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Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 373578 times)

Rose

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #570 on: March 09, 2012, 08:44:13 pm »

*Ashton's eye twitches occasionally as he awaits the release of the 3d visualizer everyone's been waiting for* hehe, you almost there now?

I think he's busy converting everything to .net
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Yannanth

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« Reply #571 on: March 10, 2012, 06:55:16 am »

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« Last Edit: November 22, 2016, 04:51:05 am by Yannanth »
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thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #572 on: March 10, 2012, 02:20:44 pm »

I think he's busy converting everything to .net
Is this really written in .NET? I think I threw up in my mouth a little.

If you have to, thewonderidiot, at least try to work within the boundaries of he Mono implementation. Keeping this cross-platform would be very nice indeed.

No, Japa was jokingly referring to this post. Don't worry, I'm use all cross-platform libraries as well.  ;)
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Icefire2314

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #573 on: March 10, 2012, 03:53:05 pm »

Will it be out today?  :o
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thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #574 on: March 10, 2012, 10:17:31 pm »

Will it be out today?  :o

It'll be close. Settings are about halfway done -- there's two or three that I'm adding that'll require a bit more functionality in a few spots. Also, I've never run this on anything other than my recently built gaming computer, so I'll need to test it on my laptop to find good default settings. Getting very close though.
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Talvieno

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #575 on: March 10, 2012, 10:28:59 pm »

You designed it on a gaming rig? Now I'm worried that my poor laptop might not be able to run it... lol
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Greiger

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #576 on: March 10, 2012, 10:30:41 pm »

That's what rendering distance and LoD settings are for.    Assuming it has them of course.
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thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #577 on: March 10, 2012, 10:38:35 pm »

Yeah, it has them -- to the extent that I can control. Unfortunately, my laptop appears to be taking a beating from Overseer at the moment -- not all the settings are in yet though. I'm trying my best to get it running as smoothly as possible.

...It would appear that most of the hangup is coming from PolyVox, it would seem -- so stuff that I can't change before this release.  ::)

Well, doing more testing. If I can't get it fast enough, I might have to push off release until I can locate the exact problem area and speed it up.

...More testing. I think I'll be able to get it to run around the same speed as the previous release, at least.

Final edit of the night: Alright guys, most of the options are in. I'm pretty much far enough along to release it, in terms of features/config options, but I'm going to hold out until it runs faster. I've been tweaking things on my laptop and the slowness definitely looks to be a processor bottleneck rather than a graphics bottleneck. I think the position checking and page generation threads are locking the main thread for too long too frequently, so I'm going to scale them back and try to optimize them a bit to see if that helps. I've got plans for a lot of the day tomorrow, but I'll be back at it tomorrow night. Hopefully I'll be able to get this sorted out pretty quickly.
« Last Edit: March 11, 2012, 12:21:24 am by thewonderidiot »
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EmilAFN

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #578 on: March 11, 2012, 07:55:12 am »

I really wanna try this mod out! :D Rock on OP!

and btw, am I able to subscribe to this topic?

registrated 10 min ago just to check if that makes me able to subscribe to this topic :D
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ashton1993

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #579 on: March 11, 2012, 08:30:31 am »

I really wanna try this mod out! :D Rock on OP!

and btw, am I able to subscribe to this topic?

registrated 10 min ago just to check if that makes me able to subscribe to this topic :D

Look near the top just below where it says "Hello EmilAFN", click "Show new replies to your posts, your automatically subscribed to every thread you create or comment on
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

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EmilAFN

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #580 on: March 11, 2012, 08:31:51 am »

I found out :D but thank you anyway :D
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Ifeno

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #581 on: March 13, 2012, 09:54:10 am »

i get an error message that some file is missing when i try to open the exe.  How do i go about fixing this?
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the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

beef623

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #582 on: March 13, 2012, 11:13:50 am »

Are you using DF2012? It's not compatible yet, but it will be soon.
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Crossroads Inc.

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #583 on: March 15, 2012, 07:29:38 am »

Any other screenshots of forts? I am really curious to get a feel of how this visualizer may render some of my Mega Forts
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thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #584 on: March 15, 2012, 10:48:01 am »

Any other screenshots of forts? I am really curious to get a feel of how this visualizer may render some of my Mega Forts
Nope -- haven't found any megaproject saves in 34.xx yet.

Sorry for the delays, this week has been extremely busy between my birthday, work, and other things. My parents are flying out this weekend so starting tomorrow I won't have access to a computer for the whole weekend. I've gotten things running a bit faster but I still need to squeeze out a bit more before I'll be comfortable releasing.
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