Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 10

Author Topic: Dwarves Of The Dead Succession  (Read 11075 times)

SethCreiyd

  • Bay Watcher
  • [VESPERTINE]
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #75 on: August 22, 2010, 11:41:29 pm »

Alright, fort's running as we speak.  I have a long flight tomorrow so I'll to use the time to make the report.  breadbocks, you may be happy to learn that our dwarves are now lovers:

Spoiler (click to show/hide)

We also have some visitors to deal with:



Course of action?  Should their arrival/disposal be included in the narrative or are we pretending they don't exist?

Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #76 on: August 23, 2010, 12:19:20 am »

Personally, I'd say either ignore 'em or regard them as just "sightings" of people moving around the rubble outside.  I'd advise against trying to fit some sort of confrontation into the storyline.  It should get easier when the zeds show up and they can get massacred on our doorstep.


It should also be possible to just set the popcap low in the init.txt so that they don't show up at all.  This is one area we happen to actually have some freedom in.

SethCreiyd

  • Bay Watcher
  • [VESPERTINE]
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #77 on: August 23, 2010, 12:33:57 am »

For now, I'll just keep the migrants in a burrow near the edge of the map.  I've got population capped at seven, but we're gonna get a few initial migrants anyway.  IIRC the game just ignores popcap at first.
Logged

existent

  • Bay Watcher
  • I Watch Bays
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #78 on: August 23, 2010, 08:16:32 am »

For now, I'll just keep the migrants in a burrow near the edge of the map.  I've got population capped at seven, but we're gonna get a few initial migrants anyway.  IIRC the game just ignores popcap at first.
Yes, the first two waves are hardcoded. Ignore 'em for now.
Logged
[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #79 on: August 23, 2010, 03:52:53 pm »

Alright, fort's running as we speak.  I have a long flight tomorrow so I'll to use the time to make the report.  breadbocks, you may be happy to learn that our dwarves are now lovers:

Spoiler (click to show/hide)

First, why is my character's name spelled with a capital "B"? Needs to be fixed. Also, which profession set did you go with?
Logged
Clearly, cakes are the next form of human evolution.

andfhe

  • Bay Watcher
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #80 on: August 23, 2010, 09:19:07 pm »

Alright, fort's running as we speak.  I have a long flight tomorrow so I'll to use the time to make the report.  breadbocks, you may be happy to learn that our dwarves are now lovers:

Spoiler (click to show/hide)

First, why is my character's name spelled with a capital "B"? Needs to be fixed. Also, which profession set did you go with?

Does it even matter whether or not it's capitalized?
Logged
Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.

cappstv

  • Bay Watcher
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #81 on: August 23, 2010, 10:50:35 pm »

Alright, fort's running as we speak.  I have a long flight tomorrow so I'll to use the time to make the report.  breadbocks, you may be happy to learn that our dwarves are now lovers:

Spoiler (click to show/hide)

First, why is my character's name spelled with a capital "B"? Needs to be fixed. Also, which profession set did you go with?

Does it even matter whether or not it's capitalized?
Yes.
Logged
The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #82 on: August 24, 2010, 04:42:08 pm »

Alright, fort's running as we speak.  I have a long flight tomorrow so I'll to use the time to make the report.  breadbocks, you may be happy to learn that our dwarves are now lovers:

Spoiler (click to show/hide)

First, why is my character's name spelled with a capital "B"? Needs to be fixed. Also, which profession set did you go with?

Does it even matter whether or not it's capitalized?
Yes, it does.
Logged
Clearly, cakes are the next form of human evolution.

existent

  • Bay Watcher
  • I Watch Bays
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #83 on: August 24, 2010, 06:10:56 pm »

Does it even matter whether or not it's capitalized?
Yes, it does.
I feel ya, brother. Not only is existent not capitalized, but I don't capitalize my name either.
Logged
[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

andfhe

  • Bay Watcher
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #84 on: August 24, 2010, 06:29:58 pm »

Does it even matter whether or not it's capitalized?
Yes, it does.
I feel ya, brother. Not only is existent not capitalized, but I don't capitalize my name either.

I get mad at people for not capitalizing things.
Logged
Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.

existent

  • Bay Watcher
  • I Watch Bays
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #85 on: August 24, 2010, 06:36:50 pm »


I get mad at people for not capitalizing things.
Your name isn't capitalized either.

Logged
[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #86 on: August 24, 2010, 06:38:48 pm »

Does it even matter whether or not it's capitalized?
Yes, it does.
I feel ya, brother. Not only is existent not capitalized, but I don't capitalize my name either.

I get mad at people for not capitalizing things.
Well some of us would have capitalized our log-in if we wanted it capitalized, like SethCreiyd.

EDIT: Ninja'd
Logged
Clearly, cakes are the next form of human evolution.

Kamudo

  • Bay Watcher
  • [SO_FLY]
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #87 on: August 24, 2010, 07:08:29 pm »

Kamudo should be capitalized, as it's a proper noun.
Logged
Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #88 on: August 25, 2010, 04:48:07 am »

Little less grammar, little more horrible zombie death?   :'(
Logged
If life gives you lemons, burn them.

existent

  • Bay Watcher
  • I Watch Bays
    • View Profile
Re: Dwarves Of The Dead Succession
« Reply #89 on: August 25, 2010, 05:23:22 am »

Little less grammar, little more horrible zombie death?   :'(
YOUR NAME IS LOWER-CASE TOO, YOU TRAITOR!
Hehe, we're just screwing around until Seth finished his update. Patience is a virtue, you know.
Logged
[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.
Pages: 1 ... 4 5 [6] 7 8 ... 10