File dialog not showing up:
19:50:52: Creating resource group General
19:50:52: Creating resource group Internal
19:50:52: Creating resource group Autodetect
19:50:52: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:50:52: Registering ResourceManager for type Material
19:50:52: Registering ResourceManager for type Mesh
19:50:52: Registering ResourceManager for type Skeleton
19:50:52: MovableObjectFactory for type 'ParticleSystem' registered.
19:50:52: OverlayElementFactory for type Panel registered.
19:50:52: OverlayElementFactory for type BorderPanel registered.
19:50:52: OverlayElementFactory for type TextArea registered.
19:50:52: Registering ResourceManager for type Font
19:50:52: ArchiveFactory for archive type FileSystem registered.
19:50:52: ArchiveFactory for archive type Zip registered.
19:50:52: ArchiveFactory for archive type EmbeddedZip registered.
19:50:52: DDS codec registering
19:50:52: FreeImage version: 3.13.1
19:50:52: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
19:50:53: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
19:50:53: Registering ResourceManager for type HighLevelGpuProgram
19:50:53: Registering ResourceManager for type Compositor
19:50:53: MovableObjectFactory for type 'Entity' registered.
19:50:53: MovableObjectFactory for type 'Light' registered.
19:50:53: MovableObjectFactory for type 'BillboardSet' registered.
19:50:53: MovableObjectFactory for type 'ManualObject' registered.
19:50:53: MovableObjectFactory for type 'BillboardChain' registered.
19:50:53: MovableObjectFactory for type 'RibbonTrail' registered.
19:50:53: Loading library .\RenderSystem_Direct3D9
19:50:53: Installing plugin: D3D9 RenderSystem
19:50:53: D3D9 : Direct3D9 Rendering Subsystem created.
19:50:53: D3D9: Driver Detection Starts
19:50:53: D3D9: Driver Detection Ends
19:50:53: Plugin successfully installed
19:50:53: Loading library .\RenderSystem_GL
19:50:54: Installing plugin: GL RenderSystem
19:50:54: OpenGL Rendering Subsystem created.
19:50:54: Plugin successfully installed
19:50:54: Loading library .\Plugin_ParticleFX
19:50:54: Installing plugin: ParticleFX
19:50:54: Particle Emitter Type 'Point' registered
19:50:54: Particle Emitter Type 'Box' registered
19:50:54: Particle Emitter Type 'Ellipsoid' registered
19:50:54: Particle Emitter Type 'Cylinder' registered
19:50:54: Particle Emitter Type 'Ring' registered
19:50:54: Particle Emitter Type 'HollowEllipsoid' registered
19:50:54: Particle Affector Type 'LinearForce' registered
19:50:54: Particle Affector Type 'ColourFader' registered
19:50:54: Particle Affector Type 'ColourFader2' registered
19:50:54: Particle Affector Type 'ColourImage' registered
19:50:54: Particle Affector Type 'ColourInterpolator' registered
19:50:54: Particle Affector Type 'Scaler' registered
19:50:54: Particle Affector Type 'Rotator' registered
19:50:54: Particle Affector Type 'DirectionRandomiser' registered
19:50:54: Particle Affector Type 'DeflectorPlane' registered
19:50:54: Plugin successfully installed
19:50:54: Loading library .\Plugin_CgProgramManager
19:50:55: Installing plugin: Cg Program Manager
19:50:55: Plugin successfully installed
19:50:55: Loading library .\Plugin_OctreeSceneManager
19:50:55: Installing plugin: Octree Scene Manager
19:50:55: Plugin successfully installed
19:50:55: *-*-* OGRE Initialising
19:50:55: *-*-* Version 1.8.0unstable (Byatis)
19:50:55: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
19:50:55: D3D9 : RenderSystem Option: FSAA = 0
19:50:55: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes
19:50:55: D3D9 : RenderSystem Option: Floating-point mode = Fastest
19:50:55: D3D9 : RenderSystem Option: Full Screen = Yes
19:50:55: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory
19:50:55: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Mobile Intel(R) 4 Series Express Chipset Family
19:50:55: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
19:50:55: D3D9 : RenderSystem Option: VSync = No
19:50:55: D3D9 : RenderSystem Option: VSync Interval = 1
19:50:55: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
19:50:55: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
19:50:58: CPU Identifier & Features
19:50:58: -------------------------
19:50:58: * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz
19:50:58: * SSE: yes
19:50:58: * SSE2: yes
19:50:58: * SSE3: yes
19:50:58: * MMX: yes
19:50:58: * MMXEXT: yes
19:50:58: * 3DNOW: no
19:50:58: * 3DNOWEXT: no
19:50:58: * CMOV: yes
19:50:58: * TSC: yes
19:50:58: * FPU: yes
19:50:58: * PRO: yes
19:50:58: * HT: no
19:50:58: -------------------------
19:50:58: *** Starting Win32GL Subsystem ***
19:50:58: GLRenderSystem::_createRenderWindow "Fortress Overseer v0.70", 1600x900 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=60 gamma=false vsync=false vsyncInterval=1
19:50:58: ChangeDisplaySettings with user display frequency failed
19:50:58: ChangeDisplaySettings failed
19:50:58: Created Win32Window 'Fortress Overseer v0.70' : 1600x900, 32bpp
19:50:58: GL_VERSION = 2.1.0 - Build 8.15.10.2302
19:50:58: GL_VENDOR = Intel
19:50:58: GL_RENDERER = Mobile Intel(R) 4 Series Express Chipset Family
19:50:58: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
19:50:58: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB
19:50:58: ***************************
19:50:58: *** GL Renderer Started ***
19:50:58: ***************************
