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Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 373569 times)

thewonderidiot

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Using a memory.xml as per the post below allowed me to use Overseer with 31.16.

http://www.bay12forums.com/smf/index.php?topic=58809.msg1622209#msg1622209

Thanks for linking that!  :D There's a more complete working Memory.xml here, but that shouldn't matter too much for Overseer.

So I know it's been a few days since "tomorrow", but I've had a bunch of 10hr+ of homework days in a row. Needless to say I haven't gotten a chance to work on Overseer. I'm not making any promises, as I'm unsure of my homework load for tomorrow night, but given the chance I'll definitely get the linux version up and get more work put into fluids.
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Untelligent

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FYI not everyone uses the same amount of messages per page. Not that it really matters since it's on the last page right now.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Xenos

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So, I replaced the memory.xml and Overseer will not run :/  What exactly should I do to get this working for 31.16?
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Untelligent

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Oh, yeah, I downloaded the latest version of Overseer and replaced the memory file and when I loaded up Overseer it loaded up the map and then crashed.

I don't think it was the size of the map, that one was only 200 levels or so and when I tried on an older version it worked fine for a 700-level map.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

BigJake

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I can only describe what I did that worked for me more exactly.  I re-downloaded DFHack 5.0.1, modified the memory.xml as per the most I mentioned above and stuck that memory.xml into the Overseer 0.26 folder.  Works perfectly.
« Last Edit: October 08, 2010, 02:18:23 am by BigJake »
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thewonderidiot

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Which Memory.xml are you using, and what exactly happens when it crashes?
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Ivar360

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I get this error:
Spoiler (click to show/hide)

Running df .16 with the xml from this thread on vista with mayday graphics pack and an intel video card.
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thewonderidiot

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I get this error:
Spoiler (click to show/hide)

Running df .16 with the xml from this thread on vista with mayday graphics pack and an intel video card.

That would be an issue with the image scaler. Set imageScaling to false to get rid of it, but you'll probably want to scale down the images yourself, especially if you're on an integrated Intel card. http://imageresizer.codeplex.com/ should do the job for you. I'll look into trying to set different traits, I guess... not sure what OSG wants from me here -_-;
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MagmaMcFry

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Quick question: What is the height/width ratio of a single tile? I want to make an underwater dome, and it should be hemispherical when viewed in Overseer.
Happy homeworking, by the way.  :D
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thewonderidiot

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All tiles are 1x1x1. I can probably include x,y, and z scaling factors in the ini if you want.
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EagleV

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I don't think this has been mentioned before: when you change the zstart setting in the ini, Overseer still draws the towercaps in the lower caves even though the walls and floors are not drawn.

Also, this is a great tool!
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

thewonderidiot

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I don't think this has been mentioned before: when you change the zstart setting in the ini, Overseer still draws the towercaps in the lower caves even though the walls and floors are not drawn.

Also, this is a great tool!

Oh, that makes sense. Thanks for pointing that out, I'll fix it up in the next release. ;)
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MagmaMcFry

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So.. Your Linux must be constantly throwing tantrums...  ;D
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thewonderidiot

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Well, kind of. It just finished doing a data conversion that took 75 hours that had to be done over break, and I'm at a campground now. Maybe tonight, but definitely tomorrow. And I mean definitely.
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thewonderidiot

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Linux version is here!

Nobody has updated Memory.xml for 31.16 linux yet, so you'll need to use 31.14 or earlier. Peterix is going to be working on it though so keep an eye out.

I think I've included everything you need. If not it'll be library issues that you can get by installing the right packages.

The version of OSG that I got on my linux is missing matrix functions, and as a result the skybox isn't working yet. Additionally, since I was using the builtin windows save file dialog for export, and such a thing doesn't exist in Linux, export won't work yet either. I'll probably put in a Qt dialog eventually.
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