19:39:49: Creating resource group General
19:39:49: Creating resource group Internal
19:39:49: Creating resource group Autodetect
19:39:49: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:39:49: Registering ResourceManager for type Material
19:39:49: Registering ResourceManager for type Mesh
19:39:49: Registering ResourceManager for type Skeleton
19:39:49: MovableObjectFactory for type 'ParticleSystem' registered.
19:39:49: OverlayElementFactory for type Panel registered.
19:39:49: OverlayElementFactory for type BorderPanel registered.
19:39:49: OverlayElementFactory for type TextArea registered.
19:39:49: Registering ResourceManager for type Font
19:39:49: ArchiveFactory for archive type FileSystem registered.
19:39:49: ArchiveFactory for archive type Zip registered.
19:39:49: ArchiveFactory for archive type EmbeddedZip registered.
19:39:49: DDS codec registering
19:39:49: FreeImage version: 3.13.1
19:39:49: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
19:39:49: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
19:39:49: Registering ResourceManager for type HighLevelGpuProgram
19:39:49: Registering ResourceManager for type Compositor
19:39:49: MovableObjectFactory for type 'Entity' registered.
19:39:49: MovableObjectFactory for type 'Light' registered.
19:39:49: MovableObjectFactory for type 'BillboardSet' registered.
19:39:49: MovableObjectFactory for type 'ManualObject' registered.
19:39:49: MovableObjectFactory for type 'BillboardChain' registered.
19:39:49: MovableObjectFactory for type 'RibbonTrail' registered.
19:39:49: Loading library .\RenderSystem_Direct3D9
19:39:49: Installing plugin: D3D9 RenderSystem
19:39:49: D3D9 : Direct3D9 Rendering Subsystem created.
19:39:49: D3D9: Driver Detection Starts
19:39:49: D3D9: Driver Detection Ends
19:39:49: Plugin successfully installed
19:39:49: Loading library .\RenderSystem_GL
19:39:49: Installing plugin: GL RenderSystem
19:39:49: OpenGL Rendering Subsystem created.
19:39:49: Plugin successfully installed
19:39:49: Loading library .\Plugin_ParticleFX
19:39:49: Installing plugin: ParticleFX
19:39:49: Particle Emitter Type 'Point' registered
19:39:49: Particle Emitter Type 'Box' registered
19:39:49: Particle Emitter Type 'Ellipsoid' registered
19:39:49: Particle Emitter Type 'Cylinder' registered
19:39:49: Particle Emitter Type 'Ring' registered
19:39:49: Particle Emitter Type 'HollowEllipsoid' registered
19:39:49: Particle Affector Type 'LinearForce' registered
19:39:49: Particle Affector Type 'ColourFader' registered
19:39:49: Particle Affector Type 'ColourFader2' registered
19:39:49: Particle Affector Type 'ColourImage' registered
19:39:49: Particle Affector Type 'ColourInterpolator' registered
19:39:49: Particle Affector Type 'Scaler' registered
19:39:49: Particle Affector Type 'Rotator' registered
19:39:49: Particle Affector Type 'DirectionRandomiser' registered
19:39:49: Particle Affector Type 'DeflectorPlane' registered
19:39:49: Plugin successfully installed
19:39:49: Loading library .\Plugin_CgProgramManager
19:39:49: Installing plugin: Cg Program Manager
19:39:49: Plugin successfully installed
19:39:49: Loading library .\Plugin_OctreeSceneManager
19:39:49: Installing plugin: Octree Scene Manager
19:39:49: Plugin successfully installed
19:39:49: *-*-* OGRE Initialising
19:39:49: *-*-* Version 1.8.0unstable (Byatis)
19:39:49: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
19:39:49: D3D9 : RenderSystem Option: FSAA = 0
19:39:49: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes
19:39:49: D3D9 : RenderSystem Option: Floating-point mode = Fastest
19:39:49: D3D9 : RenderSystem Option: Full Screen = Yes
19:39:49: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory
19:39:49: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-ATI Radeon HD 4600 Series
19:39:49: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
19:39:49: D3D9 : RenderSystem Option: VSync = No
19:39:49: D3D9 : RenderSystem Option: VSync Interval = 1
19:39:49: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
19:39:49: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
19:40:08: CPU Identifier & Features
19:40:08: -------------------------
19:40:08: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz
19:40:08: * SSE: yes
19:40:08: * SSE2: yes
19:40:08: * SSE3: yes
19:40:08: * MMX: yes
19:40:08: * MMXEXT: yes
19:40:08: * 3DNOW: no
19:40:08: * 3DNOWEXT: no
19:40:08: * CMOV: yes
19:40:08: * TSC: yes
19:40:08: * FPU: yes
19:40:08: * PRO: yes
19:40:08: * HT: no
19:40:08: -------------------------
19:40:08: *** Starting Win32GL Subsystem ***
19:40:08: GLRenderSystem::_createRenderWindow "Fortress Overseer v0.70", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
19:40:08: Created Win32Window 'Fortress Overseer v0.70' : 808x627, 32bpp
19:40:08: GL_VERSION = 3.3.10151 Compatibility Profile Context
19:40:08: GL_VENDOR = ATI Technologies Inc.
