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Author Topic: Flooding...  (Read 23618 times)

xeivous

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Re: Flooding...
« Reply #45 on: August 07, 2010, 05:29:24 pm »

Perhaps we could have 2 separate tunnels into hell, to divide hells forces. 1 tunnel filled with beasties, the other with slaves. For a bad drawing
Fort
[gate]humanoids[gate] Hell [gate] beasties [gate]

Humanoids would be caged, cages being opened remotely, gates would too, open the cages then allow the demons to come through....
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thijser

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Re: Flooding...
« Reply #46 on: August 07, 2010, 05:33:53 pm »

I was talking about the LITTERSIZE token in the raws. Setting it to something like 8 you can make them breed 8 times faster.

However with annimals allone you can't defeat the deamons. You will need to use something to seal them that's caveinns or obsidion I think.
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I'm not a native English speaker. Feel free to point out grammar/spelling mistakes. This way I can learn better English.

xeivous

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Re: Flooding...
« Reply #47 on: August 07, 2010, 05:37:25 pm »

I was talking about the LITTERSIZE token in the raws. Setting it to something like 8 you can make them breed 8 times faster.

However with annimals allone you can't defeat the deamons. You will need to use something to seal them that's caveinns or obsidion I think.
I think the general idea was to flood hell with obsidian as to make demons extinct, then mine out demon-statues.
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NW_Kohaku

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Re: Flooding...
« Reply #48 on: August 07, 2010, 07:40:44 pm »

No, we must kill the demons.

We will kill the demons by modding abuses that redefine the meaning of "cheating".

OK, so I've remade dwarves.

Now, they're modeled on bronze collossi.

I made a new type of flesh called "Duronium".  It's like Adamantine, but 10,000 times more dense, and it counts as organic, so it has Wolverine-like healing capacities.  These creatures are made entirely of duronium.  Oh, and they're now 70,000,000 size.  And they will have axes of similar size. Plus they have all those "NO_FOO" things that bronze collossi have.  Plus they breath attack duronium slugs at enemies.

Then I renamed them from "dwarves" to "Agents of Armok" and changed their description to "A massive, impossibly sturdy creature fond of drinking alcohol and kicking ass, and they're all out of alcohol!"

BWAAAHAHAHAHAHA!!!

In the arena, I just had a naked Agent of Armok win against 8 dragons on the same team... by strangling each of them to death.

I am now modding "hounds of armok" "steeds of armok" "moo moo cows of armok" and "fluffy kitties of armok".  There shall be catsplosions.  Hell hath no fury like Fluffy Kitties of Armok who feel playful!
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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nbonaparte

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Re: Flooding...
« Reply #49 on: August 07, 2010, 08:06:26 pm »

you must post your creature raws. and for duronium.
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A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

Urist McKing

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Re: Flooding...
« Reply #50 on: August 07, 2010, 08:15:37 pm »

You must mod in Armok himself. Make the new metal Aether be 25,000 times more dense than Adamantium and make it count as organic. And give him  bloodsteel breastplate, chainmail, high boots, helmet, hood, cape, and master crafted highest quality gem studdded longsword. Make blooodsteel be 50,000 times as dense as adamantium. And make Armok have alll the qualitiess of your superdwarves, only twice as good. And give him the description "The God of Blood, lord of both life and death." Oh, and make him have a breath attack that shoots bloodsteel shards. It would look like he would be shooting millions of teeny needles of pure blood soaked pain.
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NW_Kohaku

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Re: Flooding...
« Reply #51 on: August 07, 2010, 08:35:37 pm »

You must mod in Armok himself. Make the new metal Aether be 25,000 times more dense than Adamantium and make it count as organic. And give him  bloodsteel breastplate, chainmail, high boots, helmet, hood, cape, and master crafted highest quality gem studdded longsword. Make blooodsteel be 50,000 times as dense as adamantium. And make Armok have alll the qualitiess of your superdwarves, only twice as good. And give him the description "The God of Blood, lord of both life and death." Oh, and make him have a breath attack that shoots bloodsteel shards. It would look like he would be shooting millions of teeny needles of pure blood soaked pain.

