My inventive juices decided to work. That or it's a sugar rush.
Magically twist the rusted iron chains into a rope ladder. but one made of chains, using the stereotypical little clamps that went around our limbs to make steps.
(4+2-2) You only manage to reform the bits of loose chain into their original forms, severed from the walls and you.
24 EXP gained
Conjure glowing steps made of light leading out of the pit
Edit: the stairs are to be non subtle
(2+5-2) They look like pure light, but really, they're just fancy light bulbs, and prone to breakage.
12 EXP gained
I thumb wrestle with myself.
(5+2)(3+2) You seems to be annoyingly skilled when using your left hand.
16 EXP gained
Me and my clone will bust down the door with a superpowered punch.
(3+5-2)(4+5-2) (From now on your clone will be known as Steve) You and steve do some quite skilled Mario style jumps and knock the trapdoor open. (Yeah... a door in a roof is a trapdoor, right?)
Hugehead-18 EXP gained
Steve-24 EXP gained
Teleport out!
(3-2) You cannot perform the spell, and forget most of how to learn altogether!
I'm going to be nice and give you EXP before I take your upgrades away.
18 EXP gained
EXP downgraded by 3.
I transmute part of the floor into a spear.
(2+3-1) Pretty fragile for a spear, but whatever.
12 EXP gained
I read the minds of any guards above.
(5+2) THe two guards above are thinking about the fact that they should've reinforced the wall leading to the secret exit. Which is the one behind you.
30 EXP gained
Observance 0/5
Speed 0/5
Reflex 0/5
Stregnth 0/5
Defence 0/5
Accuracy 0/5
Skill 0/5
Telepathy 0/5
Stamina 0/5
Intelegence 3/5
Magic 3/5
LevelUp MAX
EXP MAX
Weak Spear-Can be used as a melee weapon or a ranged one, but will break on a natural 1.
24/100 EXP
Observance 3/5
Speed MAX
Reflex MAX
Stregnth 1/5
Defence 0/5
Accuracy 3/5
Skill 2/5
Telepathy 0/5
Stamina 1/5
Intelegence 1/5
Magic 0/5
LevelUp 3/5
EXP 1/5
16/100 EXP
Observance 0/5
Speed 0/5
Reflex 0/5
Stregnth MAX
Defence MAX
Accuracy 4/5
Skill 0/5
Telepathy 0/5
Stamina 0/5
Intelegence 0/5
Magic 0/5
LevelUp MAX
EXP MAX
18/100 EXP
Observance 0/5
Speed 0/5
Reflex 0/5
Stregnth MAX
Defence MAX
Accuracy 4/5
Skill 0/5
Telepathy 0/5
Stamina 0/5
Intelegence 0/5
Magic 0/5
LevelUp MAX
EXP MAX
24/100 EXP
Observance 0/5
Speed 0/5
Reflex 0/5
Stregnth 0/5
Defence 0/5
Accuracy 0/5
Skill 0/5
Telepathy 0/5
Stamina 0/5
Intelegence 0/5
Magic 0/5
LevelUp 4/5
EXP 2/5
Broken Nose-Takes 1 from all talking actions.
60/100 EXP
Observance 2/5
Speed 0/5
Reflex 2/5
Stregnth 0/5
Defence 0/5
Accuracy 0/5
Skill 0/5
Telepathy 0/5
Stamina 0/5
Intelegence 0/5
Magic 2/5
LevelUp MAX
EXP MAX
Sharp Rock-Adds 1 to damage roll
48/100 EXP
Observance 0/5
Speed 0/5
Reflex 0/5
Stregnth 0/5
Defence 0/5
Accuracy 0/5
Skill 2/5
Telepathy 2/5
Stamina 0/5
Intelegence 2/5
Magic 2/5
LevelUp MAX
EXP MAX
30/100 EXP
Observance 0/5
Speed 0/5
Reflex 0/5
Stregnth 0/5
Defence 0/5
Accuracy 0/5
Skill 0/5
Telepathy 0/5
Stamina 1/5
Intelegence 0/5
Magic MAX
LevelUp MAX
EXP MAX
24/100 EXP