Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: dwarvemon hoenn reigon dex:help wanted  (Read 1808 times)

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
dwarvemon hoenn reigon dex:help wanted
« on: August 07, 2010, 06:49:09 am »

any one interested in helping? I'm just starting right now so any help would be appreciated.
Pokemon in progress:zigzagoon/linoone
wurmple chain
Pokemon completed but not in mod:
Pokemon completed and in mod:
poocheyena/mightyena
torchic/combusken/blaziken
Mudkip/Marshtomp/Swampert
Treeko/Grovile/Sceptile

heres the first two for anyone willing to test
http://www.megaupload.com/?d=BOF2SUHV
« Last Edit: August 11, 2010, 03:26:19 pm by iceball3 »
Logged

Toast024

  • Bay Watcher
  • Goes good with jam or butter.
    • View Profile
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #1 on: August 07, 2010, 09:37:24 am »

Make Mudkip a megabeast.
Logged
The learning curve of the df forums should be equal to that of df itself.

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #2 on: August 07, 2010, 10:24:20 am »

I'll maybe do that another time, sorry.
anyways I'm having trouble getting a syndrome to work.
Code: [Select]
[USE_MATERIAL_TEMPLATE:MUD:MUD_TEMPLATE]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:MUD:TRAILING_VAPOR_FLOW]
[USE_MATERIAL_TEMPLATE:MUD:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:dirt]
[STATE_ADJ:ALL_SOLID:dirty]
[STATE_NAME:LIQUID:mud]
[STATE_ADJ:LIQUID:muddy]
[STATE_NAME:GAS:dust]
[STATE_ADJ:GAS:dusty]
[PREFIX:NONE]
[ESYN_CONTACT]
[SYNDROME]
[SYN_NAME:blinded]
[BY_CATEGORY:EYE]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED]
[CE_IMPAIR_FUNCTION:SEV:30:PROB:50:LOCALIZED]
it's supposed to be a condition which blind the affected creature for several seconds, but does nothing. anybody know why?
Logged

Julius Clonkus

  • Bay Watcher
  • [NIGHTMARE_FETISHIST]
    • View Profile
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #3 on: August 07, 2010, 10:27:59 am »

I'll maybe do that another time, sorry.
anyways I'm having trouble getting a syndrome to work.
Code: [Select]
[USE_MATERIAL_TEMPLATE:MUD:MUD_TEMPLATE]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:MUD:TRAILING_VAPOR_FLOW]
[USE_MATERIAL_TEMPLATE:MUD:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:dirt]
[STATE_ADJ:ALL_SOLID:dirty]
[STATE_NAME:LIQUID:mud]
[STATE_ADJ:LIQUID:muddy]
[STATE_NAME:GAS:dust]
[STATE_ADJ:GAS:dusty]
[PREFIX:NONE]
[ESYN_CONTACT]
[SYNDROME]
[SYN_NAME:blinded]
[BY_CATEGORY:EYE]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED]
[CE_IMPAIR_FUNCTION:SEV:30:PROB:50:LOCALIZED]
it's supposed to be a condition which blind the affected creature for several seconds, but does nothing. anybody know why?
It seems to be an injected syndrome at the moment, but seeing as how it is dirt, I think it should be active on contact. Try [SYN_CONTACT].
Logged
Holy schist, this thread is mica me sick.
DF Players never truly leave.  They just abandon the fortress for a few years and then reclaim.

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #4 on: August 07, 2010, 10:34:12 am »

change it to this:
Code: [Select]
[USE_MATERIAL_TEMPLATE:MUD:MUD_TEMPLATE]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:MUD:TRAILING_VAPOR_FLOW]
[USE_MATERIAL_TEMPLATE:MUD:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:dirt]
[STATE_ADJ:ALL_SOLID:dirty]
[STATE_NAME:LIQUID:mud]
[STATE_ADJ:LIQUID:muddy]
[STATE_NAME:GAS:dust]
[STATE_ADJ:GAS:dusty]
[PREFIX:NONE]
[SYN_CONTACT]
[SYNDROME]
[SYN_NAME:blinded]
[BY_CATEGORY:EYE]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED]
[CE_IMPAIR_FUNCTION:SEV:30:PROB:50:LOCALIZED]
nothing really happened, anything else i might have done wrong?
Logged

Julius Clonkus

  • Bay Watcher
  • [NIGHTMARE_FETISHIST]
    • View Profile
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #5 on: August 07, 2010, 10:36:35 am »

You need to replace [SYN_INJECTED] with [SYN_CONTACT].

