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Author Topic: Dwarves Of The Dead Succession  (Read 11064 times)

breadbocks

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Re: Dwarves Of The Dead Succession
« Reply #30 on: August 11, 2010, 03:56:39 pm »

Since no dwarves, I say mod human to be usable.
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Clearly, cakes are the next form of human evolution.

cappstv

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Re: Dwarves Of The Dead Succession
« Reply #31 on: August 11, 2010, 04:24:50 pm »

Humans should be raiders who went crazy after fighting zombies.
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

existent

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Re: Dwarves Of The Dead Succession
« Reply #32 on: August 12, 2010, 04:31:31 pm »

Coming in just in time to save DotD from falling onto the second page, I'm announcing that cappstv has been chosen as the seventh player.
*queue applause*


I've also taken the liberty of appointing breadblocks as an official Dwarven Reserve Footsoldier!

What this means is that he is the stand-in if, for some reason, somebody is unable to continue playing. Yay!
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

Evergod41

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Re: Dwarves Of The Dead Succession
« Reply #33 on: August 12, 2010, 06:32:22 pm »

if your going [speed:0] for the major THE construction, you know how to un-modd that right?

Robocorn

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Re: Dwarves Of The Dead Succession
« Reply #34 on: August 12, 2010, 09:59:34 pm »

Yes, yes I do. now choose embark so I can start.

existent

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Re: Dwarves Of The Dead Succession
« Reply #35 on: August 12, 2010, 10:02:17 pm »

Somewhere on the border of the mountains would be nice, maybe on the East by that river.
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

SethCreiyd

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Re: Dwarves Of The Dead Succession
« Reply #36 on: August 13, 2010, 05:10:09 am »

My suggestions are a food court style dining room, wide entrances on all sides, paved roads surrounding the building, and if it's anything like my local mall, pillars in the middle of hallways with stupid advertisements engraved on them.  As a personal request, can we embark with many cats so there is a catsplosion while you're building?  We'll be able to use the bones when we reclaim.
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Robocorn

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Re: Dwarves Of The Dead Succession
« Reply #37 on: August 13, 2010, 06:06:45 am »

I've come across a bit of confusion, Am I just supposed to build the structure? or furnish it and stock it with goods also? And if I do furnish it and stock it with goods, what happens when we abandon? So far I've come up with this brief ugly scribbling of what I think I'm going to try to do, the structure probably won't be too big because framerate could suffer on reclaim.
Spoiler: brief ugly scribble (click to show/hide)

I think the setting up is already an ambitious project. Building a megaproject above ground with less than thirty dwarves in a world run by undead without anyone dying. It'll be cool if we pull it off.

It seems unanimous that nobody has objected with existent's plan to build the Mall on the eastern mountain range, If we're lucky we can get supplies from the battle hardened humans, If we're unlucky we may have trouble starting again after reclaim.

cappstv

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Re: Dwarves Of The Dead Succession
« Reply #38 on: August 13, 2010, 07:53:12 am »

Dont forget the roof, that way  we can shoot zombie celebrity look alikes
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

existent

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Re: Dwarves Of The Dead Succession
« Reply #39 on: August 13, 2010, 08:51:49 am »

Yeah Robocorn, don't get over-ambitious. It isn't like we won't be able to build after the abandon, the mall is mostly for atmospheric/plot purposes. Really anything will do the trick, but your plans look nice. /Approved
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

NRN_R_Sumo1

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Re: Dwarves Of The Dead Succession
« Reply #40 on: August 13, 2010, 10:06:43 am »

there better be atleast 3 starbucks in that mall.
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breadbocks

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Re: Dwarves Of The Dead Succession
« Reply #41 on: August 13, 2010, 04:21:40 pm »

there better be atleast 3 starbucks in that mall.
Only three? Damn Conservatives. There should be one per store.
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Clearly, cakes are the next form of human evolution.

existent

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Re: Dwarves Of The Dead Succession
« Reply #42 on: August 13, 2010, 04:23:33 pm »

there better be atleast 3 starbucks in that mall.
Only three? Damn Conservatives. There should be one per store.
There should be one per costumer.
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

andfhe

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Re: Dwarves Of The Dead Succession
« Reply #43 on: August 15, 2010, 01:23:16 am »

there better be atleast 3 starbucks in that mall.
Only three? Damn Conservatives. There should be one per store.
There should be one per costumer.

Just One? Maybe like, five or six each.
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Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.

Kamudo

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Re: Dwarves Of The Dead Succession
« Reply #44 on: August 15, 2010, 01:44:40 am »

Don't forget McUrists (McDonalds) or any other other fast food joints. I'm going to claim a big strong dark dwarf who likes shotguns for their power. >__>
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Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.
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