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Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 373502 times)

dyllionaire

  • Bay Watcher
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It kept crashing when I first started it up, but when I copied the map I wanted to load into the Overseer directory (the one containing the .exe), everything worked perfectly. It looks beautiful! I love what you've done. Veeerry Dwarfy indeed  :D
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Rose

  • Bay Watcher
  • Resident Elf
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yeah, it seems when the map is outside of the overseer directory, everything crashes.

the log complains about a missing lua something.
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goqe

  • Bay Watcher
  • NewbieDorf
    • View Profile

Yeah, that fixed my problem.

Thanks a lot.  :D
Logged
I was angry with the inefficiency of a fort.
SO, I tried to flood it from a brook.
The first death was from dehydration.

dree12

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File dialog not showing up:
Code: [Select]
19:50:52: Creating resource group General
19:50:52: Creating resource group Internal
19:50:52: Creating resource group Autodetect
19:50:52: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:50:52: Registering ResourceManager for type Material
19:50:52: Registering ResourceManager for type Mesh
19:50:52: Registering ResourceManager for type Skeleton
19:50:52: MovableObjectFactory for type 'ParticleSystem' registered.
19:50:52: OverlayElementFactory for type Panel registered.
19:50:52: OverlayElementFactory for type BorderPanel registered.
19:50:52: OverlayElementFactory for type TextArea registered.
19:50:52: Registering ResourceManager for type Font
19:50:52: ArchiveFactory for archive type FileSystem registered.
19:50:52: ArchiveFactory for archive type Zip registered.
19:50:52: ArchiveFactory for archive type EmbeddedZip registered.
19:50:52: DDS codec registering
19:50:52: FreeImage version: 3.13.1
19:50:52: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
19:50:53: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
19:50:53: Registering ResourceManager for type HighLevelGpuProgram
19:50:53: Registering ResourceManager for type Compositor
19:50:53: MovableObjectFactory for type 'Entity' registered.
19:50:53: MovableObjectFactory for type 'Light' registered.
19:50:53: MovableObjectFactory for type 'BillboardSet' registered.
19:50:53: MovableObjectFactory for type 'ManualObject' registered.
19:50:53: MovableObjectFactory for type 'BillboardChain' registered.
19:50:53: MovableObjectFactory for type 'RibbonTrail' registered.
19:50:53: Loading library .\RenderSystem_Direct3D9
19:50:53: Installing plugin: D3D9 RenderSystem
19:50:53: D3D9 : Direct3D9 Rendering Subsystem created.
19:50:53: D3D9: Driver Detection Starts
19:50:53: D3D9: Driver Detection Ends
19:50:53: Plugin successfully installed
19:50:53: Loading library .\RenderSystem_GL
19:50:54: Installing plugin: GL RenderSystem
19:50:54: OpenGL Rendering Subsystem created.
19:50:54: Plugin successfully installed
19:50:54: Loading library .\Plugin_ParticleFX
19:50:54: Installing plugin: ParticleFX
19:50:54: Particle Emitter Type 'Point' registered
19:50:54: Particle Emitter Type 'Box' registered
19:50:54: Particle Emitter Type 'Ellipsoid' registered
19:50:54: Particle Emitter Type 'Cylinder' registered
19:50:54: Particle Emitter Type 'Ring' registered
19:50:54: Particle Emitter Type 'HollowEllipsoid' registered
19:50:54: Particle Affector Type 'LinearForce' registered
19:50:54: Particle Affector Type 'ColourFader' registered
19:50:54: Particle Affector Type 'ColourFader2' registered
19:50:54: Particle Affector Type 'ColourImage' registered
19:50:54: Particle Affector Type 'ColourInterpolator' registered
19:50:54: Particle Affector Type 'Scaler' registered
19:50:54: Particle Affector Type 'Rotator' registered
19:50:54: Particle Affector Type 'DirectionRandomiser' registered
19:50:54: Particle Affector Type 'DeflectorPlane' registered
19:50:54: Plugin successfully installed
19:50:54: Loading library .\Plugin_CgProgramManager
19:50:55: Installing plugin: Cg Program Manager
19:50:55: Plugin successfully installed
19:50:55: Loading library .\Plugin_OctreeSceneManager
19:50:55: Installing plugin: Octree Scene Manager
19:50:55: Plugin successfully installed
19:50:55: *-*-* OGRE Initialising
19:50:55: *-*-* Version 1.8.0unstable (Byatis)
19:50:55: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
19:50:55: D3D9 : RenderSystem Option: FSAA = 0
19:50:55: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes
19:50:55: D3D9 : RenderSystem Option: Floating-point mode = Fastest
19:50:55: D3D9 : RenderSystem Option: Full Screen = Yes
19:50:55: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory
19:50:55: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Mobile Intel(R) 4 Series Express Chipset Family
19:50:55: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
19:50:55: D3D9 : RenderSystem Option: VSync = No
19:50:55: D3D9 : RenderSystem Option: VSync Interval = 1
19:50:55: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
19:50:55: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
19:50:58: CPU Identifier & Features
19:50:58: -------------------------
19:50:58:  *   CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU       T4200  @ 2.00GHz
19:50:58:  *      SSE: yes
19:50:58:  *     SSE2: yes
19:50:58:  *     SSE3: yes
19:50:58:  *      MMX: yes
19:50:58:  *   MMXEXT: yes
19:50:58:  *    3DNOW: no
19:50:58:  * 3DNOWEXT: no
19:50:58:  *     CMOV: yes
19:50:58:  *      TSC: yes
19:50:58:  *      FPU: yes
19:50:58:  *      PRO: yes
19:50:58:  *       HT: no
19:50:58: -------------------------
19:50:58: *** Starting Win32GL Subsystem ***
19:50:58: GLRenderSystem::_createRenderWindow "Fortress Overseer v0.70", 1600x900 fullscreen  miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=60 gamma=false vsync=false vsyncInterval=1
