho Juice.
(1-Use) Sapho Juice: You will gain a 1-use ability that allows you to find the entire role of a player.
Rorschach
Crazy, masked vigilante, out to make a mark on the world. With a grappling hook.
(Night) Kill [target]: You can render a person incapable of living with your incredible strength.
(Night) Confuse [target]: You can psyche out a player with a psychiatrist-like recanting of what they REALLY want. The player will target a random person.
(Day) Grappling Hook [target]: If a player leaves the scene, you may follow them and bring them back... if they're alive.
(Auto) Illegal: Masked vigilantes are bad. Killing innocent people is worse. Both at once is the worst. Your chance to kill someone is 1 / (# of Town you've killed + 2)
Robert Fulton
Inventor and engineer, you are. You developed the steamboat. Props, yo. Congratulations on using the steam engine and putting it on a boat.
(Night) Upgrade [target]: You may upgrade a random ability of a player.
(Day) Investigate [target]: You may investigate a dead player to build a device based on their role. It is given to a random player, including you.
(Auto) Unsuccessful Experiments: You have a certain percent to die after using your first ability that increases each time you use an ability.
(Auto) Go Down With The Sub: You can send one last message to the board after you die.
Ra, God of Sun
You control Night and Day. Well, you control the sun, which controls Night and Day, so kinda in an indirect way.
(1-Use) Solar Reset: The Mandjet makes a double shift, skipping the next Night Phase.
(1-Use) Solar Skip: The Mesektet comes early, dragging the sun back before it can show its face. The next Day Phase is skipped.
(1-Use) Ressurection: You can ressurect a dead player once you have used both of your Solar powers.
SK:
TVTrope: Chest Burster
BLARGH! You're not even a real role, since you're not really a physical concept, but an idea OF a concept created from an event.
(Day) CHEST BURST!: You can burst from all the people's chests that you have currently impregnated, killing them. This ability activates on death as well.
(Night) Plant Seed [target]: You... uh... yeah.
(Auto) Inconceivable: Since you are not real, any part of your role is impossible to imagine and cannot be revealed except on death.
(Auto) Everyone's Dead: You win as long as no one else is alive. Your living status is unnecessary.
Survivor:
Captain Planet
Earth... Fire... Wind... Water... Heart. With your powers combined, I am Captain Planet!
(Day) Earth: Earth is a solid and sturdy element. It is unyeilding. You are unlynchable for the remainder of the Day.
(Night) Fire [target]: Fire is powerful, built upon the rage that fuels it. During the night, you become untouchable. You are unkillable.
(Day) Wind [target]: Wind is agile and constantly moving. During the day, you may make someone else unlynachable for the remainder of the Day by blowing them away.
(Night) Water [target]: Water is fluid, using the energy of nearby things as its power. During the Night, you may make a player unkillable.
(Day) Heart: It does nothing. Well, almost nothing. If used correctly, you can leave the game when used, victorious.
(Auto) Planeteer Rings: Each action is only 100% dependable for one use. Multiple uses afterward will decrease the dependability of the respective ring.