Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 27 28 [29] 30 31 ... 53

Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 373447 times)

thewonderidiot

  • Bay Watcher
    • View Profile

Anyway I can fix this?

Did you download the 31.25 Memory.xml from the first post and overwrite the old one in the Overseer directory? If not, right click->save as on the link in the first post. If you have, are you using the SDL version of 31.25? DFHack only supports the SDL version, not the legacy version. If things still aren't working, give me more details like operating system and such.

Code: [Select]
22:00:39: OGRE EXCEPTION(3:RenderingAPIException): Cannot create device! in D3D9Device::createD3D9Device at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 707)Does anyone have any ideas on how to fix this error? I have updated my DirectX 3D drivers, but it didn't help.
Try installing the latest drivers for your video card and the latest DirectX from Microsoft's website. That should fix your problem.
Logged

psychoe

  • Escaped Lunatic
    • View Profile
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #421 on: June 05, 2011, 12:17:00 pm »

I have the same problem

OGRE EXCEPTION


I am using Windows 7 Ultimate 64-Bit

I coped the .xml file and overwritten the old one in the Overseer0.51 folder

Was also wondering if needed to do anything with the Dwarf Fortress Original (df_31_25_win) folder to make it work ??

Lastly I also have a 100mbit server that is fast and I am willing to support you guys by giving you access


Regards

PsychoE
Logged

thewonderidiot

  • Bay Watcher
    • View Profile
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #422 on: June 10, 2011, 11:58:47 pm »

OGRE Exceptions are 99.9% of the time caused by outdated video card drivers or DirectX. Be sure that you're completely up to date with everything (note: if you're using stock windows drivers or DirectX, you are likely not up to date!)

The server sounds awesome. For now the best you could do would be to mirror the current version and let me link it in the first post. Thanks!

So, the next version is going to be a while coming.  :-\ Probably not until the end of the summer when sexymustard and I switch into full game development mode. Things are super busy right now. I've got an internship this summer developing a lunar rover simulator at NASA ( :D), and that's going to eat most of my time. I'll put in work when I can, but it probably won't be too often. Additionally, NASA blocks almost every port there is, and is not exactly the best in general, so I won't be able to hang out in #dfhack all day either. My work on the rover simulation will likely continue past the end of the summer, but I'm hoping to find a bit more free time as I have what I hope will be a less intense quarter coming up at school this year.

Anyways, I'll keep you guys posted. I know it sucks not having a fully functional visualizer available; I want one too! The next version is definitely coming (you can hold me to that  ;)), it just may take a bit to show up.
Logged

Eeote

  • Bay Watcher
  • I am encircled with bands of newbiness.
    • View Profile
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #423 on: June 11, 2011, 09:10:43 am »

All right, so i try to load it and it is all well and it loads alot of stuff i can see in the command thingy, but when it gets to a place where it says D3D9 : Loading 2D Texture, image name : 'waves2.dds' with 5 mip map levels it crashes. How do i fix this?

Edit: My Dwarf Fortress crashes too when this happens
« Last Edit: June 11, 2011, 09:13:25 am by Eeote »
Logged
Life gives you lemons, you make orange juice, and sit back and watch everyone try and figure out how you did it.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #424 on: June 11, 2011, 10:44:16 am »

I don't know how to solve the Overseer error but there's a program in DFHack called DFUnstuck.   

Utilities that read memory like overseer need to suspend the DF process for a split second while they read the data.  If the utility fails for some reason in the middle of this, the DF process never gets resumed and causes it to appear to crash.  Which is more than likely what caused your problem with DF itself.

DFUnstuck just tells the DF process to resume allowing it to run again.  It exists only to get DF to run again when something DFHack related fails.  It is handy to have when using these DFHack based utilities so that you don't lose a season or more of work if a utility has something go wrong.
« Last Edit: June 11, 2011, 10:47:13 am by Greiger »
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Eeote

  • Bay Watcher
  • I am encircled with bands of newbiness.
    • View Profile
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #425 on: June 11, 2011, 10:59:26 am »

Oh, thanks! I have tried once before to lose 5 hours of work because DF randomly crashed and i would like to avoid further incidents like that in the future
Logged
Life gives you lemons, you make orange juice, and sit back and watch everyone try and figure out how you did it.

thewonderidiot

  • Bay Watcher
    • View Profile
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #426 on: June 11, 2011, 03:18:23 pm »

Note that unstuck will only fix freezes caused by crashing utilities -- if DF hangs by itself there's nothing you can do.

As for your error, again it sounds like outdated video card drivers or DirectX. Try updating both of those and see if Overseer works. If it still doesn't work after that, let me know what video card and operating system you're on.
Logged

Eeote

  • Bay Watcher
  • I am encircled with bands of newbiness.
    • View Profile
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #427 on: June 11, 2011, 05:01:19 pm »

All right, so i updated my video card drivers and i have directx9 (i believe it is this i need) and still get the same crash.

My video card is a ATI Mobility Radeon HD 5470 and i am running Windows 7 64bit. I have 3 gigs of ram and have an Intel i3 processor if it is of any importance

Edit: I fixed it, i found the correct DirectX 9 update, thanks :)
« Last Edit: June 13, 2011, 05:53:23 am by Eeote »
Logged
Life gives you lemons, you make orange juice, and sit back and watch everyone try and figure out how you did it.