19:50:58: ChangeDisplaySettings with user display frequency failed
19:50:58: ChangeDisplaySettings failed
19:50:58: Created Win32Window 'Fortress Overseer v0.70' : 1600x900, 32bpp
19:50:58: GL_VERSION = 2.1.0 - Build 8.15.10.2302
19:50:58: GL_VENDOR = Intel
19:50:58: GL_RENDERER = Mobile Intel(R) 4 Series Express Chipset Family
19:50:58: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
19:50:58: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB
19:50:58: ***************************
19:50:58: *** GL Renderer Started ***
19:50:58: ***************************
19:50:58: Registering ResourceManager for type GpuProgram
19:50:58: GLSL support detected
19:50:58: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
19:50:58: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
19:50:59: RenderSystem capabilities
19:50:59: -------------------------
19:50:59: RenderSystem Name: OpenGL Rendering Subsystem
19:50:59: GPU Vendor: intel
19:50:59: Device Name: Mobile Intel(R) 4 Series Express Chipset Family
19:50:59: Driver Version: 2.1.0.0
19:50:59:  * Fixed function pipeline: yes
19:50:59:  * Hardware generation of mipmaps: no
19:50:59:  * Texture blending: yes
19:50:59:  * Anisotropic texture filtering: yes
19:50:59:  * Dot product texture operation: yes
19:50:59:  * Cube mapping: yes
19:50:59:  * Hardware stencil buffer: yes
19:50:59:    - Stencil depth: 8
19:50:59:    - Two sided stencil support: yes
19:50:59:    - Wrap stencil values: yes
19:50:59:  * Hardware vertex / index buffers: yes
19:50:59:  * Vertex programs: yes
19:50:59:  * Number of floating-point constants for vertex programs: 256
19:50:59:  * Number of integer constants for vertex programs: 0
19:50:59:  * Number of boolean constants for vertex programs: 0
19:50:59:  * Fragment programs: yes
19:50:59:  * Number of floating-point constants for fragment programs: 256
19:50:59:  * Number of integer constants for fragment programs: 0
19:50:59:  * Number of boolean constants for fragment programs: 0
19:50:59:  * Geometry programs: no
19:50:59:  * Number of floating-point constants for geometry programs: 245
19:50:59:  * Number of integer constants for geometry programs: 0
19:50:59:  * Number of boolean constants for geometry programs: 0
19:50:59:  * Supported Shader Profiles: arbfp1 arbvp1 glsl
19:50:59:  * Texture Compression: yes
19:50:59:    - DXT: yes
19:50:59:    - VTC: no
19:50:59:    - PVRTC: no
19:50:59:  * Scissor Rectangle: yes
19:50:59:  * Hardware Occlusion Query: yes
19:50:59:  * User clip planes: yes
19:50:59:  * VET_UBYTE4 vertex element type: yes
19:50:59:  * Infinite far plane projection: yes
19:50:59:  * Hardware render-to-texture: yes
19:50:59:  * Floating point textures: yes
19:50:59:  * Non-power-of-two textures: yes
19:50:59:  * Volume textures: yes
19:50:59:  * Multiple Render Targets: 8
19:50:59:    - With different bit depths: yes
19:50:59:  * Point Sprites: yes
19:50:59:  * Extended point parameters: yes
19:50:59:  * Max Point Size: 255
19:50:59:  * Vertex texture fetch: yes
19:50:59:  * Number of world matrices: 0
19:50:59:  * Number of texture units: 16
19:50:59:  * Stencil buffer depth: 8
19:50:59:  * Number of vertex blend matrices: 0
19:50:59:    - Max vertex textures: 16
19:50:59:    - Vertex textures shared: yes
19:50:59:  * Render to Vertex Buffer : no
19:50:59:  * GL 1.5 without VBO workaround: no
19:50:59:  * Frame Buffer objects: yes
19:50:59:  * Frame Buffer objects (ARB extension): no
19:50:59:  * Frame Buffer objects (ATI extension): no
19:50:59:  * PBuffer support: yes
19:50:59:  * GL 1.5 without HW-occlusion workaround: no
19:50:59:  * Separate shader objects: no
19:50:59: Registering ResourceManager for type Texture
19:50:59: DefaultWorkQueue('Root') initialising on thread 00A7FDE8.
19:50:59: DefaultWorkQueue('Root')::WorkerFunc - thread 04E852D0 starting.
19:50:59: DefaultWorkQueue('Root')::WorkerFunc - thread 04E854B0 starting.
19:50:59: Particle Renderer Type 'billboard' registered
19:50:59: SceneManagerFactory for type 'OctreeSceneManager' registered.
19:50:59: Creating resource group Fonts
19:50:59: Added resource location 'gui/fonts' of type 'FileSystem' to resource group 'Fonts'
19:50:59: Creating resource group Imagesets
19:50:59: Added resource location 'gui/imagesets' of type 'FileSystem' to resource group 'Imagesets'
19:50:59: Creating resource group Layouts
19:50:59: Added resource location 'gui/layouts' of type 'FileSystem' to resource group 'Layouts'
19:50:59: Creating resource group LookNFeel
19:50:59: Added resource location 'gui/looknfeel' of type 'FileSystem' to resource group 'LookNFeel'
19:50:59: Creating resource group Materials
19:50:59: Added resource location 'media/materials/scripts' of type 'FileSystem' to resource group 'Materials'
19:50:59: Added resource location 'media/materials/programs' of type 'FileSystem' to resource group 'Materials'
19:50:59: Added resource location 'media/materials/textures' of type 'FileSystem' to resource group 'Materials'
19:50:59: Creating resource group Models
19:50:59: Added resource location 'media/models/trees' of type 'FileSystem' to resource group 'Models'
19:50:59: Added resource location 'media/models/trees2' of type 'FileSystem' to resource group 'Models'
19:51:00: Added resource location 'media/models/shrubs' of type 'FileSystem' to resource group 'Models'
19:51:00: Creating resource group Schemes
19:51:00: Added resource location 'gui/schemes' of type 'FileSystem' to resource group 'Schemes'
19:51:00: Creating resource group Scripts
19:51:00: Added resource location 'gui/scripts' of type 'FileSystem' to resource group 'Scripts'
19:51:00: Creating resource group SkyX
19:51:00: Added resource location 'media/SkyX' of type 'FileSystem' to resource group 'SkyX'
19:51:01: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:51:02: Texture: _cegui_ogre_1: Loading 1 faces(PF_B8G8R8,1400x800x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1400x800x1.
19:51:02: Texture: _cegui_ogre_5: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Logged