I can't "make him twice as good", except maybe by size - all the qualities I put into dwarves are things that are their maximum values.

I'll mess around with all that other stuff later, right now, I'm just making my guys weild steel stuff.

Amusingly, the axe I modded in (thanks to being 100 times as large as a normal battle axe) became worth around 64,000 dbs, and the default embark thing starts with two of them, so just selling one of those axes let me buy about 100 steel to bring with me on embark so I can make my own steel crap.

you must post your creature raws. and for duronium.

The cow:  (all the creatures look like this, I just copy-pasted most of it to save time.  Most of it looks the same in the dwarf entry, too.)
Code: [Select]
[CREATURE:COW]
[DESCRIPTION:A rediculously large mammalian herbivore.  They often bear large horns and the males are ill-tempered.  They are domesticated for eating demons whole.]
[NAME:moo moo cow of Armok:moo moo cows of Armok:Armokian bovine]
[CASTE_NAME:moo moo cow of Armok:moo moo cows of Armok:Armokian bovine]
[CREATURE_TILE:'C'][COLOR:6:0:0]
[PETVALUE:1]
[PREFSTRING:haunting moos]
[FREQUENCY:100]
[LARGE_ROAMING]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[COMMON_DOMESTIC]
[BENIGN][MEANDERER][PET]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[CAN_LEARN]
[NO_DIZZINESS]
[NO_FEVERS]
[NO_DRINK][NO_EAT][NO_SLEEP]
[CANNOT_UNDEAD]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[BIOME:ANY_LAND]
[NOFEAR]
[NOBONES]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:4TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_TISSUE_TEMPLATE:DURONIUM:DURONIUM_TEMPLATE]
[TISSUE_NAME:duronium:duronium]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[TISSUE_LAYER:BY_CATEGORY:ALL:DURONIUM]

[SPEED:0]
[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:RECUPERATION:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:CREATIVITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:INTUITION:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:FOCUS:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:WILLPOWER:5000:5000:5000:5000:5000:5000:5000] 
[MENT_ATT_RANGE:PATIENCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:SPATIAL_SENSE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:MUSICALITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:EMPATHY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:5000:5000:5000:5000:5000:5000:5000]

[CHILD:1] [LITTERSIZE:10:20]
[GENERAL_CHILD_NAME:calf of Armok:calves of Armok]
[DIURNAL]
[HOMEOTHERM:10070]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]

[BODY_SIZE:0:0:25000000]
[BODY_SIZE:1:0:30000000]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK_PENETRATION_PERC:100]

[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]

Tissue Template Default:
Code: [Select]
[TISSUE_TEMPLATE:DURONIUM_TEMPLATE]
[TISSUE_NAME:duronium:duronium]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:DURONIUM]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

Material Template Default:
Code: [Select]
[MATERIAL_TEMPLATE:DURONIUM_TEMPLATE]
[STATE_COLOR:ALL_SOLID:MAUVE]
[STATE_NAME:ALL_SOLID:duronium]
[STATE_ADJ:ALL_SOLID:duronium]
[STATE_COLOR:LIQUID:MAUVE]
[STATE_NAME:LIQUID:molten duronium]
[STATE_ADJ:LIQUID:molten duronium]
[STATE_COLOR:GAS:MAUVE]
[STATE_NAME:GAS:boiling duronium]
[STATE_ADJ:GAS:boiling duronium]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:300]
[SOLID_DENSITY:200000]
[LIQUID_DENSITY:2600000]
[MOLAR_MASS:55845]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[MAT_FIXED_TEMP:NONE]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:100000]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

NW_Kohaku

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Re: Flooding...
« Reply #52 on: August 07, 2010, 08:48:13 pm »

I just embarked.  I could afford as much random crap as I want, so I bought 45 of every animal I modded to Armokian stature, 30 female, 15 male each.