Code: [Select]
   [USE_MATERIAL_TEMPLATE:MUD:MUD_TEMPLATE]
   [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:MUD:TRAILING_VAPOR_FLOW]
   [USE_MATERIAL_TEMPLATE:MUD:CREATURE_EXTRACT_TEMPLATE]
      [STATE_NAME:ALL_SOLID:dirt]
      [STATE_ADJ:ALL_SOLID:dirty]
      [STATE_NAME:LIQUID:mud]
      [STATE_ADJ:LIQUID:muddy]
      [STATE_NAME:GAS:dust]
      [STATE_ADJ:GAS:dusty]
      [PREFIX:NONE]
      [SYNDROME]
         [SYN_NAME:blinded]
         [BY_CATEGORY:EYE]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_CONTACT]
         [CE_IMPAIR_FUNCTION:SEV:30:PROB:50:LOCALIZED]

It should look like this.
Logged
Holy schist, this thread is mica me sick.
DF Players never truly leave.  They just abandon the fortress for a few years and then reclaim.

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #6 on: August 07, 2010, 10:46:53 am »

crap i totally missed that. thanks, I'm putting it in right now.
but do you think i should lower the chances of it affecting, or make it a gas so it doesn't need to be cleaned off?
« Last Edit: August 07, 2010, 10:50:26 am by iceball3 »
Logged

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #7 on: August 07, 2010, 10:56:55 am »

carp, now the blindness is permanent. anyone know how to make it last only several seconds?
Logged

3

  • Bay Watcher
    • View Profile
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #8 on: August 07, 2010, 11:59:40 pm »

Anything wrong with adding START/PEAK/END to the effect line? Say...

Code: [Select]
   [USE_MATERIAL_TEMPLATE:MUD:MUD_TEMPLATE]
   [MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:MUD:TRAILING_VAPOR_FLOW]
   [USE_MATERIAL_TEMPLATE:MUD:CREATURE_EXTRACT_TEMPLATE]
      [STATE_NAME:ALL_SOLID:dirt]
      [STATE_ADJ:ALL_SOLID:dirty]
      [STATE_NAME:LIQUID:mud]
      [STATE_ADJ:LIQUID:muddy]
      [STATE_NAME:GAS:dust]
      [STATE_ADJ:GAS:dusty]
      [PREFIX:NONE]
      [SYNDROME]
         [SYN_NAME:blinded]
         [BY_CATEGORY:EYE]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_CONTACT]
         [CE_IMPAIR_FUNCTION:SEV:30:PROB:50:LOCALIZED:START:5:PEAK:10:END:100]

Not entirely sure if it'll work or not, but I expect it will.

Edit: Hm. I might have a go at making a few templates for this... assuming it's still being worked on.
« Last Edit: August 08, 2010, 12:20:10 am by 3 »
Logged

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #9 on: August 08, 2010, 09:58:02 pm »

how long are these time units anyway? I've been trying to get it so it, like normal mud, will cause very brief blinding, (say 3 or 4 turns after wiping/drinking it off.)
Logged

3

  • Bay Watcher
    • View Profile
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #10 on: August 09, 2010, 06:12:10 am »

I honestly don't know. It's most likely number of ticks (10 ticks/move at speed 900), but it might be something else entirely.
Logged

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #11 on: August 09, 2010, 10:46:02 pm »

Okay so i had to give up on the syndrome thing and make it just spit mud balls.
I'm just gonna finish up on balancing and I'll move on to Treeko...
Logged

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #12 on: August 09, 2010, 10:54:59 pm »

UPDATE: i just got the kip evo's done so now i'll be moving on to treeko.
anyone interested in helping? (testing, making, etc.)
Logged

Organum

  • Bay Watcher
    • View Profile
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #13 on: August 10, 2010, 04:40:17 am »

Interested yes, capable no.

I shall follow this project.
Logged
If dwarves decided to live in trees like hippies, they'd still do it better than the elves.

3

  • Bay Watcher
    • View Profile
Re: dwarvemon hoenn reigon dex:help wanted
« Reply #14 on: August 10, 2010, 01:59:19 pm »

As I say, I might when I find myself in the right frame of mind.
Logged
Pages: [1] 2