thewonderidiot

  • Bay Watcher
    • View Profile

File dialog not showing up:
Code: [Select]
19:50:52: Creating resource group General
19:50:52: Creating resource group Internal
19:50:52: Creating resource group Autodetect
19:50:52: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:50:52: Registering ResourceManager for type Material
19:50:52: Registering ResourceManager for type Mesh
19:50:52: Registering ResourceManager for type Skeleton
19:50:52: MovableObjectFactory for type 'ParticleSystem' registered.
19:50:52: OverlayElementFactory for type Panel registered.
19:50:52: OverlayElementFactory for type BorderPanel registered.
19:50:52: OverlayElementFactory for type TextArea registered.
19:50:52: Registering ResourceManager for type Font
19:50:52: ArchiveFactory for archive type FileSystem registered.
19:50:52: ArchiveFactory for archive type Zip registered.
19:50:52: ArchiveFactory for archive type EmbeddedZip registered.
19:50:52: DDS codec registering
19:50:52: FreeImage version: 3.13.1
19:50:52: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
19:50:53: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
19:50:53: Registering ResourceManager for type HighLevelGpuProgram
19:50:53: Registering ResourceManager for type Compositor
19:50:53: MovableObjectFactory for type 'Entity' registered.
19:50:53: MovableObjectFactory for type 'Light' registered.
19:50:53: MovableObjectFactory for type 'BillboardSet' registered.
19:50:53: MovableObjectFactory for type 'ManualObject' registered.
19:50:53: MovableObjectFactory for type 'BillboardChain' registered.
19:50:53: MovableObjectFactory for type 'RibbonTrail' registered.
19:50:53: Loading library .\RenderSystem_Direct3D9
19:50:53: Installing plugin: D3D9 RenderSystem
19:50:53: D3D9 : Direct3D9 Rendering Subsystem created.
19:50:53: D3D9: Driver Detection Starts
19:50:53: D3D9: Driver Detection Ends
19:50:53: Plugin successfully installed
19:50:53: Loading library .\RenderSystem_GL
19:50:54: Installing plugin: GL RenderSystem
19:50:54: OpenGL Rendering Subsystem created.
19:50:54: Plugin successfully installed
19:50:54: Loading library .\Plugin_ParticleFX
19:50:54: Installing plugin: ParticleFX
19:50:54: Particle Emitter Type 'Point' registered
19:50:54: Particle Emitter Type 'Box' registered
19:50:54: Particle Emitter Type 'Ellipsoid' registered
19:50:54: Particle Emitter Type 'Cylinder' registered
19:50:54: Particle Emitter Type 'Ring' registered
19:50:54: Particle Emitter Type 'HollowEllipsoid' registered
19:50:54: Particle Affector Type 'LinearForce' registered
19:50:54: Particle Affector Type 'ColourFader' registered
19:50:54: Particle Affector Type 'ColourFader2' registered
19:50:54: Particle Affector Type 'ColourImage' registered
19:50:54: Particle Affector Type 'ColourInterpolator' registered
19:50:54: Particle Affector Type 'Scaler' registered
19:50:54: Particle Affector Type 'Rotator' registered
19:50:54: Particle Affector Type 'DirectionRandomiser' registered
19:50:54: Particle Affector Type 'DeflectorPlane' registered
19:50:54: Plugin successfully installed
19:50:54: Loading library .\Plugin_CgProgramManager
19:50:55: Installing plugin: Cg Program Manager
19:50:55: Plugin successfully installed
19:50:55: Loading library .\Plugin_OctreeSceneManager
19:50:55: Installing plugin: Octree Scene Manager
19:50:55: Plugin successfully installed
19:50:55: *-*-* OGRE Initialising
19:50:55: *-*-* Version 1.8.0unstable (Byatis)
19:50:55: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
19:50:55: D3D9 : RenderSystem Option: FSAA = 0
19:50:55: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes
19:50:55: D3D9 : RenderSystem Option: Floating-point mode = Fastest
19:50:55: D3D9 : RenderSystem Option: Full Screen = Yes
19:50:55: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory
19:50:55: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Mobile Intel(R) 4 Series Express Chipset Family
19:50:55: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
19:50:55: D3D9 : RenderSystem Option: VSync = No
19:50:55: D3D9 : RenderSystem Option: VSync Interval = 1
19:50:55: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
19:50:55: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
19:50:58: CPU Identifier & Features
19:50:58: -------------------------
19:50:58:  *   CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU       T4200  @ 2.00GHz
19:50:58:  *      SSE: yes
19:50:58:  *     SSE2: yes
19:50:58:  *     SSE3: yes
19:50:58:  *      MMX: yes
19:50:58:  *   MMXEXT: yes
19:50:58:  *    3DNOW: no
19:50:58:  * 3DNOWEXT: no
19:50:58:  *     CMOV: yes
19:50:58:  *      TSC: yes
19:50:58:  *      FPU: yes
19:50:58:  *      PRO: yes
19:50:58:  *       HT: no
19:50:58: -------------------------
19:50:58: *** Starting Win32GL Subsystem ***
19:50:58: GLRenderSystem::_createRenderWindow "Fortress Overseer v0.70", 1600x900 fullscreen  miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=60 gamma=false vsync=false vsyncInterval=1
19:50:58: ChangeDisplaySettings with user display frequency failed
19:50:58: ChangeDisplaySettings failed
19:50:58: Created Win32Window 'Fortress Overseer v0.70' : 1600x900, 32bpp
19:50:58: GL_VERSION = 2.1.0 - Build 8.15.10.2302
19:50:58: GL_VENDOR = Intel
19:50:58: GL_RENDERER = Mobile Intel(R) 4 Series Express Chipset Family
19:50:58: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
19:50:58: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB
19:50:58: ***************************
19:50:58: *** GL Renderer Started ***
19:50:58: ***************************
