Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 ... 53

Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 373613 times)

thewonderidiot

  • Bay Watcher
    • View Profile

Using a memory.xml as per the post below allowed me to use Overseer with 31.16.

http://www.bay12forums.com/smf/index.php?topic=58809.msg1622209#msg1622209

Thanks for linking that!  :D There's a more complete working Memory.xml here, but that shouldn't matter too much for Overseer.

So I know it's been a few days since "tomorrow", but I've had a bunch of 10hr+ of homework days in a row. Needless to say I haven't gotten a chance to work on Overseer. I'm not making any promises, as I'm unsure of my homework load for tomorrow night, but given the chance I'll definitely get the linux version up and get more work put into fluids.
Logged

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile

FYI not everyone uses the same amount of messages per page. Not that it really matters since it's on the last page right now.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Xenos

  • Bay Watcher
  • [DWARFINEER]
    • View Profile

So, I replaced the memory.xml and Overseer will not run :/  What exactly should I do to get this working for 31.16?
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile

Oh, yeah, I downloaded the latest version of Overseer and replaced the memory file and when I loaded up Overseer it loaded up the map and then crashed.

I don't think it was the size of the map, that one was only 200 levels or so and when I tried on an older version it worked fine for a 700-level map.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

BigJake

  • Bay Watcher
  • Know-it-all and bragart
    • View Profile

I can only describe what I did that worked for me more exactly.  I re-downloaded DFHack 5.0.1, modified the memory.xml as per the most I mentioned above and stuck that memory.xml into the Overseer 0.26 folder.  Works perfectly.
« Last Edit: October 08, 2010, 02:18:23 am by BigJake »
Logged

thewonderidiot

  • Bay Watcher
    • View Profile

Which Memory.xml are you using, and what exactly happens when it crashes?
Logged

Ivar360

  • Bay Watcher
    • View Profile

I get this error:
Spoiler (click to show/hide)

Running df .16 with the xml from this thread on vista with mayday graphics pack and an intel video card.
Logged

thewonderidiot

  • Bay Watcher
    • View Profile

I get this error:
Spoiler (click to show/hide)

Running df .16 with the xml from this thread on vista with mayday graphics pack and an intel video card.

That would be an issue with the image scaler. Set imageScaling to false to get rid of it, but you'll probably want to scale down the images yourself, especially if you're on an integrated Intel card. http://imageresizer.codeplex.com/ should do the job for you. I'll look into trying to set different traits, I guess... not sure what OSG wants from me here -_-;
Logged

MagmaMcFry

  • Bay Watcher
  • [EXISTS]
    • View Profile

Quick question: What is the height/width ratio of a single tile? I want to make an underwater dome, and it should be hemispherical when viewed in Overseer.
Happy homeworking, by the way.  :D
Logged

thewonderidiot

  • Bay Watcher
    • View Profile

All tiles are 1x1x1. I can probably include x,y, and z scaling factors in the ini if you want.
Logged

EagleV

  • Bay Watcher
  • Oblivisci tempta quod didicisti
    • View Profile

I don't think this has been mentioned before: when you change the zstart setting in the ini, Overseer still draws the towercaps in the lower caves even though the walls and floors are not drawn.

Also, this is a great tool!
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

thewonderidiot

  • Bay Watcher
    • View Profile

I don't think this has been mentioned before: when you change the zstart setting in the ini, Overseer still draws the towercaps in the lower caves even though the walls and floors are not drawn.

Also, this is a great tool!

Oh, that makes sense. Thanks for pointing that out, I'll fix it up in the next release. ;)
Logged

MagmaMcFry

  • Bay Watcher
  • [EXISTS]
    • View Profile

So.. Your Linux must be constantly throwing tantrums...  ;D
Logged

thewonderidiot

  • Bay Watcher
    • View Profile

Well, kind of. It just finished doing a data conversion that took 75 hours that had to be done over break, and I'm at a campground now. Maybe tonight, but definitely tomorrow. And I mean definitely.
Logged

thewonderidiot

  • Bay Watcher
    • View Profile

Linux version is here!

Nobody has updated Memory.xml for 31.16 linux yet, so you'll need to use 31.14 or earlier. Peterix is going to be working on it though so keep an eye out.

I think I've included everything you need. If not it'll be library issues that you can get by installing the right packages.

The version of OSG that I got on my linux is missing matrix functions, and as a result the skybox isn't working yet. Additionally, since I was using the builtin windows save file dialog for export, and such a thing doesn't exist in Linux, export won't work yet either. I'll probably put in a Qt dialog eventually.
Logged
Pages: 1 ... 8 9 [10] 11 12 ... 53