But how do you make sometimes tousends of times heavier then adamantine I mean it has a weight of 0 right?
It has a density of 200.
so are the armok hounds viable for clearing it out though? for future ref?
It would probably be best to add flying to all these creatures, actually. If nothing else, it clears up the problems with the glow pits and potentially dodging into them.
I left this thing on overnight, and apparently after enough time, the clowns will start roving, and will get eaten by the moo moo cows of Armok or something. I've stopped counting, but last time I did, I had over 2500 of these critters, and they go for the jugular. Thanks to being around ten times the mass of the clowns that are actually made of flesh, their kicks lop off body parts with every attack, and they tend to use the bite and latch on manuever in groups, so I like to think of them as dogs fighting over who gets what body part.
Anyway, when I woke up, there were a few more pages of dead clowns, including some tarrantula and some glass and some stegasauroid monsters (oh, and something called a "dark taupe monster" alot of those recently...)... I really should have remembered to keep these numbers down.
I'm now trying to order some of my miner/masons to dig up a few more stones, so I can just pave over the glowing pits with floors. That'll stop
that nonsense!
Also, apparently, the arrival of the caravans pauses the game... stupid caravans.
edit: also, it seems to take the animals quite a while to realize that the demons are there - they will litterally walk into demons, and path around them for quite a while. Demons dont' fire back initially, either. I think that there' some sort of delay on them becoming active/hostile or something.
edit edit: a puppy apparently dodged off a cliff. Fell 1 z-level. Its density meant it splattered into a million pieces.