To The merchant caravan,
There are three goblin ambush squads on the map. Your guards are fighting them valiantly so that you may get into the safety of the fortress, their heroism will become the stuff of legends.
Why do you get within one tile of the safety of the entrance and then turn around and flee the other way because you see a buzzard? The buzzard is scared of you too and flew away, but you are fleeing from the buzzard directly into the pikes of the goblin army.
...And your diplomat just arrived on map in the middle of the big melee between your guards and the majority of the goblin army. You know what? If this is the kind of stupidity I should expect from your kind I will be happy to shred you all when you get pissy about your diplomat dying. Despite the name of our fortress it contains the largest, most well equipped and well trained military I have had the honor to command. I will just see it as you trading us slightly used armor and XP for awhile.
The Administration of LostGame
EDIT:
To the merchant guards of the human caravan.
Oh wow, you destroyed those goblins something fierce. You routed them before the fortress military could get there, saved 6 out of 7 merchants, protected your dumbass law giver/diplomat and only took one casualty of your own despite 3 to 1 odds. The merchants went melancholy with the loss of their fellow and won't be trading this year, but it's nice to see that at least some members of your species have two brain cells to rub together.
The safety of your law giver ensures diplomacy won't collapse, congratulations on a job well done, hope to see you next year.
The administration of LostGame.
P.S.
The flying ({mithril arrow}) strikes The Buzzard in the right lower leg, fracturing the bone!
A motor nerve has been severed, a ligament has been torn and a tendon has been torn!
The Buzzard falls over.
The Buzzard gives in to pain.
The Buzzard slams into an obstacle and blows apart!
Nice shot.