19:40:08: GL_RENDERER = ATI Radeon HD 4600 Series
19:40:08: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
19:40:08: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
19:40:08: ***************************
19:40:08: *** GL Renderer Started ***
19:40:08: ***************************
19:40:08: Registering ResourceManager for type GpuProgram
19:40:08: GLSL support detected
19:40:08: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
19:40:08: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
19:40:08: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
19:40:08: RenderSystem capabilities
19:40:08: -------------------------
19:40:08: RenderSystem Name: OpenGL Rendering Subsystem
19:40:08: GPU Vendor: ati
19:40:08: Device Name: ATI Radeon HD 4600 Series
19:40:08: Driver Version: 3.3.10151.0
19:40:08: * Fixed function pipeline: yes
19:40:08: * Hardware generation of mipmaps: yes
19:40:08: * Texture blending: yes
19:40:08: * Anisotropic texture filtering: yes
19:40:08: * Dot product texture operation: yes
19:40:08: * Cube mapping: yes
19:40:08: * Hardware stencil buffer: yes
19:40:08: - Stencil depth: 8
19:40:08: - Two sided stencil support: yes
19:40:08: - Wrap stencil values: yes
19:40:08: * Hardware vertex / index buffers: yes
19:40:08: * Vertex programs: yes
19:40:08: * Number of floating-point constants for vertex programs: 512
19:40:08: * Number of integer constants for vertex programs: 0
19:40:08: * Number of boolean constants for vertex programs: 0
19:40:08: * Fragment programs: yes
19:40:08: * Number of floating-point constants for fragment programs: 512
19:40:08: * Number of integer constants for fragment programs: 0
19:40:08: * Number of boolean constants for fragment programs: 0
19:40:08: * Geometry programs: yes
19:40:08: * Number of floating-point constants for geometry programs: 4096
19:40:08: * Number of integer constants for geometry programs: 0
19:40:08: * Number of boolean constants for geometry programs: 0
19:40:08: * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
19:40:08: * Texture Compression: yes
19:40:08: - DXT: yes
19:40:08: - VTC: no
19:40:08: - PVRTC: no
19:40:08: * Scissor Rectangle: yes
19:40:08: * Hardware Occlusion Query: yes
19:40:08: * User clip planes: yes
19:40:08: * VET_UBYTE4 vertex element type: yes
19:40:08: * Infinite far plane projection: yes
19:40:08: * Hardware render-to-texture: yes
19:40:08: * Floating point textures: yes
19:40:08: * Non-power-of-two textures: yes
19:40:08: * Volume textures: yes
19:40:08: * Multiple Render Targets: 8
19:40:08: - With different bit depths: yes
19:40:08: * Point Sprites: yes
19:40:08: * Extended point parameters: yes
19:40:08: * Max Point Size: 8192
19:40:08: * Vertex texture fetch: yes
19:40:08: * Number of world matrices: 0
19:40:08: * Number of texture units: 16
19:40:08: * Stencil buffer depth: 8
19:40:08: * Number of vertex blend matrices: 0
19:40:08: - Max vertex textures: 16
19:40:08: - Vertex textures shared: yes
19:40:08: * Render to Vertex Buffer : no
19:40:08: * GL 1.5 without VBO workaround: no
19:40:08: * Frame Buffer objects: yes
19:40:08: * Frame Buffer objects (ARB extension): no
19:40:08: * Frame Buffer objects (ATI extension): no
19:40:08: * PBuffer support: yes
19:40:08: * GL 1.5 without HW-occlusion workaround: no
19:40:08: * Separate shader objects: no
19:40:08: Registering ResourceManager for type Texture
19:40:08: DefaultWorkQueue('Root') initialising on thread 00CDD7F0.
