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Author Topic: Complete beginner here!  (Read 2189 times)

TicklemeHellmo

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Re: Complete beginner here!
« Reply #15 on: August 07, 2010, 09:15:21 pm »

Another thing confusing me is the dimensions of the game window. I'm running this on my laptop and I want to adjust the window size so I can fit both on-screen. Would it be easier installing the game on my pc instead or doesn't it really matter?
« Last Edit: August 07, 2010, 09:21:27 pm by TicklemeHellmo »
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Psieye

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Re: Complete beginner here!
« Reply #16 on: August 07, 2010, 09:42:43 pm »

First point: edit, not double/triple post.

Window size: drag and resize just like a normal window. Assuming you didn't grab legacy versions.

Dwarf Therapist: uh what tutorial? What's there to explain? If it's about how to get it set up then ok there's a file you need to grab which is linked somewhere in the middle of the DT forum thread so ask about that, but if it's how to use it in general well... the interface makes it clear enough once you've understood how the normal default DF job permissions interface works?

Graphics packs: I never use them myself, but I can tell you that if you look in the modding subforum, each pack has its own thread and the first post of those threads have installation instructions.
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Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

TicklemeHellmo

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Re: Complete beginner here!
« Reply #17 on: August 07, 2010, 10:00:26 pm »

First off sorry about the triple posting. I'm actually finding the problem to be less about the window size(stupid of me not to just click and resize it I know) and more to do with how laggy my laptop is when running both windows similtainiously. I reckon i'll install the game client on my main pc instead. Also in regards to the graphics packs I had checked out the instructions to install it but was having trouble figuring out how to replace one graphics pack with another.   
 

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JamPet

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Re: Complete beginner here!
« Reply #18 on: August 08, 2010, 04:54:12 pm »

To change around the graphics tilesets you need to open your DF folder and go data folder > art folder.  Make sure the .bmp file you want to use as your tileset is saved in this folder and write down its full name.

Then, go data folder > init folder and open up the init.txt file.  The init.txt and d_init.txt files have many useful settings, but don't change them around without looking up what they do!  In the init file go down a few lines to find this part...

[WINDOWEDX:80]
[WINDOWEDY:25]
[FONT:curses_640x300.png]

Change the line that says [FONT:curses...] to say [FONT:whatever-it-is.bmp] remember, no space after the colon.  If you play in the fullscreen mode, also go down to the next line of options and change the FULLFONT line as well.  I don't play in fullscreen mode much myself now that we have this nice resizeable window, though.

That oughta do it for you so long as your graphics tileset uses the same size sprites in bits as the default mode.  Most of them do I believe.
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TicklemeHellmo

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Re: Complete beginner here!
« Reply #19 on: August 11, 2010, 02:40:41 am »

For some reason its not changing the graphics set >:(. If it helps I currently have the Lazy Newb Pack installed(to get the up to date version of dwarf therapist) which uses the Phobeus graphics pack by default. Is the issue something to do with the fact that downloads of Mayday come with their own version of the game? Or is it a fault in how I edited the text document?
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Lytha

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Re: Complete beginner here!
« Reply #20 on: August 11, 2010, 04:55:42 am »

Essential workshops are (imo this order) Carpenter, Mason, Mechanic, Still, Craftdwarves, Smelter, Metalsmiths Forge. Much seem to unnecessary. I'm not sure if you need a loom or Clothiers shop in the current version. I have a HUGE pile of quality new silk clothes, but still all of my dwarves are running around in very worn elk leather.
This depends all really on where you start with and what you brought with you. Your order of workshops wouldn't work for me at all.

First and utmost important: you need a farming plot. Since subterranean ones require irrigation activities, start in a temperate lush forest type of area and collect some strawberries (or similar) and plant their seeds. The dwarves can eat those while you're discovering the joys of subterranean farming and mud creation.

Build a Still so that they can convert these aboveground plants into booze. Booze is absolutely vital. Much more vital than fresh water or something like that.

To secure your pile of goods from the wagon, you want to dig a moat of some type and to defend yourself with traps. This is where the Mechanist becomes important to have. Build some mechanisms and use them while you're still confused about the subterranean farming. You'll most likely need 3 mechanisms anyway if you're using a cistern/water source + door/floodgate setup to create the mud for the farming plot.

Speaking of doors and floodgates, you need the Mason for these. He can also build two tables and two thrones, so that you can set up a little office for your freshly appointed manager dwarf and as a pityful little dining room so that your dwarves can sit down to eat those strawberries. Expand this later. Dwarves like a good dining room.

The mason or anyone else should also be able to do Architecture, because the best defense is still a raised drawbridge at the sole entrance of your fortress. Bridges require a bit of architecture to be built.

Since you're in a lush forest, chop down some trees and make more barrels in the Carpenter's workshop that you only need to build now. If you don't have any trees on the map, you won't be really needing the carpenter's workshop for quite some time, except for the production of a bed at some point. The carpenter is useful (if you have trees), but not vital.

At some soon point you'll discover that you need bags. Rope reeds and Pig tails are plants from which you can produce cloth bags from; there's an abundance of silk in the (dangerous) caverns; you buy stuff from caravans and get bags from them; or you can butcher down some animals and make bags from their skins. Either way, this is going to be a bit more complex with another farming plot, a Farmer's Workshop, Loom, Clothier or Butcher, Tanner, Leather Workshop. Or a Trade Depot and something to produce export goods with.