They Got Leader

  • Bay Watcher
  • Current Fortress:
    • View Profile
    • Steam Profile
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #428 on: June 16, 2011, 07:14:13 pm »

Code: [Select]
OGRE EXCEPTION(3:RenderingAPIException): Cannot restore D3D9
vertex buffer: Ran out of memory in
..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HardwareVertexBuff
er.cpp (line 264)

...? It runs for a little while, then gives me this error.
Logged
Quote from: Urist McDwarfFortress
You do not understand the ways of Toady One. He is not a business, he's just a guy trying to make a fun game. He's invited people to come along and experience the journey with him (and help him test it out as he goes along). At the end of the day, I don't think his main goal is to sell Dwarf Fortress, its just to create the best game possible.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #429 on: June 22, 2011, 08:42:26 pm »

Would it be possible to zip Fortress Overseer so that it doesn't take so long to download?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

SpeedyBanana

  • Escaped Lunatic
    • View Profile
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #430 on: June 23, 2011, 09:46:06 pm »

I'm running 31.25 and I have the updated XML for Overseer

I get the following error:

OGRE EXEPTION(3:RenderingAPIException);
D3DXLoadSurfaceFromSurface failed in
D3D9HardwarePixelBuffer::blitToMemory at
..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HardwarePixelBuffer
.cpp (line802)

Any help?

Using Windows 7 64bit

Not sure what other info would be useful

Logged

thewonderidiot

  • Bay Watcher
    • View Profile
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #431 on: June 24, 2011, 12:30:42 am »

Code: [Select]
OGRE EXCEPTION(3:RenderingAPIException): Cannot restore D3D9
vertex buffer: Ran out of memory in
..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HardwareVertexBuff
er.cpp (line 264)

...? It runs for a little while, then gives me this error.

As always, make sure your graphics drivers and DirectX are up to date. If not, it might be a bug in Ogre. What OS/video card do you have?

Would it be possible to zip Fortress Overseer so that it doesn't take so long to download?

Overseer is currently distributed in a self-extracting 7z archive. 7z has one of the best compression ratios around, so further zipping the 7z archive probably wouldn't do much for you.

I'm running 31.25 and I have the updated XML for Overseer

I get the following error:

OGRE EXEPTION(3:RenderingAPIException);
D3DXLoadSurfaceFromSurface failed in
D3D9HardwarePixelBuffer::blitToMemory at
..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HardwarePixelBuffer
.cpp (line802)

Any help?

Using Windows 7 64bit

Not sure what other info would be useful



We discussed this a few pages back... it's been showing up on certain graphics cards. What video card do you have?
Logged

Lancezh

  • Bay Watcher
  • Noob Inc
    • View Profile
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #432 on: July 04, 2011, 04:42:44 pm »

I dont know wether you have a use for it actually but i created a video covering your mod in my tutorials here:

http://www.bay12forums.com/smf/index.php?topic=88207.0

Directlink to Video: http://www.youtube.com/watch?v=lgTja48gRhE

Thank you very much for this mod, it is simply stunning!

« Last Edit: July 04, 2011, 04:47:44 pm by Lancezh »
Logged

runlvlzero

  • Bay Watcher
    • View Profile
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #433 on: July 04, 2011, 11:46:20 pm »

another really cool thing to do with this is in adventure mode when in a town =) I used it in a human town built into the mountain-side and it was pretty cool
Logged
I voted for BANANA!

Fridgetroll

  • Bay Watcher
  • like a blind man in the dark
    • View Profile
    • The Revenge of the Mutant Hippy Psychic Warlord
Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #434 on: July 05, 2011, 06:46:40 am »

I got overseer to work a couple times, but now it throws an exception every time.

My vid drivers are current and I've upgraded directx.

Looking in the log, it complained that there were no entries for dacite, so I just copied and renamed
all the relevant bits for andesite and that fixed that issue.

I've found a couple more issues that I don't think are the source of the exception as it keeps on processing after them.

04:00:50: Can't assign material rough_magma to SubEntity of Ogre/MO139 because this Material does not exist.
 Have you forgotten to define it in a .material script?

I suppose I can kluge that one too, but it seems tragic that a DF utility doesn't know about magma.

04:00:54: Mesh: Loading fir05_30.mesh.
04:00:55: WARNING: fir05_30.mesh is an older format ([MeshSerializer_v1.40]);
 you should upgrade it as soon as possible using the OgreMeshUpgrade tool.

I ran OgreMeshUpgrade on that file and it still gives the warning.

Here's where it chokes:

04:24:01: Mesh: Loading stairs.mesh.
04:24:01: Texture: constructedN.png: Loading 1 faces(PF_R8G8B8,512x512x1) with
 hardware generated mipmaps from Image.
 Internal format is PF_X8R8G8B8,512x512x1.
04:24:01: OGRE EXCEPTION(3:RenderingAPIException):
 Cannot create D3D9 pixel shader Fragment/ReliefMapSelfShadingC from microcode.
 in D3D9GpuFragmentProgram::loadFromMicrocode
 at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9GpuProgram.cpp (line 369)

My graphics card is an ATI FireGL V7100.

As I said, it was working. I managed a screencap of my worksite before starting on a megaproject.
I was hoping to take screencaps showing the progress of construction. 

Any clues?

Thanks.
Logged
... getting attacked by stuff like zombie spleens.
Pages: 1 ... 27 28 [29] 30 31 ... 53