19:50:58: Registering ResourceManager for type GpuProgram
19:50:58: GLSL support detected
19:50:58: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
19:50:58: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:58: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:50:59: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
19:50:59: RenderSystem capabilities
19:50:59: -------------------------
19:50:59: RenderSystem Name: OpenGL Rendering Subsystem
19:50:59: GPU Vendor: intel
19:50:59: Device Name: Mobile Intel(R) 4 Series Express Chipset Family
19:50:59: Driver Version: 2.1.0.0
19:50:59:  * Fixed function pipeline: yes
19:50:59:  * Hardware generation of mipmaps: no
19:50:59:  * Texture blending: yes
19:50:59:  * Anisotropic texture filtering: yes
19:50:59:  * Dot product texture operation: yes
19:50:59:  * Cube mapping: yes
19:50:59:  * Hardware stencil buffer: yes
19:50:59:    - Stencil depth: 8
19:50:59:    - Two sided stencil support: yes
19:50:59:    - Wrap stencil values: yes
19:50:59:  * Hardware vertex / index buffers: yes
19:50:59:  * Vertex programs: yes
19:50:59:  * Number of floating-point constants for vertex programs: 256
19:50:59:  * Number of integer constants for vertex programs: 0
19:50:59:  * Number of boolean constants for vertex programs: 0
19:50:59:  * Fragment programs: yes
19:50:59:  * Number of floating-point constants for fragment programs: 256
19:50:59:  * Number of integer constants for fragment programs: 0
19:50:59:  * Number of boolean constants for fragment programs: 0
19:50:59:  * Geometry programs: no
19:50:59:  * Number of floating-point constants for geometry programs: 245
19:50:59:  * Number of integer constants for geometry programs: 0
19:50:59:  * Number of boolean constants for geometry programs: 0
19:50:59:  * Supported Shader Profiles: arbfp1 arbvp1 glsl
19:50:59:  * Texture Compression: yes
19:50:59:    - DXT: yes
19:50:59:    - VTC: no
19:50:59:    - PVRTC: no
19:50:59:  * Scissor Rectangle: yes
19:50:59:  * Hardware Occlusion Query: yes
19:50:59:  * User clip planes: yes
19:50:59:  * VET_UBYTE4 vertex element type: yes
19:50:59:  * Infinite far plane projection: yes
19:50:59:  * Hardware render-to-texture: yes
19:50:59:  * Floating point textures: yes
19:50:59:  * Non-power-of-two textures: yes
19:50:59:  * Volume textures: yes
19:50:59:  * Multiple Render Targets: 8
19:50:59:    - With different bit depths: yes
19:50:59:  * Point Sprites: yes
19:50:59:  * Extended point parameters: yes
19:50:59:  * Max Point Size: 255
19:50:59:  * Vertex texture fetch: yes
19:50:59:  * Number of world matrices: 0
19:50:59:  * Number of texture units: 16
19:50:59:  * Stencil buffer depth: 8
19:50:59:  * Number of vertex blend matrices: 0
19:50:59:    - Max vertex textures: 16
19:50:59:    - Vertex textures shared: yes
19:50:59:  * Render to Vertex Buffer : no
19:50:59:  * GL 1.5 without VBO workaround: no
19:50:59:  * Frame Buffer objects: yes
19:50:59:  * Frame Buffer objects (ARB extension): no
19:50:59:  * Frame Buffer objects (ATI extension): no
19:50:59:  * PBuffer support: yes
19:50:59:  * GL 1.5 without HW-occlusion workaround: no
19:50:59:  * Separate shader objects: no
19:50:59: Registering ResourceManager for type Texture
19:50:59: DefaultWorkQueue('Root') initialising on thread 00A7FDE8.
19:50:59: DefaultWorkQueue('Root')::WorkerFunc - thread 04E852D0 starting.
19:50:59: DefaultWorkQueue('Root')::WorkerFunc - thread 04E854B0 starting.
19:50:59: Particle Renderer Type 'billboard' registered
19:50:59: SceneManagerFactory for type 'OctreeSceneManager' registered.
19:50:59: Creating resource group Fonts
19:50:59: Added resource location 'gui/fonts' of type 'FileSystem' to resource group 'Fonts'
19:50:59: Creating resource group Imagesets
19:50:59: Added resource location 'gui/imagesets' of type 'FileSystem' to resource group 'Imagesets'
19:50:59: Creating resource group Layouts
19:50:59: Added resource location 'gui/layouts' of type 'FileSystem' to resource group 'Layouts'
19:50:59: Creating resource group LookNFeel
19:50:59: Added resource location 'gui/looknfeel' of type 'FileSystem' to resource group 'LookNFeel'
19:50:59: Creating resource group Materials
19:50:59: Added resource location 'media/materials/scripts' of type 'FileSystem' to resource group 'Materials'
19:50:59: Added resource location 'media/materials/programs' of type 'FileSystem' to resource group 'Materials'
19:50:59: Added resource location 'media/materials/textures' of type 'FileSystem' to resource group 'Materials'
19:50:59: Creating resource group Models
19:50:59: Added resource location 'media/models/trees' of type 'FileSystem' to resource group 'Models'
19:50:59: Added resource location 'media/models/trees2' of type 'FileSystem' to resource group 'Models'
19:51:00: Added resource location 'media/models/shrubs' of type 'FileSystem' to resource group 'Models'
19:51:00: Creating resource group Schemes
19:51:00: Added resource location 'gui/schemes' of type 'FileSystem' to resource group 'Schemes'
19:51:00: Creating resource group Scripts
19:51:00: Added resource location 'gui/scripts' of type 'FileSystem' to resource group 'Scripts'
19:51:00: Creating resource group SkyX
19:51:00: Added resource location 'media/SkyX' of type 'FileSystem' to resource group 'SkyX'
19:51:01: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:51:02: Texture: _cegui_ogre_1: Loading 1 faces(PF_B8G8R8,1400x800x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1400x800x1.
19:51:02: Texture: _cegui_ogre_5: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.

