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Ignore this poll.

No
- 73 (58.9%)
Sure
- 51 (41.1%)

Total Members Voted: 124


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Author Topic: Murdercloisters: Where A Year May Well Be A Lifetime (Succession)  (Read 24701 times)

Glacial

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession)
« Reply #165 on: December 19, 2010, 12:29:05 pm »

Felcis has been inactive for nearly two weeks. Graebeard appears to be up next. I'm going to PM him.
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Graebeard

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession)
« Reply #166 on: December 19, 2010, 06:41:53 pm »

Downloading now!  Let's see what's the haps.
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At last, she is done.

SethCreiyd

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession, Needs Players!)
« Reply #167 on: December 19, 2010, 09:48:41 pm »

Thanks Glacial.  Good luck to you Graebeard, it's been a while since there was any news about this special little slice of hell.  I went and signed up for another turn, anyone else up for second turn is welcome.
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kilakan

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession, Needs Players!)
« Reply #168 on: December 19, 2010, 09:53:43 pm »

Hum I'd like a turn at some point, what's the population at the moment?>
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Nom nom nom

Pisano

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession, Needs Players!)
« Reply #169 on: December 19, 2010, 11:00:53 pm »

I'll take a second turn I suppose.
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SethCreiyd

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession, Needs Players!)
« Reply #170 on: December 20, 2010, 04:47:35 pm »

Hum I'd like a turn at some point, what's the population at the moment?>

We should still have 23, and migrants should be along soon.  You're up at Turn 17, if that's cool.

I'll take a second turn I suppose.

I'm interested to see how long Murdercloisters can keep going.  Thanks to everyone's efforts we may actually survive long enough to solve this murder mystery.
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kilakan

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession, Needs Players!)
« Reply #171 on: December 20, 2010, 04:50:50 pm »

sounds good to me, i'm good at dealing with number under 50, more then that and I start to lose it, haha
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melkorp

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession, Needs Players!)
« Reply #172 on: December 21, 2010, 08:01:42 am »

Mark me down for a turn, I'd like to try this "Dwarf Fort" game.
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...It should be pretty fun though.

Saetar33

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession, Needs Players!)
« Reply #173 on: December 21, 2010, 12:18:49 pm »

I'm not so good with huge numbers of dwarves, since i like it when everyone's doing something, but if you guys want, I'll take a turn.
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"Dug too deep...What the creep! What the hell is that?? Oh WHY'S IT COMING STRAIGHT AT US! Oh Urist IT'S THAT CAT . . " Magma bells outtake.    "Again, THIS HAS BEEN AGREED BETWEEN 2 RPers! EILWOOD DO NOT FIRE YOUR LAZER I REPEAT DO NOT FIRE YOUR LAZOR!"  I'm Eilwood.  :3  Nice to meet you too.  "BAAAAAAH"

Graebeard

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession, Needs Players!)
« Reply #174 on: December 21, 2010, 10:30:50 pm »

OK, so, I've fired it up, but it's a bit confusing looking around... I think something's up.  The game looks like this:
Spoiler (click to show/hide)

Can I fix this by replacing the raw file?  If so, which one do I use?
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At last, she is done.

kilakan

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession, Needs Players!)
« Reply #175 on: December 21, 2010, 10:39:56 pm »

well if it's just basic DF, replace the raw's of the save game folder.
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Glacial

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession, Needs Players!)
« Reply #176 on: December 21, 2010, 10:58:33 pm »

It's a modded world, using Seth's Flora and Fauna mod. You'll want to replace DF\data\save\MurderCloisters\raw\graphics with the standard graphic set.

If that doesn't work, you may need to pull the graphics files out of an older save. Mine ought to work, if you don't have another source.
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TurkeyXIII

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession, Needs Players!)
« Reply #177 on: December 22, 2010, 01:58:45 am »

I don't think flora and fauna does anything to the defaults, so you should be able to overwrite with defaults raws also.
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A medium-sized bird with a distinctive fleshy wattle that hangs from the underside of the beak, and a fleshy protuberance that hangs from the top of its beak called a snood.

SethCreiyd

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession, Needs Players!)
« Reply #178 on: December 22, 2010, 04:12:38 pm »

Yep, overwriting the save's files with the defaults should still work fine.  Turn list is updated, welcome to Murdercloisters!
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Saetar33

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Re: Murdercloisters the Haunted Mirkwood Fortress (Succession, Needs Players!)
« Reply #179 on: December 22, 2010, 08:03:29 pm »

Is it okay for me to build a magma/water particle accelerator for the main entryway when (and if) we get to my turn?
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"Dug too deep...What the creep! What the hell is that?? Oh WHY'S IT COMING STRAIGHT AT US! Oh Urist IT'S THAT CAT . . " Magma bells outtake.    "Again, THIS HAS BEEN AGREED BETWEEN 2 RPers! EILWOOD DO NOT FIRE YOUR LAZER I REPEAT DO NOT FIRE YOUR LAZOR!"  I'm Eilwood.  :3  Nice to meet you too.  "BAAAAAAH"
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