An absurdly valuable source of goods for the caravans are Kitchens, by the way. Lavish meals can easily be worth in the thousands of dwarfbucks, if they contain some processed products of slightly higher quality standards.


Craftsdwarves, Smelter, Metalsmith... that's absolutely not vital at all. You can just sell your lavish meals in the start instead of having a potentially useful dwarf sitting all day in the craftshop, producing rock toys; and while armor and weapons are good to have indeed, you can defend your fortress in the beginning just with traps and drawbridges, especially given that the military screen is just too confusing for newbies anyway.
« Last Edit: August 11, 2010, 04:59:25 am by Lytha »
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Lytha likes fire clay, rose gold, green glass, bags, the colour midnight blue, and cats for their aloofness. When possible, she prefers to consume tea and cow cheese.

Vertibird

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Re: Complete beginner here!
« Reply #21 on: August 11, 2010, 07:16:55 am »

prepared food trading is nice. Shame you can't trade with hippies that way, as almost all meals are now stacked in the barrels. An most of 'em are wooden)
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Lytha

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Re: Complete beginner here!
« Reply #22 on: August 11, 2010, 07:30:08 am »

I always put the prepared food on special stockpiles. Zero barrels allowed, only prepared food allowed. The other food stockpiles, like those specialized ones for bags of dye or those for drinks or those for each plant type don't allow prepared food.

I guess that's because I stopped to embark on hospitable biomes and wood is scarce.

If I actually would have elves on my maps, they would be pleased. But they seem to perish immediately in the cold temperatures. Even if their forest retreats are still marked on the world map, their civilizations seem to be dead just about all the time.
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Lytha likes fire clay, rose gold, green glass, bags, the colour midnight blue, and cats for their aloofness. When possible, she prefers to consume tea and cow cheese.

Vertibird

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Re: Complete beginner here!
« Reply #23 on: August 11, 2010, 07:40:28 am »

nice idea about designated stockpile. But i dunno, i make myself to place small farms, to hunt and fish less, and still after a game year stockpile is filled with food, and food tries to squeeze out booze. Really frustrating. I happen to just throw away nice roasts.
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TicklemeHellmo

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Re: Complete beginner here!
« Reply #24 on: August 11, 2010, 07:57:52 am »

Would you reccomend creating a world with set parameters to help me get used to the basics or doesn't it matter?
« Last Edit: August 11, 2010, 08:00:17 am by TicklemeHellmo »
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Lytha

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Re: Complete beginner here!
« Reply #25 on: August 11, 2010, 08:01:02 am »

Vertibird: that's why I am using a dedicated booze stockpile. That's my only food stockpile that may use barrels. The other ones just dump the plump helmets onto the ground; at least until I've got a huge tree farm up and running or started to produce lead barrels.
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Lytha likes fire clay, rose gold, green glass, bags, the colour midnight blue, and cats for their aloofness. When possible, she prefers to consume tea and cow cheese.

greycat

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Re: Complete beginner here!
« Reply #26 on: August 11, 2010, 09:33:43 am »

If you're still learning the basics of how to play, I would absolutely not recommend messing around with world generation parameters.  Just make default worlds and embark in nice safe regions (no aquifers, no evil regions, no regions devoid of trees and plants, etc.).  You've got quite enough to learn without throwing in extra challenges from the start.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Psieye

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Re: Complete beginner here!
« Reply #27 on: August 11, 2010, 10:03:43 am »

For some reason its not changing the graphics set >:(. If it helps I currently have the Lazy Newb Pack installed(to get the up to date version of dwarf therapist) which uses the Phobeus graphics pack by default. Is the issue something to do with the fact that downloads of Mayday come with their own version of the game? Or is it a fault in how I edited the text document?
Remind me, what actually is in the Lazy Newb Pack? DF with Phobeus installed, Dwarf Therapist and Stonesense right? Just grab Mayday's version of DF and run Dwarf Therapist and Stonesense while running that version.
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Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

TicklemeHellmo

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Re: Complete beginner here!
« Reply #28 on: August 12, 2010, 02:18:29 am »

I'll probably just delete the files I don't need from the Lazy Newb Pack now that I’ve realized dwarf therapist runs either way. The only thing really bothering me right now is how laggy Stonesense has been. It's frozen up on me multiple times (before actually generating the world). But that's probably more to do with my laptop speed rather then the program itself. Also I've been having some trouble with  Mayday. Can anyone tell me A:how to unsquash the tiles?*(I've tried editing the ini but nothing happens) B: how to disable the highlighting on the tiles and C: how get the music playing?(Becuase apparently it's missing from this version)   

*actually i'm not sure if the tiles are squshed or not. Can someone provide a screenshot for comparison so I can judge whether or not I need to change the ini ?
« Last Edit: August 12, 2010, 02:52:44 am by TicklemeHellmo »
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TicklemeHellmo

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Re: Complete beginner here!
« Reply #29 on: August 12, 2010, 04:23:29 am »

I read something about getting the game music working on mayday but it was very vague. It just said "download another copy of the game and import the music from that"
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