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Author Topic: Warcraft III  (Read 13505 times)

Astral

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Re: Warcraft III
« Reply #60 on: August 16, 2010, 09:52:01 am »

Heroes and Empires was too... simple. The older (better) versions with large farms was relatively easy (I used to play God's Play solo as an empire just for shits and giggles), and the newer version with one space farms makes it even easier. I can hit Future in about thirty minutes with a decently optimized building strategy. The main thing I hate about it is that people don't seem to get the whole "lots of houses = lots of lag" and whoever redid HaE for the single space farms never fixed that issue. Heroes are simplistic beyond belief and not all of them are useful; Trader + Builder, Necromancer + General, and Ranger + Freelancer are really the only viable combos, in my opinion.
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Darkwind3

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Re: Warcraft III
« Reply #61 on: August 16, 2010, 09:57:10 am »

Yeah, I remember Genesis of Empires II (though I wasn't very good at it). I'm sad that it's broken now, it was pretty fun.

I've actually played Heroes and Empires recently, but I'm not exactly very good at it, so I'm not sure where you're coming from saying that it's too easy. Of course, like I said, I suck at it. Some tips for HaE would be nice.
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Astral

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Re: Warcraft III
« Reply #62 on: August 16, 2010, 09:59:38 am »

As a hero or an empire? I have plenty of tips for empire, but a few less for heroes (attack move lots)  :D
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Darkwind3

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Re: Warcraft III
« Reply #63 on: August 16, 2010, 10:23:45 am »

Well, I'm bad at both, but I've been playing mostly heroes recently. Any tips on what sort of hero to pick, for example?
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Astral

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Re: Warcraft III
« Reply #64 on: August 16, 2010, 10:54:01 am »

Ranger Freelancer is a solid choice. Multishot at... level 90, I think? Just attack move to as many areas as you can, defend empires (even if you're not getting paid by them, they're the ones that end the game more easily) and try to level up. Once you get Wood Nova you can start venturing a little into the bottom left and killing the occasional high level minion. I highly suggest Sword skill first; it gives a good balance of health and damage. After that, get Hand to Hand maxed for damage and finally Bow for a bit more damage/health and a little bit of range. Sell anything you find and save up for a decent weapon or crown.

Another decent combination is Necromancer/General. I'd have to look up skills for this one because I haven't played non-empire recently, but it generally involves getting the mana shield skill and letting your minions do all the work. Get at least one healer and one aura minion, the rest can be whatever you want (preferably ranged units).

As far as Empires go, I could write a relatively in-depth strategy guide, but here's the quick and dirty (as far as my method goes; pictures will be included later once I get to my computer):

1) Choose Resource as your empire type (outpacing other empires in technology > having some base unit advantage) and find a good spot. This should have a decent amount of room and be defensible, with a maximum of two entrances.
2) Build a Town Hall near trees, and Ungrow (a skill on your workers) any trees that you aren't using. Generally, you will want to build a couple Wood Houses around the trees you are using to maximize lumber efficiency. Once your Town Hall is complete, pump out peasants until you have about 20-25 food used up.
3) [picture will be used for clarity] Start building your housing area. Shift+Click=building in a queue, so you can have a relatively large area scheduled for building as you go and tend to something else. My general housing area is a grid that has a good amount of houses and allows for Fire Departments to easily access any burning buildings, as well as covering the entire space with population boosters. Once you have at least campfires, you can safely get your Commercial/Industry to a maximum total of 20 without significant population decay. It also allows for extra workers (and later, repair bots) to patrol constantly with Repair right clicked (so it autocasts) and repair anything that catches fire without you needing to worry about it. I usually use two for this.
4) Don't forget to build farms. A constant check you should be doing is on your food, and increasing the tax/food ratio as needed. I find that, depending on the circumstances, a 1 to 3 ratio works well, keeping everyone at maximum happiness, but results may vary. Also, don't forget to research at least two ages from the basic one; this will allow your houses to upgrade for a good population increase.
5) Build some rudimentary defenses at your base entrances. I never have to rely on a hero to defend for me anymore; you should build enough walls to cover everything up to two spaces, and gates for the remaining two (pics to clarify). A space behind this, build up three towers on either side of the gates, otherwise certain mobs will be able to reach over and kill your towers over your walls. You should never need more than one line of walls, as this makes it so that workers repairing it will get "stuck" trying to repair something they can't path to. Generally, one worker is good enough for each defense spot.
6) Constantly upgrade your age, and constantly build new farms. Depending on the version you play, you may run out of space for farms, so expansion may become a necessity. Because of the way I build (which creates less lag) you need a higher tax/food ratio to keep up with other empires that mass houses.
7) Somewhere around Imperial, break off 5 points for Science, and build a Foundation->Upgrade it to a Science Lab. Do at least one Housing, Grain, and Defense research, then start getting Lumber Harvesting upgrades. You may need to build a Barracks or two at this point to help out heroes with destroying obelisks/camps, but it's situational. Upgrade walls and gates before towers, and pump out peasants until you have about 50 food's worth of them (this is mostly to help lumber production, you can kill off some if you need it for military units)
8) Tech to Future
9) Research Airplanes (under the Tech Research tab)
10) Build ~36-48 Wraiths, about 3-4 control groups (and upgrade them; Weapons, Armor, Health and Movement researches at the Science Lab; Wraiths are my personal preference)
11) Win game by killing guy at bottom left
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Onlyhestands

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Re: Warcraft III
« Reply #65 on: August 16, 2010, 11:12:15 am »

I love the Warcraft III/Frozen Throne campaign, I used to really like multiplayer except I haven't played in a while and cant remember build orders and my micro is now awful. Custom maps could be awesome or awful. Probably one the funniest ones I played was one set in America in the 1800s.

