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Author Topic: dwarvemon hoenn reigon dex:help wanted  (Read 1856 times)

iceball3

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dwarvemon hoenn reigon dex:help wanted
« on: August 07, 2010, 06:49:09 am »

any one interested in helping? I'm just starting right now so any help would be appreciated.
Pokemon in progress:zigzagoon/linoone
wurmple chain
Pokemon completed but not in mod:
Pokemon completed and in mod:
poocheyena/mightyena
torchic/combusken/blaziken
Mudkip/Marshtomp/Swampert
Treeko/Grovile/Sceptile

heres the first two for anyone willing to test
http://www.megaupload.com/?d=BOF2SUHV
« Last Edit: August 11, 2010, 03:26:19 pm by iceball3 »
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Toast024

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #1 on: August 07, 2010, 09:37:24 am »

Make Mudkip a megabeast.
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iceball3

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #2 on: August 07, 2010, 10:24:20 am »

I'll maybe do that another time, sorry.
anyways I'm having trouble getting a syndrome to work.
Code: [Select]
[USE_MATERIAL_TEMPLATE:MUD:MUD_TEMPLATE]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:MUD:TRAILING_VAPOR_FLOW]
[USE_MATERIAL_TEMPLATE:MUD:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:dirt]
[STATE_ADJ:ALL_SOLID:dirty]
[STATE_NAME:LIQUID:mud]
[STATE_ADJ:LIQUID:muddy]
[STATE_NAME:GAS:dust]
[STATE_ADJ:GAS:dusty]
[PREFIX:NONE]
[ESYN_CONTACT]
[SYNDROME]
[SYN_NAME:blinded]
[BY_CATEGORY:EYE]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED]
[CE_IMPAIR_FUNCTION:SEV:30:PROB:50:LOCALIZED]
it's supposed to be a condition which blind the affected creature for several seconds, but does nothing. anybody know why?
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Julius Clonkus

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #3 on: August 07, 2010, 10:27:59 am »

I'll maybe do that another time, sorry.
anyways I'm having trouble getting a syndrome to work.
Code: [Select]
[USE_MATERIAL_TEMPLATE:MUD:MUD_TEMPLATE]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:MUD:TRAILING_VAPOR_FLOW]
[USE_MATERIAL_TEMPLATE:MUD:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:dirt]
[STATE_ADJ:ALL_SOLID:dirty]
[STATE_NAME:LIQUID:mud]
[STATE_ADJ:LIQUID:muddy]
[STATE_NAME:GAS:dust]
[STATE_ADJ:GAS:dusty]
[PREFIX:NONE]
[ESYN_CONTACT]
[SYNDROME]
[SYN_NAME:blinded]
[BY_CATEGORY:EYE]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED]
[CE_IMPAIR_FUNCTION:SEV:30:PROB:50:LOCALIZED]
it's supposed to be a condition which blind the affected creature for several seconds, but does nothing. anybody know why?
It seems to be an injected syndrome at the moment, but seeing as how it is dirt, I think it should be active on contact. Try [SYN_CONTACT].
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iceball3

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #4 on: August 07, 2010, 10:34:12 am »

change it to this:
Code: [Select]
[USE_MATERIAL_TEMPLATE:MUD:MUD_TEMPLATE]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:MUD:TRAILING_VAPOR_FLOW]
[USE_MATERIAL_TEMPLATE:MUD:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:dirt]
[STATE_ADJ:ALL_SOLID:dirty]
[STATE_NAME:LIQUID:mud]
[STATE_ADJ:LIQUID:muddy]
[STATE_NAME:GAS:dust]
[STATE_ADJ:GAS:dusty]
[PREFIX:NONE]
[SYN_CONTACT]
[SYNDROME]
[SYN_NAME:blinded]
[BY_CATEGORY:EYE]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED]
[CE_IMPAIR_FUNCTION:SEV:30:PROB:50:LOCALIZED]
nothing really happened, anything else i might have done wrong?
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Julius Clonkus

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #5 on: August 07, 2010, 10:36:35 am »

You need to replace [SYN_INJECTED] with [SYN_CONTACT].