Yeah, Ogre's not at fault. Can you post your CEGUI.log too?
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dree12

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Yeah, Ogre's not at fault. Can you post your CEGUI.log too?
Code: [Select]
14/04/2012 19:51:00 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
14/04/2012 19:51:00 (Std) +                     Crazy Eddie's GUI System - Event log                    +
14/04/2012 19:51:00 (Std) +                          (http://www.cegui.org.uk/)                         +
14/04/2012 19:51:00 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

14/04/2012 19:51:00 (Std) CEGUI::Logger singleton created. (00F6B260)
14/04/2012 19:51:00 (Std)
14/04/2012 19:51:00 (Std) ********************************************************************************
14/04/2012 19:51:00 (Std) * Important:                                                                   *
14/04/2012 19:51:00 (Std) *     To get support at the CEGUI forums, you must post _at least_ the section *
14/04/2012 19:51:00 (Std) *     of this log file indicated below.  Failure to do this will result in no  *
14/04/2012 19:51:00 (Std) *     support being given; please do not waste our time.                       *
14/04/2012 19:51:00 (Std) ********************************************************************************
14/04/2012 19:51:00 (Std) ********************************************************************************
14/04/2012 19:51:00 (Std) * -------- START OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM       -------- *
14/04/2012 19:51:00 (Std) ********************************************************************************
14/04/2012 19:51:00 (Std) ---- Version 0.7.6 (Build: Jan 23 2012 Microsoft Windows MSVC++ 10.0 32 bit) ----
14/04/2012 19:51:00 (Std) ---- Renderer module is: CEGUI::OgreRenderer - Official OGRE based 2nd generation renderer module. ----
14/04/2012 19:51:00 (Std) ---- XML Parser module is: CEGUI::ExpatParser - Official expat based parser module for CEGUI ----
14/04/2012 19:51:00 (Std) ---- Image Codec module is: OgreImageCodec - Integrated ImageCodec using the Ogre engine. ----
14/04/2012 19:51:00 (Std) ---- Scripting module is: None ----
14/04/2012 19:51:00 (Std) ********************************************************************************
14/04/2012 19:51:00 (Std) * -------- END OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM         -------- *
14/04/2012 19:51:00 (Std) ********************************************************************************
14/04/2012 19:51:00 (Std)
14/04/2012 19:51:00 (Std) ---- Begining CEGUI System initialisation ----
14/04/2012 19:51:00 (Std) CEGUI::ImagesetManager singleton created (00F6B180)
14/04/2012 19:51:00 (Std) CEGUI::FontManager singleton created. (00F6BE60)
14/04/2012 19:51:00 (Std) CEGUI::WindowFactoryManager singleton created
14/04/2012 19:51:00 (Std) CEGUI::WindowManager singleton created (00F70F88)
14/04/2012 19:51:00 (Std) CEGUI::SchemeManager singleton created. (00F6BF30)
14/04/2012 19:51:00 (Std) CEGUI::MouseCursor singleton created. (00F6C000)
14/04/2012 19:51:00 (Std) CEGUI::GlobalEventSet singleton created. (00F60A90)
14/04/2012 19:51:00 (Std) CEGUI::AnimationManager singleton created (00F63068)
14/04/2012 19:51:00 (Std) CEGUI::WidgetLookManager singleton created. (00F5EB68)
14/04/2012 19:51:00 (Std) CEGUI::WindowRendererManager singleton created (00F5EB50)
14/04/2012 19:51:00 (Std) CEGUI::RenderEffectManager singleton created (00F60BA8)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'DefaultWindow' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'DefaultWindow' windows added. (00F6C340)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'DragContainer' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'DragContainer' windows added. (00F6C3E8)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'ScrolledContainer' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'ScrolledContainer' windows added. (00F6C490)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'ClippedContainer' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'ClippedContainer' windows added. (00F6C538)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/Checkbox' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/Checkbox' windows added. (00F6C5E0)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/PushButton' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/PushButton' windows added. (00F6C688)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/RadioButton' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/RadioButton' windows added. (00F6C730)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/Combobox' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/Combobox' windows added. (00F6C7D8)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/ComboDropList' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/ComboDropList' windows added. (00F6C880)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/Editbox' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/Editbox' windows added. (00F71FF0)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/FrameWindow' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/FrameWindow' windows added. (00F72098)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/ItemEntry' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/ItemEntry' windows added. (00F72140)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/Listbox' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/Listbox' windows added. (00F721E8)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/ListHeader' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/ListHeader' windows added. (00F72290)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/ListHeaderSegment' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/ListHeaderSegment' windows added. (00F72338)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/Menubar' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/Menubar' windows added. (00F723E0)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/PopupMenu' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/PopupMenu' windows added. (00F72488)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/MenuItem' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/MenuItem' windows added. (00F72530)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/MultiColumnList' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/MultiColumnList' windows added. (00F725D8)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/MultiLineEditbox' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/MultiLineEditbox' windows added. (00F72680)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/ProgressBar' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/ProgressBar' windows added. (00F72728)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/ScrollablePane' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/ScrollablePane' windows added. (00F727D0)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/Scrollbar' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/Scrollbar' windows added. (00F72878)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/Slider' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/Slider' windows added. (00F72920)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/Spinner' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/Spinner' windows added. (00F729C8)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/TabButton' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/TabButton' windows added. (00F72A70)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/TabControl' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/TabControl' windows added. (00F72B18)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/Thumb' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/Thumb' windows