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Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 373421 times)

thewonderidiot

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #60 on: September 01, 2010, 07:32:40 am »

For some reason these visualizers always seem to crash out for me. Not sure why. This one gets to "Drawing z-level 108" then the window closes. Windows 7, 4 gig memory. Video card is kinda old, radeon x1900, maybe that's it.

Vegetation and skybox are the only thing drawn after geometry... try disabling vegetation and deleting the skybox textures.
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bartavelle

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #61 on: September 01, 2010, 01:05:59 pm »

Hello thread! Sexy Mustard here to prove i am not just WonderIdiot's imaginary friend and more importantly to replace all those bleh textures that we have packaged with v0.16 located here http://dffd.wimbli.com/file.php?id=3033  i hope you like my work ^.^

Edit: oops i forgot to say, to install them you need to just put the contents of the file into the images folder inside the materials folder.

You should produce a shot !
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jfsh

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #62 on: September 01, 2010, 04:20:56 pm »

Looks amazing, so cool.  It really runs smoothly, too.

But my fort made of rock salt is... pink.  >:(

Rose

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #63 on: September 01, 2010, 06:00:56 pm »

fun fact: rock salt is pink.
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jfsh

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #64 on: September 01, 2010, 06:29:38 pm »

fun fact: rock salt is pink.

I don't know, wikipedia says it can be lots of colors:

"The mineral is typically colorless or white, but may also be light blue, dark blue, purple, pink, red, orange, yellow or gray depending on the amount and type of impurities."  http://en.wikipedia.org/wiki/Halite

Anyway I wasn't questioning the real-life color, just that it was a bummer!

Rose

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #65 on: September 01, 2010, 06:33:08 pm »

all I know is that the only rock salt I've seen IRL is pink, so I made it pink.
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Syntic

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #66 on: September 01, 2010, 08:36:20 pm »

Cool, now I want to make a fortress entirely out of Rocksalt so the dwarfs can dare anyone to make fun of their pink fortress.
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Sexy Mustard

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #67 on: September 01, 2010, 08:59:52 pm »

shots of the new textures in action!! 
Spoiler (click to show/hide)
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nbonaparte

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #68 on: September 01, 2010, 10:31:32 pm »

Would it be possible to spread the different textures around (not necessarily following tiles) so it looks more realistic? maybe by biome? example of 2 different textures being mixed. huge image so it's a link. That image could be a mix of 2 types of grass, but grass with patches of rock and soil would be good too. It would need to be able to be turned off, of course.

EDIT: I seem to remember you being familiar with Blender, so it would be like applying a cloud texture to the alpha channel of an image texture, and letting the other show through depending on the level of alpha.
« Last Edit: September 01, 2010, 10:33:05 pm by nbonaparte »
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thewonderidiot

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #69 on: September 02, 2010, 08:00:02 am »

Would it be possible to spread the different textures around (not necessarily following tiles) so it looks more realistic? maybe by biome? example of 2 different textures being mixed. huge image so it's a link. That image could be a mix of 2 types of grass, but grass with patches of rock and soil would be good too. It would need to be able to be turned off, of course.

EDIT: I seem to remember you being familiar with Blender, so it would be like applying a cloud texture to the alpha channel of an image texture, and letting the other show through depending on the level of alpha.

That's something along the lines of what we'll be doing.
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nbonaparte

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #70 on: September 02, 2010, 02:30:04 pm »

Awesome, looking forward to it.
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KillHour

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #71 on: September 03, 2010, 04:28:59 am »

fun fact: rock salt is pink.

Not quite THAT pink.  It's more like this:

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Rose

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #72 on: September 03, 2010, 04:35:15 am »

and that's the color I put.....
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Shadowfury333

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #73 on: September 03, 2010, 02:46:21 pm »

Great job so far. Keep it up.

One small issue I found: Overseer seems to flip the map when it reads it. I can post some shots later if you want, but I'd recommend testing on a fort where it is easy to tell direction. Everything is mirrored compared to DF.

Also, any plans to add water and biome-specific skyboxes?
« Last Edit: September 03, 2010, 02:48:36 pm by Shadowfury333 »
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Sowelu

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Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #74 on: September 03, 2010, 03:58:33 pm »

I think it would be awesome if textures could span multiple tiles.  Like, if you wanted, you could put multiple marble textures into the folder, and it would randomly pick...and some of those textures could be 2x1 tiles, and it would put them together.

...Though I guess that might cause problems as walls were mined out.
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