Code: [Select]
   [USE_MATERIAL_TEMPLATE:MUD:MUD_TEMPLATE]
   [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:MUD:TRAILING_VAPOR_FLOW]
   [USE_MATERIAL_TEMPLATE:MUD:CREATURE_EXTRACT_TEMPLATE]
      [STATE_NAME:ALL_SOLID:dirt]
      [STATE_ADJ:ALL_SOLID:dirty]
      [STATE_NAME:LIQUID:mud]
      [STATE_ADJ:LIQUID:muddy]
      [STATE_NAME:GAS:dust]
      [STATE_ADJ:GAS:dusty]
      [PREFIX:NONE]
      [SYNDROME]
         [SYN_NAME:blinded]
         [BY_CATEGORY:EYE]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_CONTACT]
         [CE_IMPAIR_FUNCTION:SEV:30:PROB:50:LOCALIZED]

It should look like this.
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Holy schist, this thread is mica me sick.
DF Players never truly leave.  They just abandon the fortress for a few years and then reclaim.

iceball3

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #6 on: August 07, 2010, 10:46:53 am »

crap i totally missed that. thanks, I'm putting it in right now.
but do you think i should lower the chances of it affecting, or make it a gas so it doesn't need to be cleaned off?
« Last Edit: August 07, 2010, 10:50:26 am by iceball3 »
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iceball3

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #7 on: August 07, 2010, 10:56:55 am »

carp, now the blindness is permanent. anyone know how to make it last only several seconds?
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3

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #8 on: August 07, 2010, 11:59:40 pm »

Anything wrong with adding START/PEAK/END to the effect line? Say...

Code: [Select]
   [USE_MATERIAL_TEMPLATE:MUD:MUD_TEMPLATE]
   [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:MUD:TRAILING_VAPOR_FLOW]
   [USE_MATERIAL_TEMPLATE:MUD:CREATURE_EXTRACT_TEMPLATE]
      [STATE_NAME:ALL_SOLID:dirt]
      [STATE_ADJ:ALL_SOLID:dirty]
      [STATE_NAME:LIQUID:mud]
      [STATE_ADJ:LIQUID:muddy]
      [STATE_NAME:GAS:dust]
      [STATE_ADJ:GAS:dusty]
      [PREFIX:NONE]
      [SYNDROME]
         [SYN_NAME:blinded]
         [BY_CATEGORY:EYE]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_CONTACT]
         [CE_IMPAIR_FUNCTION:SEV:30:PROB:50:LOCALIZED:START:5:PEAK:10:END:100]

Not entirely sure if it'll work or not, but I expect it will.

Edit: Hm. I might have a go at making a few templates for this... assuming it's still being worked on.
« Last Edit: August 08, 2010, 12:20:10 am by 3 »
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iceball3

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #9 on: August 08, 2010, 09:58:02 pm »

how long are these time units anyway? I've been trying to get it so it, like normal mud, will cause very brief blinding, (say 3 or 4 turns after wiping/drinking it off.)
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3

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #10 on: August 09, 2010, 06:12:10 am »

I honestly don't know. It's most likely number of ticks (10 ticks/move at speed 900), but it might be something else entirely.
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iceball3

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #11 on: August 09, 2010, 10:46:02 pm »

Okay so i had to give up on the syndrome thing and make it just spit mud balls.
I'm just gonna finish up on balancing and I'll move on to Treeko...
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iceball3

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #12 on: August 09, 2010, 10:54:59 pm »

UPDATE: i just got the kip evo's done so now i'll be moving on to treeko.
anyone interested in helping? (testing, making, etc.)
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Organum

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #13 on: August 10, 2010, 04:40:17 am »

Interested yes, capable no.

I shall follow this project.
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3

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Re: dwarvemon hoenn reigon dex:help wanted
« Reply #14 on: August 10, 2010, 01:59:19 pm »

As I say, I might when I find myself in the right frame of mind.
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