added. (00F72BC0)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/Titlebar' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/Titlebar' windows added. (00F72C68)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/Tooltip' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/Tooltip' windows added. (00F72D10)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/ItemListbox' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/ItemListbox' windows added. (00F72DB8)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/GroupBox' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/GroupBox' windows added. (00F72E60)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'CEGUI/Tree' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'CEGUI/Tree' windows added. (00F72F08)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'HorizontalLayoutContainer' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'HorizontalLayoutContainer' windows added. (00F72FB0)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'VerticalLayoutContainer' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'VerticalLayoutContainer' windows added. (00F73058)
14/04/2012 19:51:00 (Std) Created WindowFactory for 'GridLayoutContainer' windows.
14/04/2012 19:51:00 (Std) WindowFactory for 'GridLayoutContainer' windows added. (00F73100)
14/04/2012 19:51:00 (Std) Window type alias named 'DefaultGUISheet' added for window type 'DefaultWindow'.
14/04/2012 19:51:00 (Std) CEGUI::System singleton created. (00F6AE68)
14/04/2012 19:51:00 (Std) ---- CEGUI System initialisation completed ----
14/04/2012 19:51:00 (Std)
14/04/2012 19:51:00 (Std) ---- Scripting module is now: CEGUI::LuaScriptModule - Official Lua based scripting module for CEGUI ----
14/04/2012 19:51:00 (Std) ---- Creating Lua bindings ----
14/04/2012 19:51:01 (Std) Initialising GUI Manager
14/04/2012 19:51:01 (Std) Started creation of Scheme from XML specification:
14/04/2012 19:51:01 (Std) ---- CEGUI GUIScheme name: TaharezLook
14/04/2012 19:51:01 (Std) Started creation of Imageset from XML specification:
14/04/2012 19:51:01 (Std) ---- CEGUI Imageset name: TaharezLook
14/04/2012 19:51:01 (Std) ---- Source texture file: TaharezLook.tga in resource group: (Default)
14/04/2012 19:51:01 (Std) Started creation of Font from XML specification:
14/04/2012 19:51:01 (Std) ---- CEGUI font name: DejaVuSans-10
14/04/2012 19:51:01 (Std) ----       Font type: FreeType
14/04/2012 19:51:01 (Std) ----     Source file: DejaVuSans.ttf in resource group: (Default)
14/04/2012 19:51:01 (Std) ---- Real point size: 10
14/04/2012 19:51:01 (Std) Started creation of Font from XML specification:
14/04/2012 19:51:01 (Std) ---- CEGUI font name: DejaVuSans-30
14/04/2012 19:51:01 (Std) ----       Font type: FreeType
14/04/2012 19:51:01 (Std) ----     Source file: DejaVuSans.ttf in resource group: (Default)
14/04/2012 19:51:01 (Std) ---- Real point size: 30
14/04/2012 19:51:01 (Std) ===== Falagard 'root' element: look and feel parsing begins =====
14/04/2012 19:51:01 (Std) ===== Look and feel parsing completed =====
14/04/2012 19:51:02 (Std) No window renderer factories specified for module 'CEGUIFalagardWRBase' - adding all available factories...
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/Button' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/Button' added. (00F736E8)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/Default' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/Default' added. (00F73B80)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/Editbox' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/Editbox' added. (0A0B2060)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/FrameWindow' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/FrameWindow' added. (0A0B2108)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/ItemEntry' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/ItemEntry' added. (0A0B21B0)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/ListHeader' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/ListHeader' added. (0A0B2258)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/ListHeaderSegment' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/ListHeaderSegment' added. (0A0B2300)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/Listbox' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/Listbox' added. (0A0B23A8)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/Menubar' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/Menubar' added. (0A0B2450)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/MenuItem' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/MenuItem' added. (0A0B24F8)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/MultiColumnList' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/MultiColumnList' added. (0A0B25A0)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/MultiLineEditbox' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/MultiLineEditbox' added. (0A0B2648)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/PopupMenu' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/PopupMenu' added. (0A0B26F0)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/ProgressBar' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/ProgressBar' added. (0A0B2798)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/ScrollablePane' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/ScrollablePane' added. (0A0B2840)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/Scrollbar' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/Scrollbar' added. (0A0B28E8)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/Slider' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/Slider' added. (0A0B2990)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/Static' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/Static' added. (0A0B2A38)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/StaticImage' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/StaticImage' added. (0A0B2AE0)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/StaticText' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/StaticText' added. (0A0B2B88)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/SystemButton' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/SystemButton' added. (0A0B2C30)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/TabButton' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/TabButton' added. (0A0B2CD8)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/TabControl' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/TabControl' added. (0A0B2D80)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/Titlebar' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/Titlebar' added. (0A0B2E28)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/ToggleButton' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/ToggleButton' added. (0A0B2ED0)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/Tooltip' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/Tooltip' added. (0A0B2F78)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/ItemListbox' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/ItemListbox' added. (0A0B3020)
14/04/2012 19:51:02 (Std) Created WindowRendererFactory for 'Falagard/Tree' WindowRenderers.
