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Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 373602 times)

Talvieno

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #555 on: March 03, 2012, 11:14:11 am »

Spoiler (click to show/hide)
My attempt at a feather tree. I didn't spend long on it, it's far from perfect, and it could use being tweaked... A lot. Also, as to scale, I'm willing to bet it's huge compared to everything already in Fortress Overseer. And... the polygon count is a bit higher than I wanted it to be... Like I said, I'm used to working with higher-poly models. But, I thought I'd upload a pic and see what you think.
« Last Edit: March 03, 2012, 11:21:51 am by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

ashton1993

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #556 on: March 03, 2012, 12:07:27 pm »

Spoiler (click to show/hide)
My attempt at a feather tree. I didn't spend long on it, it's far from perfect, and it could use being tweaked... A lot. Also, as to scale, I'm willing to bet it's huge compared to everything already in Fortress Overseer. And... the polygon count is a bit higher than I wanted it to be... Like I said, I'm used to working with higher-poly models. But, I thought I'd upload a pic and see what you think.
I reckon you could probably strip away ~half the leaves maybe? That might let you get some more detail on each each feather
« Last Edit: March 03, 2012, 12:10:29 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Talvieno

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #557 on: March 03, 2012, 12:13:22 pm »

Spoiler (click to show/hide)
My attempt at a feather tree. I didn't spend long on it, it's far from perfect, and it could use being tweaked... A lot. Also, as to scale, I'm willing to bet it's huge compared to everything already in Fortress Overseer. And... the polygon count is a bit higher than I wanted it to be... Like I said, I'm used to working with higher-poly models. But, I thought I'd upload a pic and see what you think.
I reckon you could probably strip away ~half the leaves maybe? That might let you get some more detail on each each feather
Yes, probably so. I was just going for the general shape, really - a sort of poofiness at the end of a stick-trunk. That's what I've always thought of them as.

edit: I also didn't know if Ogre supported texture transparency - if it does, it would be a lot easier to make it look more detailed without requiring more polygons, and you'd get to keep the poofy-top shape.
« Last Edit: March 03, 2012, 01:05:11 pm by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Rose

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #558 on: March 03, 2012, 01:28:00 pm »

ogre does indeed support texture transparency, and you can see it in use in the last screenshot showing trees.
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Talvieno

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #559 on: March 03, 2012, 02:34:53 pm »

Yes, I was just thinking that. However... I'm no artist. I have the feeling someone else would need to create the textures - I don't really have anything good for creating those. I could attempt, but it would look like garbage.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #560 on: March 03, 2012, 10:13:43 pm »

Spoiler (click to show/hide)
My attempt at a feather tree. I didn't spend long on it, it's far from perfect, and it could use being tweaked... A lot. Also, as to scale, I'm willing to bet it's huge compared to everything already in Fortress Overseer. And... the polygon count is a bit higher than I wanted it to be... Like I said, I'm used to working with higher-poly models. But, I thought I'd upload a pic and see what you think.

I like it! Nice and feathery looking  :)

Yeah, all of the models that I have are leaves and branches drawn on a bunch of intersecting planes, to keep polygon counts down around 100. I'm in the same boat as you though -- if I had to draw a texture for it, things would... not go well.

Incidentally, here's a picture of one of the new trees and one of the new shrubs in action:


There's no rhyme or reason behind the scale of the models, so I'm going through and assigning them proper min and max scales one at a time (which is what this is a screenshot of). Conversion's all done, and once the scale stuff is done it'll be onto preparation for release.
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Rushmik

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #561 on: March 03, 2012, 11:09:04 pm »

Very very very cool.

Cannot wait to use this. :)
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thewonderidiot

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Aristarhys

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #563 on: March 04, 2012, 02:45:24 am »

I try to launch Fortress Overseer with actual DF 0.34.04 and get error about 'can't connect DF' where get right memory.xml?
And in console get parsing error of SkyX.material - how to fix that?
Where comes new version of FO? Screens above look promising.

P.S. it seems like FO is only still alive 3d visualizer?
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Talvieno

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #564 on: March 04, 2012, 11:25:07 am »

I try to launch Fortress Overseer with actual DF 0.34.04 and get error about 'can't connect DF' where get right memory.xml?
And in console get parsing error of SkyX.material - how to fix that?
Where comes new version of FO? Screens above look promising.

P.S. it seems like FO is only still alive 3d visualizer?
The current version of Fortress Overseer isn't compatible with DF2012, unfortunately. It won't be long until the next version is released, though.

thewonderidiot - that looks awesome. :D My feather tree very obviously wouldn't match well with any of that - I really should've looked at the plant models you were using, lol
It looks like you're making rapid progress. :)
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #565 on: March 04, 2012, 04:08:45 pm »

thewonderidiot - that looks awesome. :D My feather tree very obviously wouldn't match well with any of that - I really should've looked at the plant models you were using, lol
It looks like you're making rapid progress. :)

Not all of these models will stay, necessarily, since they're just generic "trees" and not "Oaks" and "Maples", which is what I want in the end. So don't worry if it doesn't quite fit in for now.  ;)

Unfortunately, last night around midnight progress ground to a halt. It looks like there's been some form of corruption in our repository, and I'm not sure to what extent there is yet. As far as I can tell, it's just the texture atlas, but it's messed up all the way throughout our revision history, so I won't be able to make a replace tonight as planned. I'm hoping that the clone I have at work is old enough to not have been affected, but I won't find out until tomorrow.  :-\ If, when I examine the revision history at work tomorrow, discrepancies show up... I guess I'll have to make a new repository or something. Not sure yet. Anyways, sorry about the delay, again. Hopefully I can get this all figured out.

EDIT: Looks like sexymustard messed it up a week or so ago. I'll have to wait for him to be able to fix it, though.

DOUBLE EDIT: Got it all sorted out. All of the planned features for release are done, so now I'm cleaning up, removing any hardcoded numbers, and pulling everything out to a config file.
« Last Edit: March 04, 2012, 07:34:41 pm by thewonderidiot »
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Icefire2314

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #566 on: March 05, 2012, 09:44:42 pm »

When do you think it will be 2012 compatible? I haven't used overseer, and it looks really cool :D
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thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #567 on: March 06, 2012, 12:30:25 am »

When do you think it will be 2012 compatible? I haven't used overseer, and it looks really cool :D

Thanks! It already is DF2012-compatible, I'm just keeping it to myself!  :P

I fixed the last two known bugs that I intended to fix before release tonight. I still want to play with lighting a bit, and I still need to build the config file. Plus a quick pass over everything to try to optimize it a bit. Give it a few days... I'd say Saturday at the absolute latest.



This screenshot shows tonight's two fixes -- wood is displaying on constructions properly, and trees are only being placed in towns were they actually belong (DF's bug, not mine!)
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Graebeard

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #568 on: March 06, 2012, 01:57:15 am »

You, sir, have got me excited.
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At last, she is done.

ashton1993

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #569 on: March 09, 2012, 07:40:08 pm »

*Ashton's eye twitches occasionally as he awaits the release of the 3d visualizer everyone's been waiting for* hehe, you almost there now?
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.
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