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Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 373472 times)

thewonderidiot

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No magma support yet. Next version, when I get time to work on it again. Engineering school + part-time job are killing my time right now  ::). It's coming though, so be patient.  :)
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Greiger

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Ah kk.  I got something similar going on now (full time job part time school)  It's crazy how little free time you have when you are actually trying to accomplish something with your life.

Can't wait til humanity turns into just a bunch of brains in a jar hooked up to a computer that plays DF 0.98.21b at 50FPS with 20 dwarves and we don't need such silly things like jobs or careers.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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andyman564

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awesome visualizer! i'm looking forward to future releases.

EDIT:Bug report i viewed one of my forts that has a natural waterfall and while Ogreseer rendered the water for the upper half of the river perfectly it left the lower half empty.

Yeah, water around waterfalls is funky. It's probably trying to prevent drawing multiple layers of water for the same body, and getting confused and getting rid of the river instead of the waterfall piece that it's conflicting with. I bet if you unpause DF, pause it again, and rerun Overseer, at least some of the time it'll draw the lower river.

Anyways, that's just speculation. I didn't handle waterfalls and turbulent water very gracefully -- just as a sample/placeholder. I'm looking to replace waterfalls with particle effects to make things look more natural down the road. When that happens, the water issue should disappear. Thanks for the bug report, though, I'll make sure it gets fixed.  ;)

thanks for the explanation! and you're right, i reloaded Overseer and it drew in both the lower and upper river correctly, but left several murky pools empty...

my current project is damming said river, so i guess it won't be much of a problem once the reservoir fills up.
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

runlvlzero

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woot, i updated directx and it works like a charm =)

(laughably i did not bother to install directx cause all i use my computer for is dwarf fortress!) lol

anyway it looks like obsidian is a dead project, thanks for stepping up to the plate!

having the visualizer really brings the forts to life... now i just wish i didn't casually delete my 12 hr old fort before finding this =)

water even has reflections O.o... this could be looking better then oblivion =P it almost does with the clean classic textures )
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I voted for BANANA!

DrKillPatient

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Can this be run on Linux? I know DFHack works, but my guess is Wine won't recognize DF...
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"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!

thewonderidiot

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Can this be run on Linux? I know DFHack works, but my guess is Wine won't recognize DF...

Currently no, we haven't worked out the kinks with OpenGL yet.
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Karakzon

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so so. tryed using on 31.25, didnt run with just the programn download. read that we need that memory thing, ok, but everytime i open the link it dosent show a file, just code. ok, so, do you have a file or such i can download for this? because i have no idea about anything concerning code.

windows 7 and a dell laptop mind. if that would cause any problems.
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Bolts of Exsanguination THE terrifying glacier export, get yours today!

Lovechild

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Right-click the memory link and choose "Save Target As".
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

Karakzon

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Right-click the memory link and choose "Save Target As".

you i love right now. thanks.
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I am Dyslexic. No its not going to change any time soon.
Bolts of Exsanguination THE terrifying glacier export, get yours today!

cephalo

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Sorry if this has already been mentioned, is there a way to scale everything in the Z direction? I always do that with my forts in my mind, I guess from the fatigue induced by switching Z levels. My new majestic tower, as it turns out, is flat as a pancake... It looks like a UFO. If I could just stretch it upwards, it would be more like I imagined it to be.

One of the older visualizers for 40d allowed this. I used the heck out of it.
« Last Edit: May 21, 2011, 12:25:23 am by cephalo »
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

thewonderidiot

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Yeah, it's been requested before, and will be in the next release.
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Psithief

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Oh...

Perhaps I can refrain from skipping every other Z-level now.
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Hitty40

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If the image doesn't show up, heres the link:

http://www.flickr.com/photos/63452038@N02/5775892237/

May have to zoom in your web browser to see the image.

Anyway I can fix this?
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if there's lots of g's and z's, it's gobbo. If you don't really recognize it, it's human. if it's called Urist, it's dwarf.

Hitty40

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Bump.
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Ho Ho Ho! I'm going to be sticking economic stone so far up your stockings, you'll be coughing up gemstone windows!
Quote
You see, when the devil comes on to your forums and begins dropping F bombs and shouts 'GIVE ALL YOUR WOMEN!', he's in a happy mood.
Quote
if there's lots of g's and z's, it's gobbo. If you don't really recognize it, it's human. if it's called Urist, it's dwarf.

da_nang

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Code: [Select]
22:00:39: OGRE EXCEPTION(3:RenderingAPIException): Cannot create device! in D3D9Device::createD3D9Device at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 707)Does anyone have any ideas on how to fix this error? I have updated my DirectX 3D drivers, but it didn't help.
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"Deliver yesterday, code today, think tomorrow."
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Future supplanter of humanity.
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