14/04/2012 19:51:02 (Std) WindowRendererFactory 'Falagard/Tree' added. (0A0B30C8)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/Button' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' Look'N'Feel 'TaharezLook/Button' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/Checkbox' using base type 'CEGUI/Checkbox', window renderer 'Falagard/ToggleButton' Look'N'Feel 'TaharezLook/Checkbox' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/ImageButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' Look'N'Feel 'TaharezLook/ImageButton' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/RadioButton' using base type 'CEGUI/RadioButton', window renderer 'Falagard/ToggleButton' Look'N'Feel 'TaharezLook/RadioButton' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/FrameWindow' using base type 'CEGUI/FrameWindow', window renderer 'Falagard/FrameWindow' Look'N'Feel 'TaharezLook/FrameWindow' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/Titlebar' using base type 'CEGUI/Titlebar', window renderer 'Falagard/Titlebar' Look'N'Feel 'TaharezLook/Titlebar' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/SystemButton' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' Look'N'Feel 'TaharezLook/Button' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/Editbox' using base type 'CEGUI/Editbox', window renderer 'Falagard/Editbox' Look'N'Feel 'TaharezLook/Editbox' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/MultiLineEditbox' using base type 'CEGUI/MultiLineEditbox', window renderer 'Falagard/MultiLineEditbox' Look'N'Feel 'TaharezLook/MultiLineEditbox' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/Menubar' using base type 'CEGUI/Menubar', window renderer 'Falagard/Menubar' Look'N'Feel 'TaharezLook/Menubar' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/PopupMenu' using base type 'CEGUI/PopupMenu', window renderer 'Falagard/PopupMenu' Look'N'Feel 'TaharezLook/PopupMenu' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/MenuItem' using base type 'CEGUI/MenuItem', window renderer 'Falagard/MenuItem' Look'N'Feel 'TaharezLook/MenuItem' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/AlternateProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' Look'N'Feel 'TaharezLook/AltProgressBar' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/ProgressBar' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' Look'N'Feel 'TaharezLook/ProgressBar' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/VUMeter' using base type 'CEGUI/ProgressBar', window renderer 'Falagard/ProgressBar' Look'N'Feel 'TaharezLook/VUMeter' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/VerticalScrollbar' using base type 'CEGUI/Scrollbar', window renderer 'Falagard/Scrollbar' Look'N'Feel 'TaharezLook/VerticalScrollbar' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/HorizontalScrollbar' using base type 'CEGUI/Scrollbar', window renderer 'Falagard/Scrollbar' Look'N'Feel 'TaharezLook/HorizontalScrollbar' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/VerticalScrollbarThumb' using base type 'CEGUI/Thumb', window renderer 'Falagard/Button' Look'N'Feel 'TaharezLook/VerticalScrollbarThumb' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/HorizontalScrollbarThumb' using base type 'CEGUI/Thumb', window renderer 'Falagard/Button' Look'N'Feel 'TaharezLook/HorizontalScrollbarThumb' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/LargeVerticalScrollbar' using base type 'CEGUI/Scrollbar', window renderer 'Falagard/Scrollbar' Look'N'Feel 'TaharezLook/LargeVerticalScrollbar' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/LargeVerticalScrollbarThumb' using base type 'CEGUI/Thumb', window renderer 'Falagard/Button' Look'N'Feel 'TaharezLook/LargeVerticalScrollbarThumb' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/TabButton' using base type 'CEGUI/TabButton', window renderer 'Falagard/TabButton' Look'N'Feel 'TaharezLook/TabButton' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/TabControl' using base type 'CEGUI/TabControl', window renderer 'Falagard/TabControl' Look'N'Feel 'TaharezLook/TabControl' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/TabContentPane' using base type 'DefaultWindow', window renderer 'Falagard/Default' Look'N'Feel 'TaharezLook/TabContentPane' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/TabButtonPane' using base type 'DefaultWindow', window renderer 'Falagard/Default' Look'N'Feel 'TaharezLook/TabButtonPane' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/ComboDropList' using base type 'CEGUI/ComboDropList', window renderer 'Falagard/Listbox' Look'N'Feel 'TaharezLook/ComboDropList' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/ComboEditbox' using base type 'CEGUI/Editbox', window renderer 'Falagard/Editbox' Look'N'Feel 'TaharezLook/ComboEditbox' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/Combobox' using base type 'CEGUI/Combobox', window renderer 'Falagard/Default' Look'N'Feel 'TaharezLook/Combobox' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/Listbox' using base type 'CEGUI/Listbox', window renderer 'Falagard/Listbox' Look'N'Feel 'TaharezLook/Listbox' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/ListHeader' using base type 'CEGUI/ListHeader', window renderer 'Falagard/ListHeader' Look'N'Feel 'TaharezLook/ListHeader' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/ListHeaderSegment' using base type 'CEGUI/ListHeaderSegment', window renderer 'Falagard/ListHeaderSegment' Look'N'Feel 'TaharezLook/ListHeaderSegment' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/MultiColumnList' using base type 'CEGUI/MultiColumnList', window renderer 'Falagard/MultiColumnList' Look'N'Feel 'TaharezLook/MultiColumnList' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/Slider' using base type 'CEGUI/Slider', window renderer 'Falagard/Slider' Look'N'Feel 'TaharezLook/Slider' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/SliderThumb' using base type 'CEGUI/Thumb', window renderer 'Falagard/Button' Look'N'Feel 'TaharezLook/SliderThumb' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/ScrollablePane' using base type 'CEGUI/ScrollablePane', window renderer 'Falagard/ScrollablePane' Look'N'Feel 'TaharezLook/ScrollablePane' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/Spinner' using base type 'CEGUI/Spinner', window renderer 'Falagard/Default' Look'N'Feel 'TaharezLook/Spinner' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/Tooltip' using base type 'CEGUI/Tooltip', window renderer 'Falagard/Tooltip' Look'N'Feel 'TaharezLook/Tooltip' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/StaticImage' using base type 'DefaultWindow', window renderer 'Falagard/StaticImage' Look'N'Feel 'TaharezLook/StaticImage' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/StaticText' using base type 'DefaultWindow', window renderer 'Falagard/StaticText' Look'N'Feel 'TaharezLook/StaticText' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/ItemListbox' using base type 'CEGUI/ItemListbox', window renderer 'Falagard/ItemListbox' Look'N'Feel 'TaharezLook/ItemListbox' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/ListboxItem' using base type 'CEGUI/ItemEntry', window renderer 'Falagard/ItemEntry' Look'N'Feel 'TaharezLook/ListboxItem' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/GroupBox' using base type 'CEGUI/GroupBox', window renderer 'Falagard/Default' Look'N'Feel 'TaharezLook/GroupBox' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) Creating falagard mapping for type 'TaharezLook/Tree' using base type 'CEGUI/Tree', window renderer 'Falagard/Tree' Look'N'Feel 'TaharezLook/Tree' and RenderEffect ''. (00A5C614)
14/04/2012 19:51:02 (Std) GUI Manager initialised.
14/04/2012 19:51:02 (Std) Started creation of Imageset from XML specification:
14/04/2012 19:51:02 (Std) ---- CEGUI Imageset name: TitleScreen
14/04/2012 19:51:02 (Std) ---- Source texture file: TitleScreen.jpg in resource group: (Default)
14/04/2012 19:51:02 (Std) ---- Successfully completed loading of GUI layout from 'titleScreen.layout' ----
14/04/2012 19:51:02 (Std) Attempting to create Imageset 'DejaVuSans-10_auto_glyph_images_ ' with texture only.
14/04/2012 19:51:02 (Std) ---- Successfully completed loading of GUI layout from 'fileDialog.layout' ----
Logged