I need to start out by actually putting up a forge, but I found a good place to start.  It's scorching, but who cares, it's got dolomite as a top layer, and I literally embarked on a hemitite vein, so I'm guaranteed not to run out of steel unless breastplates suddenly take 3000 bars thanks to my not paying attention with the size.

Spoiler (click to show/hide)

This entire thing is pretty silly, I keep giggling at how absurd it is.  Kind of reminds me of playing something like Disgaea after I've gotten the perfect Yoshitsuna/Baal Sword.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Urist McKing

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Re: Flooding...
« Reply #53 on: August 07, 2010, 08:49:19 pm »

You must mod in Armok himself. Make the new metal Aether be 25,000 times more dense than Adamantium and make it count as organic. And give him  bloodsteel breastplate, chainmail, high boots, helmet, hood, cape, and master crafted highest quality gem studdded longsword. Make blooodsteel be 50,000 times as dense as adamantium. And make Armok have alll the qualitiess of your superdwarves, only twice as good. And give him the description "The God of Blood, lord of both life and death." Oh, and make him have a breath attack that shoots bloodsteel shards. It would look like he would be shooting millions of teeny needles of pure blood soaked pain.

I can't "make him twice as good", except maybe by size - all the qualities I put into dwarves are things that are their maximum values.

I'll mess around with all that other stuff later, right now, I'm just making my guys weild steel stuff.

Amusingly, the axe I modded in (thanks to being 100 times as large as a normal battle axe) became worth around 64,000 dbs, and the default embark thing starts with two of them, so just selling one of those axes let me buy about 100 steel to bring with me on embark so I can make my own steel crap.
Well just make him the maximum size and make everything on him have the maximum density. Hopefully he can one hit a demon.
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NW_Kohaku

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Re: Flooding...
« Reply #54 on: August 07, 2010, 08:58:20 pm »

I have no idea what maximum size is.

I'm pretty sure a 7-ton steel battle axe is going to be quite capable of leveling demons, though.

Just a matter of making my equipment, and then doing some training to up my various dodging and sparring and whatever skills.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

xeivous

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Re: Flooding...
« Reply #55 on: August 07, 2010, 08:59:03 pm »

Ungodly modding, while fun and awesome, isn't quite what I'm looking for. I await the results for the legitimate attempt, though the ungodly modding is interesting enough for me to look out for as well.
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NW_Kohaku

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Re: Flooding...
« Reply #56 on: August 07, 2010, 09:17:17 pm »

Well, if you're going to cheat, you might as well cheat big...

Unfortunately, speeds seem very, very odd.  In spite of being speed:0, some of my dwarves (like my armorsmith) are lightning fast, but others are absurdly slow.  As in 1/100th the speed.

edit: Oh, wait, nevermind, I just figured it out... it's the 7-ton steel axes!  Apparently, Toady didn't bother to make the slowdown you have regarding equipment relative to the size and strength of the creature.

edit edit: Actually, the breastplates, scaled for the size of my titanic dwarves, are apparently 22 tons, which is even worse :P
« Last Edit: August 07, 2010, 10:01:34 pm by NW_Kohaku »
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

xeivous

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Re: Flooding...
« Reply #57 on: August 07, 2010, 10:04:04 pm »

why not make them smaller, but still as strong?
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NW_Kohaku

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Re: Flooding...
« Reply #58 on: August 07, 2010, 10:48:30 pm »

why not make them smaller, but still as strong?

Because I can't, the size of clothing is based upon the creature.

Even my civilian dwarves, that came in a migrant wave, are fairly slowed down - they're wearing 5 ton pig tail dresses to cover their massive frame.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

xeivous

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Re: Flooding...
« Reply #59 on: August 07, 2010, 10:52:14 pm »

I meant the dwarfs smaller...
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