19:40:08: DefaultWorkQueue('Root')::WorkerFunc - thread 00CF5D68 starting.
19:40:08: DefaultWorkQueue('Root')::WorkerFunc - thread 00CF5D98 starting.
19:40:08: Particle Renderer Type 'billboard' registered
19:40:08: SceneManagerFactory for type 'OctreeSceneManager' registered.
19:40:08: Creating resource group Fonts
19:40:08: Added resource location 'gui/fonts' of type 'FileSystem' to resource group 'Fonts'
19:40:08: Creating resource group Imagesets
19:40:09: Added resource location 'gui/imagesets' of type 'FileSystem' to resource group 'Imagesets'
19:40:09: Creating resource group Layouts
19:40:09: Added resource location 'gui/layouts' of type 'FileSystem' to resource group 'Layouts'
19:40:09: Creating resource group LookNFeel
19:40:09: Added resource location 'gui/looknfeel' of type 'FileSystem' to resource group 'LookNFeel'
19:40:09: Creating resource group Materials
19:40:09: Added resource location 'media/materials/scripts' of type 'FileSystem' to resource group 'Materials'
19:40:09: Added resource location 'media/materials/programs' of type 'FileSystem' to resource group 'Materials'
19:40:09: Added resource location 'media/materials/textures' of type 'FileSystem' to resource group 'Materials'
19:40:09: Creating resource group Models
19:40:09: Added resource location 'media/models/trees' of type 'FileSystem' to resource group 'Models'
19:40:09: Added resource location 'media/models/trees2' of type 'FileSystem' to resource group 'Models'
19:40:09: Added resource location 'media/models/shrubs' of type 'FileSystem' to resource group 'Models'
19:40:09: Creating resource group Schemes
19:40:09: Added resource location 'gui/schemes' of type 'FileSystem' to resource group 'Schemes'
19:40:09: Creating resource group Scripts
19:40:09: Added resource location 'gui/scripts' of type 'FileSystem' to resource group 'Scripts'
19:40:09: Creating resource group SkyX
19:40:09: Added resource location 'media/SkyX' of type 'FileSystem' to resource group 'SkyX'
19:40:09: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8B8G8R8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
19:40:09: Texture: _cegui_ogre_1: Loading 1 faces(PF_B8G8R8,1400x800x1) Internal format is PF_X8R8G8B8,1400x800x1.
