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Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 373609 times)

Mr Frog

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #600 on: March 26, 2012, 12:27:28 am »

I dunno... I think if you just made the models flat (Like, just a two-sided square polygon with a texture -- not a sprite in the traditional sense) and give the textures a crayon-y appearance it'd look really cute. Like a dwarven pop-up book or something. You'd probably need a setting to manually set the angle of the trees, though, or else it'd look really lame if you looked at it edgewise :p I'm not sure if that'd play nicely with the software, though.
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Talvieno

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #601 on: March 26, 2012, 12:38:04 am »

I made a game once, several years ago - I got bored and was playing around with stuff for about two weeks, and focused on using only flat rectangles and low-poly spheres for models (though I didn't have 3d transparency in the language I was toying with). Flat models are possible - but only if you don't mind staying on the same level as the trees, and the trees are kept to face exactly at the camera at all times. Unfortunately, this isn't the point of Fortress Overseer... You're supposed to be able to see your fort from any angle. :P Edgewise wouldn't be a problem - it'll be from above that it looks bad, no matter what the dimensions of the images are.
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Mr Frog

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #602 on: March 26, 2012, 01:04:47 am »

That's why you'd need a setting to manually rotate the trees so that they're facing the "right" way without constantly being locked to the camera. Maybe have them leaning back slightly, with a little square behind them "holding them up" to add to the pop-up-book aesthetic.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

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Talvieno

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #603 on: March 26, 2012, 01:14:04 am »

Hmmm... That's a good idea, really... If you set the point of rotation at the bottom of the tree rather than at the middle, and coded it so that it faced the camera 100% at a 0° angle progressing to a 50% degree of rotation at 90° (directly above or below), it would look better... It still wouldn't look as good as the 3d models, but if people started making art packs for Fortress Overseer that could be pretty cool. Thewonderidiot wouldn't have to do nearly as much, for one thing... But then there's the issue of the 3d terrain/constructions not matching the 2d images. It would be difficult to pull off, but if you do it with a pop-up storybook theme in mind, it might be possible.
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TSTwizby

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #604 on: March 29, 2012, 12:08:18 am »

Hey, how has this been going? I've been really looking forward to this since the new version came out.
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Crossroads Inc.

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #605 on: March 29, 2012, 06:38:07 am »

OK, I don't know if this is possible yet...
But once we start seeing screnshots, I would think it really REALLY awesome if one of the fist things we could see was a rendition of one of the new Auto-Genned "Cities" the new version makes.

Complete with roads, houses, and of course the inner Walls and Keep.
Some of these cities are HUGE and it would be awesome to see one in glorious 3D
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runlvlzero

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #606 on: March 29, 2012, 12:38:26 pm »

Very possible to see that, I had some pics up of a mountain side one from 31.25+ but it was no wear near as epic as what toady has built now.

Your best bet would be to get embark anywhere though and embark on a 16x16 (not playable), but good enough for overseer screenshots I wager.

While adventure mode overseer maps are pretty big, but I don't know if they come anywhere near 16x16s, I think their like 1x1 embarks ...
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Crossroads Inc.

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #607 on: March 30, 2012, 07:28:11 am »

It's things liek this that make it so sad the old visualizer died.

I wonder has anyone used Stonesense to look at some of the new Massive Cities?
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thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #608 on: March 30, 2012, 11:39:38 am »

Hey, how has this been going? I've been really looking forward to this since the new version came out.
Was waiting for DFHack to come out for 34.06 to come out -- didn't want to release during a version I can't support. Peterix intends to update for 34.07 in a few hours, I think, so either tonight or tomorrow I should be able to put something up.

OK, I don't know if this is possible yet...
But once we start seeing screnshots, I would think it really REALLY awesome if one of the fist things we could see was a rendition of one of the new Auto-Genned "Cities" the new version makes.

Complete with roads, houses, and of course the inner Walls and Keep.
Some of these cities are HUGE and it would be awesome to see one in glorious 3D

I posted a few a bit ago:
http://www.bay12forums.com/smf/index.php?topic=63484.msg3014989#msg3014989
http://www.bay12forums.com/smf/index.php?topic=63484.msg3024012#msg3024012

Haven't really made any progress on speed, dunno if I will. Work's been busy and I've been dealing with... family issues  :(. I plan on replacing my custom paging solution with Ogre's builtin one when I get a chance to really work on this again.
« Last Edit: March 30, 2012, 11:43:44 am by thewonderidiot »
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Crossroads Inc.

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #609 on: March 30, 2012, 12:08:19 pm »

Oh wow how did I miss those?
Those are awesome!

God the towns really are massive.
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ashton1993

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #610 on: April 04, 2012, 05:22:05 pm »

Anyways, it won't happen tonight, but keep your eyes out over the next 2 or 3 days. I've already done all my tests on hardware and such, and right now it's just trying to make it run as good as possible. So there's really no reason not to put it out for people whose hardware can handle it while I fiddle with the engine. There's nothing to make me delay again this time, I swear to Armok.  ;D

I've got a growing feeling this whole re-build is some kind of sadistic experiment and somewhere someone is cackling madly as they watch leagues of forumites anxious as they await the Overseer's release.
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Wow, that's actually really friggin' awesome looking.
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xdarkcodex

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #611 on: April 10, 2012, 01:53:10 am »

Post to watch, looks really good.
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TSTwizby

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #612 on: April 10, 2012, 02:17:48 am »

I've got a growing feeling this whole re-build is some kind of sadistic experiment and somewhere someone is cackling madly as they watch leagues of forumites anxious as they await the Overseer's release.

I concur.

Peterix intends to update for 34.07 in a few hours, I think, so either tonight or tomorrow I should be able to put something up.

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I got a female and male dragon on my embark. I got cagetraps on the exits but im struggling to find a way to make them path into it.
Live bait.
3 dwarfs out of 7 dead so far

thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #613 on: April 10, 2012, 11:49:49 am »

Yeah, sorry about that. I'll put up what I have tomorrow. Serious.  :)
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runlvlzero

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #614 on: April 10, 2012, 01:22:32 pm »

Yeah, sorry about that. I'll put up what I have tomorrow. Serious.  :)

He said he was Serious folks =)

Did you update the caverns flora to have models any? Out of curiosity, like fungus floors, and fungi-wood tree's? That'd be cool... (but don't hold hope the release for it!)
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