Good stuff, TV.
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This missive was found posted on the wall of the dining hall in the ruins of Torchdagger. It is the last known official address given before the fortress fell.
To the Haulers of Torchdagger,
A number of complaints have been reaching the mayor's desk regarding workload, outnumbered only by reports to the militia sergeants about zombies in the lower halls. Furthermore, the more astute among you may have noticed that a number of your colleagues have been reassigned, mostly to the mining and stone detailing crews. Lots of terrible rumors, which I won't bother relating here, have arisen. I understand your worries and recognize that they are perfectly natural, especially after Datan's disappearance. This notice should put any of your concerns to rest.
Two months ago, as you are all no doubt aware, we were attacked by the walking dead. While no losses were recorded, the fortress gates were closed until a month ago when the undead stopped rising again, allowing our brave militia to clear them from our lands. What you may not be aware of, however, is that the dead were being led by a foul human sorcerer: here for reasons unknown. He had been caught in a cage outside of the fortress gate, and was unable to continue reanimating his minions.
A captured necromancer is a valuable asset, if a dangerous one, so work was begun immediately to construct a facility below the waterworks to keep our new guest. Many of your colleagues were assigned to assist the small miners' and stonecarvers' crews. Additionally, a new vertical shaft had to be dug to provide the necromancer with what he needed. All of this created a lot of loose stone: stone that needed to be hauled away. Let me take a moment to remind you that you are haulers. I am aware that there has not been any major excavation in some time, but that does not excuse complaint when the very necessary work of moving loose boulders out of the work site does arise.
Now as you are again no doubt aware, an army of goblins assaulted to the fortress two weeks ago. These were dealt with a bit more handily. Many of you likely helped to drop their bodies into the new disposal shaft next to the old refuse pile. This is where the trouble comes from. A troll was mistakenly dropped into the pit. According to witness reports, the necromancer saw his opportunity, and reanimated the body of the troll, which used its brute strength to destroy the door controlling access to the pit floor. The necromancer himself remains chained to the floor in a side room, but the significant number of undead he was able to raise are loose in the lower levels. The necromancer's facilities as well as the lower waterworks, forges, and prison are strictly off-limits until our brave militia can clear them.
I haven't forgotten Datan, either. He was trapped in the necromancer's facilities along with the one survivor of the three hammerdwarves stationed there in case of an incident. Both are locked in a panic room and are, as far as we know, alive and well. The room is well stocked with food and booze, and even contains beds. You all have every assurance I can offer that the child, as well as the guardsman, will be returned safely.
Yours,
The Overseer