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Author Topic: PUC RTD: Turn 15 - Good luck comes to those who need it least  (Read 21359 times)

Dermonster

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Re: PUC RTD: Turn 11
« Reply #195 on: September 01, 2010, 02:10:30 am »

I still have time to change it.
Right now I'm just hoping for that word of the day +1 to any roll. if i don't get i don't change.
And not a +3 to death roll. those are kinda pointless unless your in a life threatening moment.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

wolfchild

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Re: PUC RTD: Turn 11
« Reply #196 on: September 01, 2010, 02:23:37 am »

weeeell, im pretty sure that this isnt it but it's the best candidate i havce found that others have not already guessed

diminutive
   1. Very small.
   2. Serving to diminish.

As for my action

Search my pack, specifically for insulating clothes (if i am "creating" cold (not that its realy possible, but this is fantasy) then insulating clothes will "keep the cold in"), money would be nice too
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Quarr

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Re: PUC RTD: Turn 11
« Reply #197 on: September 01, 2010, 02:24:52 am »

Quote from: dictionary.reference.com
Couchant
–adjective
1. lying down; crouching.

Well, a dream sword's better than nothing I suppose. I'll return to the cliff and try to find a way into the castle without being seen.

wolfchild

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Re: PUC RTD: Turn 11
« Reply #198 on: September 01, 2010, 02:26:25 am »

Quote from: dictionary.reference.com
Couchant
–adjective
1. lying down; crouching.

Well, a dream sword's better than nothing I suppose. I'll return to the cliff and try to find a way into the castle without being seen.

Yep thats gotta be it, howd i miss that (i read evry turn)
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Tarran

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Re: PUC RTD: Turn 11
« Reply #199 on: September 01, 2010, 02:34:16 am »

I'm pretty sure it's Beeking. Since Frelock, at least to my knowledge, uses the word of the day on dictionary.reference.com. And acording to dictionary.com, Beek is the word of the day.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Frelock

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Re: PUC RTD: Turn 11
« Reply #200 on: September 01, 2010, 10:31:13 am »

Well, actually, you're both right.  Both couchant and beeking are words of the day.  Quarr gets a 50% chance at a +1, Tarran gets a +1 to his second roll (if any).  While grandiose and diminutive are both excellent words, they came from my own vocabulary, and are not words of the day.  There is actually one more, though it's a decently common word.  A full +1 if you can come up with a South Park reference using said word.
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Tylui

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Re: PUC RTD: Turn 11
« Reply #201 on: September 01, 2010, 11:22:46 am »

Oh bloody Hell.

>Meet up at the teleport station!
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tehstefan

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Re: PUC RTD: Turn 11
« Reply #202 on: September 01, 2010, 02:56:00 pm »

Fly to the tavern, think of a name for my steed as well!

Every horse has to have a name, and a pegasus even more so.

As well, damn, I should have never given that amulet away.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Paranatural

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Re: PUC RTD: Turn 11
« Reply #203 on: September 01, 2010, 09:01:21 pm »

Eh, I don't watch South Park anymore.

P.S. I'm going to DragonCon in Atlanta so I won't be around till monday/tuesdayish

Talk to wolfchild and tell him about the douchebag Council. Get him to help me wake up Quarr and, making sure they all come with me, go out of the freakin tavern while flipping off the innkeeper, and start looking for the rest of this amnesiac group.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

ExKirby

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Re: PUC RTD: Turn 11
« Reply #204 on: September 03, 2010, 09:01:48 am »

Wait.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Frelock

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Re: PUC RTD: Turn 11
« Reply #205 on: September 13, 2010, 08:21:50 pm »

Wait.

Thank you for giving me an excuse for no update the past week (other than my own procrastination).

It's been a week, so I'll get started on the turn.  If ExKirby gets an action in within the next hour, I'll try to incorporate it into the turn.

EDIT: Alright, turn done.  The other word of the day was "shenanigans."  The south park reference: "Everybody grab a broom, it's Shenanigans!"  That's way back from season 2 episode 13.

TURN 12:
Aim for the Initiate's legs. swing at them mercilessly with my Halberd.
|You swing your halbard in a wide arc towards the initiate.  |You swing true, but the initiate's speed as well as the weight of your halberd means you only make a slight cut on his cheek.  A single drop of blood trickles out.  He licks it and grins.  |The initiate stands there, again waiting for you to attack.