Spoiler (click to show/hide)
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andrea

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Re: Warcraft III
« Reply #66 on: August 16, 2010, 12:05:17 pm »

that sounds like a nice map with HUGE problems of balance.


a map that I  like is american colonization, which has a trade system and income and army size which depends on the colonies that you build. It is an interesting map, but american natives are way overpowered.at the beginning of the game they rushed all the colonists on the new world destroying them, their armies and their settlements with little effort and huge armies. then, after european powers settle in carribeans and africa, natives build a fleet of hundreds of ships and sail toward europe with hundreds of soldiers, which are strong enough to destroy any european army. and win the game.
good map, but balance problems. when i host i'll close half native slots

Heron TSG

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Re: Warcraft III
« Reply #67 on: August 16, 2010, 12:36:28 pm »

that sounds like a nice map with HUGE problems of balance.


a map that I  like is american colonization, which has a trade system and income and army size which depends on the colonies that you build. It is an interesting map, but american natives are way overpowered.at the beginning of the game they rushed all the colonists on the new world destroying them, their armies and their settlements with little effort and huge armies. then, after european powers settle in carribeans and africa, natives build a fleet of hundreds of ships and sail toward europe with hundreds of soldiers, which are strong enough to destroy any european army. and win the game.
good map, but balance problems. when i host i'll close half native slots
Life of a colonist was okay, but there was no challenge to it, just RP.
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Pandarsenic

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Re: Warcraft III
« Reply #68 on: August 16, 2010, 02:50:43 pm »

Ninja vs. Samurai was a fun one that has also disappeared.

Tides of Blood was a DotA-ish game I enjoyed; it had some balance problems last time I checked, but it was still a ton of fun, particularly since it was so stylish.
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Heron TSG

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Re: Warcraft III
« Reply #69 on: August 16, 2010, 03:26:40 pm »

A site I used to frequent ran a forum for the game Broken Alliances. That was almost an entirely new game in itself.
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Astral

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Re: Warcraft III
« Reply #70 on: August 16, 2010, 10:01:41 pm »

Tides of Blood was a DotA-ish game I enjoyed; it had some balance problems last time I checked, but it was still a ton of fun, particularly since it was so stylish.
Another similar map that is still hosted from time to time is Age of Myths. Try it if you see one up; it's much more stylized (and graphics heavy) than DotA. No where near as balanced as DotA though.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Deon

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Re: Warcraft III
« Reply #71 on: August 17, 2010, 04:45:42 am »

Metastasis isnt original or anything great(Tho my experiene might have been affected by the fact I played Para 2 for a couple of years, and most of the time I played with the other dude, as we always teamed up, and sinec he doesnt play anymoe...), and map is truly horrendous. Also Parasite 3( Parasite: Reborn, Parasite: ressurected, what is shit shit called?) is just, put simply, is para 2. With a diffrent map. Those guys suck. Seriously. I deprotected te map and compared them. They are identical. Units, scripts, triggers, even same unused secret suits and units.
There was no real Parasite 3 AFAIK. At least for me.

Also both parasite and metastasis. They were fun to play with 3-5 friends.
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Deon

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Re: Warcraft III
« Reply #72 on: August 17, 2010, 04:50:54 am »

Most strategy games had a lot of nice graphical details telling you how your character is doing in battle.
I have never played a strategy game where they gave you more detail than people dying when their health hit 0. Some turnbased ones had your character crouch at like 25% life, and most RTSes show buildings start to burn at low enough life, but I've never seen one where like, infantry limp when they get wounded etc (Which is what I believe you're talking about?)
Basically I want to play the strategy games you are playing, because that is something I'd really like.
Age of empires 3 just had people get one hit basically to do away with the whole HP thing, cannon balls are FUN since they bounce and take down forests, anyways back on track

My favorite things about Warcraft 3 are the custom maps, I loved all the Tower defenses especially gem TD, and I always enjoy a game of UA2, it's like swat but zombies stay dead (there's alot more of them and they are harder to kill, with tons of bosses, and special abilities), without shields, you slow when hurt, and more range, and the codes for levels are easier to remember, with many different hero classes (flamethrower, ghost, assault man, ect.)  I can host UA2 if anyone ever wants a game.
I preferred Night of the dead: Aftermath more because it was less forgiving and I liked the atmosphere and missions more, but it's probably a personal taste so there's no need to argue about that. It's still a good map.

BTW, I am "Deon.AC" on Azeroth. Let me check my Northrend name.
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Pillow_Killer

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Re: Warcraft III
« Reply #73 on: August 17, 2010, 05:31:12 am »

Indeed. But they claim DSG released source to these guys. Which is complete bullshit, and explaisn the fact that they havent touched scripts at all, only edited minor suit details and map.
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Deon

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Re: Warcraft III
« Reply #74 on: August 17, 2010, 05:33:02 am »

I'm online on Azeroth now ("Deon.AC"). What's your name, Pillow_Killer?
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