Going in order here...
I assume we're waiting on the DFHack libraries to update before this will? At any rate, posting to follow the topic; this looks pretty awesome.
The libraries shouldn't need updating, just the Memory.xml. The one here: https://github.com/peterix/dfhack/raw/master/data/Memory-ng.xml is updated as peterix finishes changes; it may work now, there's a 31.18 entry.
NVM found it. Now I'm getting an application error that says 'the instruction at "0x69054f5d" referenced memory at "0x00000008". The memory could not be "read".
Have you tried using the latest since then? If so and the error persists, I'll need to know more about what system you're running it on.
Managed to import my fort to DF overseer, but at this latest version with textures I can't seem to export to .obj (it says it doesn't has the proper plugin), and 3dsmax refuses to read dxfs. Also where do I turn off textures for a barebones mesh export?
My bad, I seem to have missed the obj dll. Sorry about that. I'll throw up a new version that includes it, but for your convenience, you can get the dll by itself here:
http://www.megaupload.com/?d=ED3BPGMC The actual release itself should be updated tomorrow when I'm back on campus and have reasonably good internet.
Yeah, a link to the post or something in the first post would be a lot more useful.
Alright, I've moved the link to the first post.
So, I get the following message:
Warning: detected OpenGl error '' at After Renderer::Compile
Anyone know what to do about this? Sorry if this has already been asked.
Don't think it's already been asked. Looks like a driver issue, or a card issue. What graphics card do you have?