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Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 373669 times)

ottottott

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Re: Fortress Overseer v0.27 Visualizer/Exporter - see pg9 for a 31.16 Memory.xml
« Reply #210 on: December 04, 2010, 10:29:39 am »

Can I use this for version 31.16 somehow? I know it says in the title to see page 9 but I only have 5 pages...
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MagmaMcFry

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Re: Fortress Overseer v0.27 Visualizer/Exporter - see pg9 for a 31.16 Memory.xml
« Reply #211 on: December 04, 2010, 10:30:45 am »

Look at the end of page 3.
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Untelligent

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Re: Fortress Overseer v0.27 Visualizer/Exporter - see pg9 for a 31.16 Memory.xml
« Reply #212 on: December 04, 2010, 11:59:20 pm »

Yeah, a link to the post or something in the first post would be a lot more useful.
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Kogan Loloklam

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Re: Fortress Overseer v0.27 Visualizer/Exporter - see pg9 for a 31.16 Memory.xml
« Reply #213 on: December 05, 2010, 11:21:42 am »

I would like to point out that to me, this topic currently only has 5 pages. I am pretty sure your page 3 reference would be on page 1 for me. So....
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MagmaMcFry

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Re: Fortress Overseer v0.27 Visualizer/Exporter - see pg9 for a 31.16 Memory.xml
« Reply #214 on: December 05, 2010, 11:29:07 am »

I meant that the page 9 reference would be on page 3 for you.  8)
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ChocoRokk

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Re: Fortress Overseer v0.27 Visualizer/Exporter - see pg9 for a 31.16 Memory.xml
« Reply #215 on: December 06, 2010, 01:05:13 am »

So, I get the following message:

Warning: detected OpenGl error '' at After Renderer::Compile

Anyone know what to do about this? Sorry if this has already been asked.  :-\
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thewonderidiot

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Re: Fortress Overseer v0.27 Visualizer/Exporter - see pg9 for a 31.16 Memory.xml
« Reply #216 on: December 06, 2010, 04:07:55 pm »

Going in order here...

I assume we're waiting on the DFHack libraries to update before this will? At any rate, posting to follow the topic; this looks pretty awesome.
The libraries shouldn't need updating, just the Memory.xml. The one here: https://github.com/peterix/dfhack/raw/master/data/Memory-ng.xml is updated as peterix finishes changes; it may work now, there's a 31.18 entry.

NVM found it. Now I'm getting an application error that says 'the instruction at "0x69054f5d" referenced memory at "0x00000008". The memory could not be "read".

Have you tried using the latest since then? If so and the error persists, I'll need to know more about what system you're running it on.

Managed to import my fort to DF overseer, but at this latest version with textures I can't seem to export to .obj (it says it doesn't has the proper plugin), and 3dsmax refuses to read dxfs. Also where do I turn off textures for a barebones mesh export?

My bad, I seem to have missed the obj dll. Sorry about that. I'll throw up a new version that includes it, but for your convenience, you can get the dll by itself here: http://www.megaupload.com/?d=ED3BPGMC The actual release itself should be updated tomorrow when I'm back on campus and have reasonably good internet.

Yeah, a link to the post or something in the first post would be a lot more useful.
Alright, I've moved the link to the first post.
So, I get the following message:

Warning: detected OpenGl error '' at After Renderer::Compile

Anyone know what to do about this? Sorry if this has already been asked.  :-\
Don't think it's already been asked. Looks like a driver issue, or a card issue. What graphics card do you have?
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ChocoRokk

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I have a Mobile Intel® 4 Series Express Chipset Family
Approximate total memory: 1695

If that helps.
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"Oh man, we're under siege...let's make a zoo!"

thewonderidiot

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Yeah, I'm not sure your integrated chip is capable of running this. Looks like OSG is having problems initializing OpenGL on it. I'll look into it a bit more though.
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johnny_cat

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It's sort of working for me, but I can't tell what the hell is going on. I mean, it gets to the map, but I don't think it's showing the terrain accurately. I've tried building a tower in the hopes that it would show me where my dwarves are, but it's not showing up in the visualizer. It's showing a bunch of giant holes in the ground that are basically not there. Am I doing something wrong? I tried copying the xml over, and it gets it to work. But while it's working, I can't really get any information out of what it's trying to show me.

Also, I'm running it on windows xp. But I'm using a 5 year old junker. And I'm using Phoebus, also. Not sure if that would have an effect on it. But the site I'm trying to play with is completely different if I use vanilla DF.

http://i1129.photobucket.com/albums/m511/TherapistCapitalR/overseer_wierd.jpg

Here's a screenshot.

Also, I've uploaded the copy of DF I'm using to Rapidshare. My chipset is an ATI Xpress 200 (RS480)

http://rapidshare.com/files/436946372/Smallengoodened.zip
« Last Edit: December 14, 2010, 03:27:33 pm by johnny_cat »
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thewonderidiot

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Can you post a screenshot please?
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BigD145

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I can confirm an Intel chipset will have issues. I have a computer (ASUS 1215N) with Optimus (ION2) and the Intel fails while the Nvidia succeeds.
« Last Edit: December 14, 2010, 12:06:39 pm by BigD145 »
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thewonderidiot

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Hmmm... it looks a bit like hell. Try flying up and make sure a bug didn't spawn you there. If not then... I'm not sure. Overseer isn't complaining about bad map data, so it certainly seems like you're reading in the data correctly. What chipset do you have? Also, can you post your save?
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tuxu

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At long last. :)
« Reply #223 on: January 20, 2011, 06:09:37 pm »

At long last. :)
Thank you very much!
i stopped playing after 40\DF2010 since i didn't have a visualizer to show me my fort in 3d.
You've got me to play the game once more.
I am currently dling this and I can't wait to see your "overseer" in action. :)
and to think that on top of things you've made the update of the software so simple, just replacing the XML... :D
you are truly epic!
Thank you. :)
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Heaven lasts long, and Earth abides. What is the secret of their durability?
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akinzle

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So Overseer draws all the z levels without error and I get the 'Draw complete have fun!' thing at the end, but when the viewer window opens all I get is a white screen. After a couple minutes the program closes from not responding. Any idea what's going on? I'm using .18, with the updated .xml on the first page. Sorry if this is an old bug, I couldn't find anything related to my problem in the topic.
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