You and six other brave dwarves have come out into this (1)haunted, glacial wasteland.You were forced to run from plenty of skeletal and monstrous creatures before you could even reach this place. Apon reaching your destination, you looked into the wagon to find(4) enough plump helmets and booze to last you until autumn. Beneath the barrels of food you find (3) a pick. The animals that were carrying your load have frozen to death.
Here, you will struggle for survival, while toiling for the wealth of the king, and the mountainhomes.
Someday, the king may pay your frozen hovel a visit. He might even stay for a while.
But until that day, you must...
roll to dodgeStrike the earth!
Basically, a dwarf fort RTD. If migrants come, players may control multiple dwarves, but they must claim said dwarves before controlling them. Standard RTD rules apply, along with some limitations:
1) No godhood. Sorry, folks!
2) No making futuristic weaponry, as that would ruin any challenge the game might present.
These limitations may be subject to change.
New rules:
1) If you are a military dwarf, you embark with a copper weapon of your class.
SIGNUP SHEET:
1) Dwarf's name
2) Profession
3) Gender
Player List:
1) Evergod - Urist Mcminer - Axedwarf - M
2) Frelock - Medob Cunninghammer - Expedition Leader - M
3) Dermonster - Derm Siegetrap - Mechanic/mason/architect - M
4) Wolfchild - Yark Bloodsplattered - Weaponsmith/Armorsmith/Swordsdwarf - F
5) Dwarmin - Dwarmo Bronzebelly - Chef/brewer - M
6) Tylui - Gundrik Grittycombs - Miner - M
7) Dragnar - Dragnar Mccrafter - Stonecrafter - M
MIGRANT(WAITING) LIST
1) Nirur - Nirur Mcfarmer - Farmer - M
And before you ask, yes i did roll for where you were going and what you had with you.