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Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 373503 times)

Qwang

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #360 on: April 12, 2011, 09:44:20 pm »

I have what may sound to be an odd question regarding Overseer. I like to make 1:1 scale above ground structures generally based off existing models. Overseer seems to size the z levels to be about half as high as I would prefer so all my projects come out looking squashed. I was wondering if it was possible to have it render things to be twice the height? My alternatives are Stonesense which does this as well or building all my structures with double the height which seeing as my newest one used 22k + in stone for its structure would be a major pain. Sad thing is 22k stone was for a quick idea I had which only ate up 2 weeks start to finish. Aside from that I love the visualizer.
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Jeoshua

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #361 on: April 12, 2011, 09:55:56 pm »

I always imagined the tiles as 1:1:1 in every dimension.  Dwarves are roughly cubic, as are their structures.

Humans should have their heads at 1 z-level above ground, and probably should need high clearance ceilings, as far as Dwarves are concerned.  And for that matter, trees should be massively taller than they are now.

But that's just my interpretation.
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I like fortresses because they are still underground.

Draco18s

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #362 on: April 12, 2011, 11:08:12 pm »

Personally I ascribe to the 2.5 x 2.5 x 6.25 feet dimensions, which was calculated from water consumption and volume values.

But that's me.
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Jeoshua

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #363 on: April 12, 2011, 11:14:45 pm »

But why would Dwarves build a door/ceiling 6 feet high?

I guess no-one said they weren't crazy.

And you do realize that 2.5 x 2.5 x 6.25 is about equal to 3.25 cubed, right?
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I like fortresses because they are still underground.

Qwang

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #364 on: April 13, 2011, 12:53:57 am »

Ahh the long discussion regarding scale, I've lurked these forums for a few years so I've seen the threads. Determining scale can be difficult when there is no set scale in game and your project is a 1:1 scale object. I generally find the smallest meaningful item or piece of furniture and count that as a 1x1x1 square. After I've done that I'll compare that too known dimensions to ensure its accurate. It can take an hour or so to scale a known size object to DF terms this way but seems to be accurate. It is also fairly rare IRL to have a selection of structures that all share a common height per floor. A house may have 7 foot high ceilings but a skyscraper or large craft may have far more. Unfortuantley no matter what the scale actually is all the visualizers seem to make the Z axis shorter than ideal for my purposes.
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Aeon Blue

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #365 on: April 13, 2011, 05:22:03 am »

Amazing. This might make me feel better about embarking on hilly/mountainous maps. Will be back for more effusive praise after I've actually used it and have something worthwhile to say.
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Draco18s

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #366 on: April 13, 2011, 09:24:08 am »

And you do realize that 2.5 x 2.5 x 6.25 is about equal to 3.25 cubed, right?

Closer to 3.39

And while yes, you can arbitrarily divide 39 (or 40) cubic feet into any number of rectangular prisms doesn't mean they're all equal.

6 x 6 x 1.1 is also the same volume, but I don't think anyone here would say that's a DF tile.
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thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #367 on: April 13, 2011, 09:32:28 am »

Well, as per the original question, z-scaling via a slider is a planned feature for the next version. I'll know by next week approximately how long the next version will take to finish; if it looks like it's going to take a bit longer I'll drop this (and maybe a few other simple features) into the current release to tide things over.
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Qwang

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #368 on: April 13, 2011, 11:16:27 am »

Thanks for the info thewonderidiot. Ill keep an eye on this thread for updates.
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Jeoshua

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #369 on: April 13, 2011, 04:27:01 pm »

Even tho I always have seen the tiles as 1:1:1 cubes, it would be useful to scale the landscape vertically to test to see what my fort would look like if it were taller... or built by humans or something.

Okay maybe not useful, but awesome anyways.
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I like fortresses because they are still underground.

SlimyMarmot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #370 on: April 15, 2011, 07:02:05 pm »

A small problem: I could edit the colours of materials in 0.50 just fine by editing the values in xml files under "colors" folder, but for some reason nothing happens this time. What am I missing?
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thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #371 on: April 15, 2011, 08:12:31 pm »

A small problem: I could edit the colours of materials in 0.50 just fine by editing the values in xml files under "colors" folder, but for some reason nothing happens this time. What am I missing?

The "colors" directory is there for the material regeneration script. See the regenerateMaterials.py in the main directory? If you have python, run that  ;D

We did it this way since the actual color value gets split up into multiple files, and it's easier to regenerate the material definitions via a script to make a single color change than it is to go rooting through multiple files. The script will likely be automated into Overseer itself eventually, so you don't need to run it for each change.
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SlimyMarmot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #372 on: April 16, 2011, 05:11:56 am »

Works like a charm, thanks. That unexpectedly pink stone was starting to disturb my megaproject's self-image.
I also feel the need to once again exclaim what a magnificent visualizer this is. Keep up the good work!
« Last Edit: April 16, 2011, 05:16:09 am by SlimyMarmot »
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cephalo

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #373 on: April 17, 2011, 06:04:12 pm »

I'm having no luck with this. I must be doing something wrong, but when I start DF and then overseer, its taking forever to do anything, and my computer becomes unresponsive to the point that I just have to unplug the machine. Are there some instructions I need to follow?
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #374 on: April 17, 2011, 06:45:44 pm »

I'm having no luck with this. I must be doing something wrong, but when I start DF and then overseer, its taking forever to do anything, and my computer becomes unresponsive to the point that I just have to unplug the machine. Are there some instructions I need to follow?

What are your system specs -- RAM and video card? If I had to guess, you don't have enough RAM, but I can't tell you anything based on what you've told me.
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