thewonderidiot

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Well, that's disappointing. No errors at all, and yet the dialog is not visible. Let me fiddle with it some more.

I've fixed the other two issues, just trying to figure this one out before I upload a bugfix release.

EDIT: Still can't figure anything out. What OS are you on, and does it work if you try to use DirectX instead of OpenGL?
« Last Edit: April 15, 2012, 11:44:16 pm by thewonderidiot »
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dree12

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DirectX works perfectly. Thanks!

Windows 7 Professional (32-bit), SP1.
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runlvlzero

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Anyone here know some good 34.07 mega projects on dffd, I did a quick search and didn't find many promising saves under miscellaneous. I'm sure there's stuff under community games, but i have no idea whats really good.

I would post some more pics up but I don't have any good 34.07 forts, they've all been experiments so far =P that lasted only about 2 seasons. I think I might have a good embark here though now, but it will be at least a week before there's anything glamorous =)

What's it take to add in doors, tables, chairs, and other static meshes? Adding to the XML and exporting something from blender and drag and dropping it into the right folder at minimum?

Iv'e been thinking too that the new staircases should be spirals. They wont have to match up that way. You probably can get away with using the same model for up/down, and up stairwells. Down would just be empty, or just a circular railing cut away for the top of the up/down mesh.

Not promising anything, but if I get bored again I might see if i can crack out some primitive things on my own for people to download a pack of, I doubt I can do it though, the 5x i've used blender I gave up P

Here's to hoping someone else would be inspired =) TBH a pro shouldn't have to spend more then a few hrs on each object, and about 10 of the objects in game would make a huge difference, they don't have to be glorious, just basic low polly meshes =)
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I voted for BANANA!

Sexy Mustard

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Anyone here know some good 34.07 mega projects on dffd, I did a quick search and didn't find many promising saves under miscellaneous. I'm sure there's stuff under community games, but i have no idea whats really good.

I would post some more pics up but I don't have any good 34.07 forts, they've all been experiments so far =P that lasted only about 2 seasons. I think I might have a good embark here though now, but it will be at least a week before there's anything glamorous =)

What's it take to add in doors, tables, chairs, and other static meshes? Adding to the XML and exporting something from blender and drag and dropping it into the right folder at minimum?

Iv'e been thinking too that the new staircases should be spirals. They wont have to match up that way. You probably can get away with using the same model for up/down, and up stairwells. Down would just be empty, or just a circular railing cut away for the top of the up/down mesh.

Not promising anything, but if I get bored again I might see if i can crack out some primitive things on my own for people to download a pack of, I doubt I can do it though, the 5x i've used blender I gave up P

Here's to hoping someone else would be inspired =) TBH a pro shouldn't have to spend more then a few hrs on each object, and about 10 of the objects in game would make a huge difference, they don't have to be glorious, just basic low polly meshes =)

I personally dont know of any mega projects in 34.07 and since I didnt have time to actually make my own (college x.x) I did the next laziest thing and mapexported a really dramatic mountain map instead. The caverns are also starting to look pretty interesting. I agree with the call for more item models in overseer and I totally agree, the only problem is we dont currently have the models and how quickly thewonderidiot and myself would be able to integrate them and re-release is a pretty unpredictable thing. Then again we are open source but it wouldnt be as easy as in your post to get non-plant models placed in the visualizer.
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thewonderidiot

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DirectX works perfectly. Thanks!

Windows 7 Professional (32-bit), SP1.

Excellent. Possibly something to do with your graphics driver's OpenGL implementation. I'll play around with that, and put up a release tonight.

Also, I'm going to look into backporting mapexport to dfhack 31.25, and including that in the Overseer distribution, so hopefully you guys will be able to visualize 31.25 forts as well.
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runlvlzero

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@Sexy Mustard, thanks for taking the time to show off those mountains, my world gen's are usually flatter in general so, not so much dramatic mountain ranges =/ The night shots are cool. I was hoping it would be easy to tinker with, but it looks like the best place to start would be reading Ogre's documentation. Haha, I doubt I'll be able to sit through that, if blender frustrates me =P

Are those mountains actually tree-less or do you have plants turned off?

@dree12, glad you got it working, its always something crazy simple like that lol =)

@TheWonderIdiot I think 31.25 mapexport is an awesome idea. Some of the coolest forts are from then =) I think it will be really nice to have down the road when the models get fleshed out.
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I voted for BANANA!

Graebeard

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Also, I'm going to look into backporting mapexport to dfhack 31.25, and including that in the Overseer distribution, so hopefully you guys will be able to visualize 31.25 forts as well.

!!!!!!!!!!!!!!!!!!!!!!!
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At last, she is done.

thewonderidiot

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Also, I'm going to look into backporting mapexport to dfhack 31.25, and including that in the Overseer distribution, so hopefully you guys will be able to visualize 31.25 forts as well.

!!!!!!!!!!!!!!!!!!!!!!!

And I was victorious! Bugfix release is up (see the first post), and it includes a copy of mapexport compatible with dfhack-31.25-r9a.
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runlvlzero

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WOOOOOHOOOO!!!!! =P And here I was going to gooo to bed =/

Oh yeah... zooming around weatherwires in the new version is cool =)
« Last Edit: April 17, 2012, 02:11:45 am by runlvlzero »
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I voted for BANANA!
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