19:40:09: Texture: _cegui_ogre_4: Loading 1 faces(PF_A8B8G8R8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
19:40:10: Parsing scripts for resource group Autodetect
19:40:10: Finished parsing scripts for resource group Autodetect
19:40:10: Creating resources for group Autodetect
19:40:10: All done
19:40:10: Parsing scripts for resource group Fonts
19:40:10: Finished parsing scripts for resource group Fonts
19:40:10: Creating resources for group Fonts
19:40:10: All done
19:40:10: Parsing scripts for resource group General
19:40:10: Finished parsing scripts for resource group General
19:40:10: Creating resources for group General
19:40:10: All done
19:40:10: Parsing scripts for resource group Imagesets
19:40:10: Finished parsing scripts for resource group Imagesets
19:40:10: Creating resources for group Imagesets
19:40:10: All done
19:40:10: Parsing scripts for resource group Internal
19:40:10: Finished parsing scripts for resource group Internal
19:40:10: Creating resources for group Internal
19:40:10: All done
19:40:10: Parsing scripts for resource group Layouts
19:40:10: Finished parsing scripts for resource group Layouts
19:40:10: Creating resources for group Layouts
19:40:10: All done
19:40:10: Parsing scripts for resource group LookNFeel
19:40:10: Finished parsing scripts for resource group LookNFeel
19:40:10: Creating resources for group LookNFeel
19:40:10: All done
19:40:10: Parsing scripts for resource group Materials
19:40:10: Parsing script triplanar.material
19:40:10: Finished parsing scripts for resource group Materials
19:40:10: Creating resources for group Materials
19:40:10: All done
19:40:10: Parsing scripts for resource group Models
19:40:10: Parsing script palmtree3.material
19:40:10: Parsing script pinetree1.material
19:40:10: Parsing script pinetree2.material
19:40:10: Parsing script tree1.material
19:40:10: Parsing script tree2.material
19:40:10: Parsing script tree3.material
19:40:10: Parsing script tree4.material
19:40:10: Parsing script tree5.material
19:40:10: Parsing script tree6.material
19:40:10: Parsing script tr_tree1.material
19:40:10: Parsing script tr_tree2.material
19:40:10: Parsing script 3d-diggers_fir.material
19:40:10: Parsing script shrooms.material
19:40:10: Parsing script agave.material
19:40:10: Parsing script aloe.material
19:40:10: Parsing script bamboo.material
19:40:10: Parsing script banana.material
19:40:10: Parsing script croton.material
19:40:10: Parsing script fern1.material
19:40:10: Parsing script flax_red.material
19:40:10: Parsing script flower2.material
19:40:10: Parsing script grass.material
19:40:10: Parsing script purpleblossom.material
19:40:10: Parsing script redblossom.material
19:40:10: Parsing script shrub1.material
19:40:10: Parsing script shrub15.material
19:40:10: Parsing script shrub16.material
19:40:10: Parsing script shrub19.material
19:40:10: Parsing script shrub3.material
19:40:10: Finished parsing scripts for resource group Models
19:40:10: Creating resources for group Models
19:40:10: All done
19:40:10: Parsing scripts for resource group Schemes
19:40:10: Finished parsing scripts for resource group Schemes
19:40:10: Creating resources for group Schemes
19:40:10: All done
19:40:10: Parsing scripts for resource group Scripts
19:40:10: Finished parsing scripts for resource group Scripts
19:40:10: Creating resources for group Scripts
19:40:10: All done
19:40:10: Parsing scripts for resource group SkyX
19:40:10: Parsing script SkyX.material
19:40:10: Finished parsing scripts for resource group SkyX
19:40:10: Creating resources for group SkyX
19:40:10: All done
19:40:11: Creating resource group Impostors
19:40:11: Mesh: Loading shroom1_1.mesh.
19:40:11: WARNING: shroom1_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
19:40:11: Texture: shroom1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:40:11: Mesh: Loading shroom1_3.mesh.
19:40:11: WARNING: shroom1_3.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
19:40:11: Mesh: Loading shrub19.mesh.
19:40:11: Texture: shrub19.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:40:11: Mesh: Loading flax_red.mesh.
19:40:11: Texture: flax_red.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:40:11: Mesh: Loading shroom2_1.mesh.
19:40:11: WARNING: shroom2_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
19:40:11: Texture: shroom2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:40:11: Mesh: Loading shrub1.mesh.
19:40:11: Texture: shrub1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:40:11: Mesh: Loading shrub3.mesh.
19:40:11: Texture: shrub3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:40:11: Mesh: Loading grass.mesh.
19:40:11: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:40:11: Mesh: Loading palmtree3.mesh.
19:40:11: Texture: palmtree3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:40:11: Mesh: Loading bamboo.mesh.
19:40:11: Texture: bamboo.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:40:11: Mesh: Loading .
19:40:11: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource in resource group Autodetect or any other group. in ResourceGroupManager::openResource at E:\Libraries\Ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 756)