Jump out the window. if it's too small, MAKE IT NOT SMALL.
|You've already glanced out of the window, and you know that you're really, really high up.  You'd have no chance of surviving a fall from that height.  What a stupid idea; jumping out the window.  You dutifully follow the small man, with the iron-clad guards escorting you.  You find yourself walking down a long circular staircase.  The stairs are tall, and of course you cannot see the bottom.  Every third rotation or so, there's a small arrow slit in the wall, letting daylight into the dreary place.  Glancing out of one, you can't see the rocky ground below, as it is shrouded in a mist.  The small man continues to talk to himself, and the guards are eerily quiet.

Search my pack, specifically for insulating clothes, money would be nice too
|You find that you're already wearing some decently warm cool clothes, made out of fine fur.  There's a jacket with a hood, a nicely-patterned scarf made of ordinary wool, some thick trousers, a tolerable shirt, and a full set of long underwear.  You don't know how you survived comfortably in all this before you became a snow-walker, considering the weather here.  They should, in theory, keep you cool should you come across any exceedingly warm environments.  The tavern keeper is even kind enough to point out some fur-lined boots by the door which he says are yours.  There are some gloves inside them  |Looking though your pockets, however, you can't find a single coin.  |You do, however, find a bunch of IOU's which you wrote, and single sheet of white paper with a black splotch in the middle.  Suddenly, Paranatural bursts in, yells something unintelligible, slaps Quarr, tosses the still-unconscious body over one shoulder, seizes your arm with a vice-like grip, and quite literally drags you to the teleporting agency.  You acquire several bruises and scrapes along the way, but nothing that will do more than make you angry at Paranatural.

I'll return to the cliff and try to find a way into the castle without being seen.
|You wander deeper into the forest, and can't seem to find a way out.  Luckily, the forest seems to be a comforting place.

Meet up at the teleport station!
|You go to the teleport station, and find a shiny silver piece on your way!

Fly to the tavern, think of a name for my steed as well!
|You can't find the tavern from up here; all those little buildings look the same.  However, you come up for a brilliant name for your pegasus: Agaksub!  Then you remember that means Anusdrip in dwarven, and forget about the idea.

Talk to wolfchild and tell him about the douche bag Council. Get him to help me wake up Quarr and, making sure they all come with me, go out of the freaking tavern while flipping off the innkeeper, and start looking for the rest of this amnesiac group.
|You yell at wolfchild all about the idiotic Council, with the belief that time is short and the best way to communicate quickly is through yelling.  You then slap Quarr around a bit in an attempt to wake him up.  |It does nothing to help his condition besides making his cheeks a little more red.  Yelling in frustration, you simply sling Quarr over your shoulder, not giving one tittle about his slit neck.  |Luckily, you don't disturb his bandages too awful much.  Giving the tavern keeper the bird, you grab wolfchild's arm, and pull him behind you out of the tavern.  He falls once or twice, but that doesn't stop you, and you drag him across the ground until he gets back up.  Luckilly, he doesn't get anything worse than a bruise.  You finally arrive with these two nincompoops at the Teleports Now Traveler's Agency.  You spot Tylui there, and drop your charges to go over and talk to him.  The man behind the counter reminds you that the group still needs a grand total of 25 gold, 4 silver, and 80 copper before they'll transport you all to the tower.

Status:
Spoiler: Wolfchild (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: Quarr (click to show/hide)

Spoiler: Tyuli (click to show/hide)

Spoiler: Tehstefan (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Paranatural (click to show/hide)

Spoiler: ExKirby (click to show/hide)
« Last Edit: September 13, 2010, 09:31:45 pm by Frelock »
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Dermonster

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Re: PUC RTD: Turn 12 I should probably start giving these things titles
« Reply #206 on: September 13, 2010, 10:05:44 pm »

not giving one tittle about his slit neck.

A tittle is a small distinguishing mark, such as a diacritic or the dot on a lowercase i or j.
tittle - a tiny or scarcely detectable amount

Attempt to make mental contact with the man.

If anyone wants to telepathically lend me their strength, now's the time to do so. please.
« Last Edit: September 13, 2010, 10:16:03 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Tarran

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Re: PUC RTD: Turn 12 I should probably start giving these things titles
« Reply #207 on: September 13, 2010, 10:22:57 pm »

Insult the initiate, calling him a coward. When if charges swing my halbard at him, but with little effort, just make him think I'm attacking him with the halbard. When he dodges, kick him in the shin.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

wolfchild

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Re: PUC RTD: Turn 12 I should probably start giving these things titles
« Reply #208 on: September 14, 2010, 03:43:08 am »

Attempt to create illusiory money, which if succesful, will be given to the teleporter as part of payment
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Tylui

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Re: PUC RTD: Turn 12 I should probably start giving these things titles
« Reply #209 on: September 14, 2010, 10:03:23 am »

"All right, you assface travel agency guy. You'd better lower that price or I'll rub my dirty loincloth all over your face."
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