19:50:58: Registering ResourceManager for type GpuProgram
19:50:58: GLSL support detected
19:50:58: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
19:50:58: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
19:50:59: RenderSystem capabilities
19:50:59: -------------------------
19:50:59: RenderSystem Name: OpenGL Rendering Subsystem
19:50:59: GPU Vendor: intel
19:50:59: Device Name: Mobile Intel(R) 4 Series Express Chipset Family
19:50:59: Driver Version: 2.1.0.0
19:50:59: * Fixed function pipeline: yes
19:50:59: * Hardware generation of mipmaps: no
19:50:59: * Texture blending: yes
19:50:59: * Anisotropic texture filtering: yes
19:50:59: * Dot product texture operation: yes
19:50:59: * Cube mapping: yes
19:50:59: * Hardware stencil buffer: yes
19:50:59: - Stencil depth: 8
19:50:59: - Two sided stencil support: yes
19:50:59: - Wrap stencil values: yes
19:50:59: * Hardware vertex / index buffers: yes
19:50:59: * Vertex programs: yes
19:50:59: * Number of floating-point constants for vertex programs: 256
19:50:59: * Number of integer constants for vertex programs: 0
19:50:59: * Number of boolean constants for vertex programs: 0
19:50:59: * Fragment programs: yes
19:50:59: * Number of floating-point constants for fragment programs: 256
19:50:59: * Number of integer constants for fragment programs: 0
19:50:59: * Number of boolean constants for fragment programs: 0
19:50:59: * Geometry programs: no
19:50:59: * Number of floating-point constants for geometry programs: 245
19:50:59: * Number of integer constants for geometry programs: 0
19:50:59: * Number of boolean constants for geometry programs: 0
19:50:59: * Supported Shader Profiles: arbfp1 arbvp1 glsl
19:50:59: * Texture Compression: yes
19:50:59: - DXT: yes
19:50:59: - VTC: no
19:50:59: - PVRTC: no
19:50:59: * Scissor Rectangle: yes
19:50:59: * Hardware Occlusion Query: yes
19:50:59: * User clip planes: yes
19:50:59: * VET_UBYTE4 vertex element type: yes
19:50:59: * Infinite far plane projection: yes
19:50:59: * Hardware render-to-texture: yes
19:50:59: * Floating point textures: yes
19:50:59: * Non-power-of-two textures: yes
19:50:59: * Volume textures: yes
19:50:59: * Multiple Render Targets: 8
19:50:59: - With different bit depths: yes
19:50:59: * Point Sprites: yes
19:50:59: * Extended point parameters: yes
19:50:59: * Max Point Size: 255
19:50:59: * Vertex texture fetch: yes
19:50:59: * Number of world matrices: 0
19:50:59: * Number of texture units: 16
19:50:59: * Stencil buffer depth: 8
19:50:59: * Number of vertex blend matrices: 0
19:50:59: - Max vertex textures: 16
19:50:59: - Vertex textures shared: yes
19:50:59: * Render to Vertex Buffer : no
19:50:59: * GL 1.5 without VBO workaround: no
19:50:59: * Frame Buffer objects: yes
19:50:59: * Frame Buffer objects (ARB extension): no
19:50:59: * Frame Buffer objects (ATI extension): no
19:50:59: * PBuffer support: yes
19:50:59: * GL 1.5 without HW-occlusion workaround: no
19:50:59: * Separate shader objects: no
19:50:59: Registering ResourceManager for type Texture
19:50:59: DefaultWorkQueue('Root') initialising on thread 00A7FDE8.
19:50:59: DefaultWorkQueue('Root')::WorkerFunc - thread 04E852D0 starting.
19:50:59: DefaultWorkQueue('Root')::WorkerFunc - thread 04E854B0 starting.
19:50:59: Particle Renderer Type 'billboard' registered
19:50:59: SceneManagerFactory for type 'OctreeSceneManager' registered.
19:50:59: Creating resource group Fonts
19:50:59: Added resource location 'gui/fonts' of type 'FileSystem' to resource group 'Fonts'
19:50:59: Creating resource group Imagesets
19:50:59: Added resource location 'gui/imagesets' of type 'FileSystem' to resource group 'Imagesets'
19:50:59: Creating resource group Layouts
19:50:59: Added resource location 'gui/layouts' of type 'FileSystem' to resource group 'Layouts'
19:50:59: Creating resource group LookNFeel
19:50:59: Added resource location 'gui/looknfeel' of type 'FileSystem' to resource group 'LookNFeel'
19:50:59: Creating resource group Materials
19:50:59: Added resource location 'media/materials/scripts' of type 'FileSystem' to resource group 'Materials'
19:50:59: Added resource location 'media/materials/programs' of type 'FileSystem' to resource group 'Materials'
19:50:59: Added resource location 'media/materials/textures' of type 'FileSystem' to resource group 'Materials'
19:50:59: Creating resource group Models
19:50:59: Added resource location 'media/models/trees' of type 'FileSystem' to resource group 'Models'
19:50:59: Added resource location 'media/models/trees2' of type 'FileSystem' to resource group 'Models'
19:51:00: Added resource location 'media/models/shrubs' of type 'FileSystem' to resource group 'Models'
19:51:00: Creating resource group Schemes
19:51:00: Added resource location 'gui/schemes' of type 'FileSystem' to resource group 'Schemes'
19:51:00: Creating resource group Scripts
19:51:00: Added resource location 'gui/scripts' of type 'FileSystem' to resource group 'Scripts'
19:51:00: Creating resource group SkyX
19:51:00: Added resource location 'media/SkyX' of type 'FileSystem' to resource group 'SkyX'
19:51:01: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:51:02: Texture: _cegui_ogre_1: Loading 1 faces(PF_B8G8R8,1400x800x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1400x800x1.
19:51:02: Texture: _cegui_ogre_5: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.