Reminds me of 1kBWC which I used to play all the time.
Actually, its pretty much exactly the same thing, of which I approve!
But you guys are going about it all wrong! The person with the framerate idea had it right, but even they got it wrong. So I'm going to make a Dwarf Fortress deck (not bay12, just dwarf fortress).
Rules:
Every player starts with 3 things and 3 dwarves (each dwarf representing a little more than 2 dwarfs).
A player loses if either they run out of dwarves, or if they ever have more than 20 things. (This is dwarf fortress! There needs to be plenty of ways to lose!)
Additional Rules:
At the end of your turn, all face down things are turned face up.
If you ever have more unhappiness than dwarves, you must discard a dwarf. You can then remove two of your unhappiness cards that are NOT dwarves unless the dwarf discarded was a noble (in which case you remove no additional cards).
No player may have more than one copy of any Noble.
If a card REQUIRES another card, that player must own the required card before it can be played on them. Nothing happens if the required card is later removed.
You may play things and events on ANY player that meets the requirement.
If a thing is discarded, destroyed, sacrificed, or otherwise removed from play, it is shuffled back into the deck.
Some cards are attached to other cards. Play them under that card.
Things are divided into four types - stuff, effects, creatures, and dwarves.
Cards:
Dwarves:
Peasant
Craftsdwarf
Miner
Smith
Soldier
Hunter - (Turn face down to turn a WILDLIFE card into a FOOD BARREL)
Farmer - Turn face down to look through your deck and put a FOOD BARREL or BEER BARREL into play.
Sheriff - May cancel a crime played on you by turning this card and the criminal dwarf face down. The crime is discarded.
Hammerdwarf(Noble - requires 4 dwarfs) - Your dwarves that would commit a crime are, instead, destroyed. The crime is discarded.
Medic - One of your dwarfs that would be eliminated is instead turned face down. Turn this dwarf face down.
Mayor - Increase your maximum number of things by 2.
Chief Medical Dwarf(Noble) - Your dwarves that would be eliminated are, instead, turned face down, unless they are already face down.
Captain of the Guard (Noble - requires 2 soldiers) - Counts as a Soldier.
Champion (Noble) - Counts as a Soldier. If this dwarf would be destroyed or sacrificed, they are instead turned face down, unless they are already face down.
Dungeon Master (Noble - requires 5 dwarfs and an Underground Feature) - +1 unhappiness. Counts as a Smith.
Baron (Noble - requires 4 dwarfs) - +1 unhappiness.
Baroness (Noble - requires 4 dwarfs) - +1 unhappiness.
Count (Noble - requires 6 dwarfs) - +1 unhappiness.
Countess (Noble - requires 6 dwarfs) - +1 unhappiness.
Duke (Noble - requires 8 dwarfs) - +1 unhappiness.
Duchess (Noble - requires 8 dwarfs) - +1 unhappiness.
Monarch (Noble - requires 10 dwarfs) - +1 unhappiness.
Tax Collector (Noble - requires 4 dwarfs) - +3 unhappiness.
Creature
Cat - +1 happiness.
Wardog - Counts as a soldier
Wildlife
Hostile Wildlife (Counts as an Attacker) - Destroys one of your dwarves (chosen by player to your left) each beginning of your turn. You may sacrifice 1 of your soldiers at any time to destroy this card.
Skeletal Wildlife (Counts as an Attacker)- Destroys one of your dwarves (chosen by player to your left) each beginning of your turn. You may sacrifice 2 of your soldiers at any time to destroy this card.
Megabeast (Counts as an Attacker) - Destroys one of your dwarves (chosen by player to your left) at beginning of your turn. You may sacrifice 3 of your soldiers at any time to destroy this card.
Stuff:
Siege (Counts as an Attacker) - Destroys one of your dwarves (chosen by player to your left) at beginning of your turn. You may sacrifice 4 of your soldiers at any time to destroy this card.
River (Water Source) - Counts as two things.
Lake (Water Source)
Ocean (Water Source) - Counts as two things.
Magma (Magma Source) - Counts as two things.
Waterfall (Water Source) - Discard if at any time target player does not have a river. Counts as 2 things.
Food Barrel - You may remove this from the game at any time.
Beer Barrel - You may remove this from the game at any time.
Rubble - Requires Miner
Drawbridge(Counts as Dwarven Atom Smasher) - Turn face down to destroy any one of your things, and anything attached to that thing.
Trap - You may turn this card face down. This counts as sacrificing a soldier.
Artifact (counts as an Item) -1 unhappiness. When played, look through the deck and attach a "treasured item" card to this.
Waterworks - Requires Water Source. If destroyed, look through the deck and immediately play Flood! on yourself.
Magmaworks - Requires Magma Source. If destroyed, look through the deck and immediately play Release the Magma! on yourself.
Effects
Builder Destroyer - Attach to an Attacker. Destroy this card if the attacker is destroyed. Destroy a Stuff at the beginning of each of your turns, if possible.
Friendship - Attach to a dwarf. If that dwarf is destroyed, +1 unhappiness.
Love (Counts as an Effect)- Attach to a dwarf. If that dwarf is destroyed, +2 unhappiness. (Only one Love may be attached to any dwarf)
Adoption - Attach to a cat or dog. If that cat or dog is destroyed, +1 unhappiness.
Treasured item - Attach to an Item. If that item is destroyed, +1 unhappiness.
Events -
An Ambush! Curse them! - Target player must sacrifice a soldier, or you may destroy two of target's dwarves of your choice.
Cave In! - Requires Miner. Target player must sacrifice 2 dwarves.
Immigrants! - Search through the deck for 3 dwarf cards and add them to your hand.
Dam - Requires 4 dwarves. Destroy a river belonging to target. Search through the deck and put a lake into play under that players control instead.
Carp! - Requires water source. Destroy one of target player's dwarves.
A Vile Force of Darkness has Arrived! - Play a siege card from the deck in front of every player.
Flood! - Eliminate 2 of target players dwarves.
Release the Magma! - Eliminate 3 of target players dwarves.
Shoddy Construction - Destroy a stuff.
Thief! Protect the Hoard from the Skulking Filth! - Take a Stuff under control of target player and play it in front of yourself.
Snatcher! Protect the Children! - Take a dwarf under control of target player, and play it in front of yourself.