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Author Topic: PUC RTD: Turn 15 - Good luck comes to those who need it least  (Read 21361 times)

Tarran

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Re: PUC RTD: Turn 10
« Reply #180 on: August 25, 2010, 02:35:00 am »

Lupine.
Quote
–adjective
1.
pertaining to or resembling the wolf.
2.
related to the wolf.
3.
savage; ravenous; predatory.

MIINEEEE!

Tell them that I wish to be a follower of Varson, and I also apologize about the abrupt intrusion.
« Last Edit: August 25, 2010, 02:45:19 am by Tarran »
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

wolfchild

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Re: PUC RTD: Turn 10
« Reply #181 on: August 25, 2010, 02:47:51 am »

What, you serious, you think lupine is the word, though i havnt found a candidate myself

Force my lungs to expell the friged mass, then inhale new oxygen
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Tarran

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Re: PUC RTD: Turn 10
« Reply #182 on: August 25, 2010, 02:49:02 am »

What, you serious, you think lupine is the word,
Yes, I do.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

wolfchild

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Re: PUC RTD: Turn 10
« Reply #183 on: August 25, 2010, 02:50:23 am »

it's just that im kinda used to the word, maby not everyone is
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Quarr

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Re: PUC RTD: Turn 10
« Reply #184 on: August 25, 2010, 02:59:18 am »

With a name like 'wolfchild' it's no surprise.

I'll see how much control I can exert over my dream-world. If I focus, can I create a sword out of nothing?

Dermonster

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Re: PUC RTD: Turn 10
« Reply #185 on: August 25, 2010, 07:30:20 am »

Quote
You hand Tehstefan the box, and go out into the streets.
Error here. He handed me the box.

Pay the man for my teleport. TO THE TOWER!
« Last Edit: August 25, 2010, 03:10:33 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

ExKirby

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Re: PUC RTD: Turn 10
« Reply #186 on: August 25, 2010, 08:07:18 am »

Break the fourth wall-Go to the teleports, drop my coins on the counter and pool it towards out group teleport.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Paranatural

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Re: PUC RTD: Turn 10
« Reply #187 on: August 25, 2010, 09:34:09 am »

Before the dream-sending ends, ask if they can, right now, heal me up some and help me wake up. If they can or cannot, either way I try and wake up and find the rest of the group and tell them what is going on.
Logged
The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Tylui

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Re: PUC RTD: Turn 10
« Reply #188 on: August 25, 2010, 02:33:00 pm »

Whilst fondling my stone (ew), try to tap into the magical energies around me and create a spell of infinite wealth!

bwahahaha... Ooh pretty tree over there...
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Frelock

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Re: PUC RTD: Turn 10
« Reply #189 on: August 25, 2010, 02:40:54 pm »

Tarran is correct that lupine is the word of the day.  +1 to his second roll (if any).

Quote
You hand Tehstefan the box, and go out into the streets.
Error here. He handed me the box.

Pay the man for our group, but take my teleport now.

A slight clarification; it's 4 gold 5 silver per head.  Teleportation ain't easy, nor is it cheap.  Another clarification; there are 100 coppers per silver, and 10 silvers per gold.

However, you are correct on that error.  +3 to any rolls to dodge death this turn.

Break the fourth wall-Go to the teleports, drop my coins on the counter and pool it towards out group teleport.
You all have latent minor telepathic communication, so you all know anything that's posted on this thread.

Just waiting on tehstefan.
« Last Edit: August 25, 2010, 02:42:31 pm by Frelock »
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All generalizations are false....including this one.

tehstefan

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Re: PUC RTD: Turn 10
« Reply #190 on: August 25, 2010, 07:53:02 pm »

Ack, Pay the lad, then mount my pegasus, and rejoin the others. Best to keep mah horse around, since we seem to be planning on traveling.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Frelock

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Re: PUC RTD: Turn 10
« Reply #191 on: September 01, 2010, 01:38:37 am »

Alright, I know I've been slow with this, but I swear we will at least get to turn 20 come hell, high water, weddings in distant cities, 2 jobs or full-time student responsibilities.

Turn 11:
Tell them that I wish to be a follower of Varsen, and I also apologize about the abrupt intrusion.
|You inform the crazies of your desire to follow their god.  The one who spoke before, who appears to be their leader, growls again to you.  “Very well; Varsen welcomes all who have a lust for battle.  However, we shall grant you entrance into our mysteries on one condition.  You must prove yourself a true follower of Lord Varsen.  Initiate!”  One of the robed men removes his hood to reveal a tough-looking thug.  The leader continues.  “You two shall battle to determine who is the greater servant of Varsen.  The winner shall be brought deeper into his ways; naught needs be said of the loser.”  He claps his hands and shouts, “BEGIN!”  |The initiate is quick, and attacks you like lightning with his bare fists.  |You side-step the preemptive strike, but just barely.

Force my lungs to expel the frigid mass, then inhale new oxygen
|You huff and you puff and you blow the house in.  Or at least, you expel  frozen air galore into the atmosphere, where it immediately sublimes forming a neat-looking fog.  You inhale new oxygen, and your body greedily sucks it in.  Your breathing is heavy, but you should be feeling up to speed in a minute or two.

I'll see how much control I can exert over my dream-world. If I focus, can I create a sword out of nothing?
|You experiment to see how much control you have over your dream-world.  Your attempts a conjuration appear futile initially.  You can't simply will something into being.  At least, that's what you thought initially.  However, as you're about to leave the area, you notice a sword hiding beneath some bushes that you didn't notice before.  Did you summon it, or was it there all along?  In any case, you now have a sword; that's something, right?

Pay the man for my teleport. TO THE TOWER!
|You slam down your entire coin pouch on the table and stroll into the back room despite the insistancies of the owner.  You stand on an important-looking pedistle, and shout out in a grandiose voice “TO THE TOWER!”  The teleportation specialist, who has been comfortably couchant in a corner, wakes up with a jolt, quickly picks up a small blue crystal lying on a table, and murmurs some indiscernible words.  There's a bright flash of light, and suddenly you find yourself standing on some diagram on a pedestal in a dark room.  A little bit of light comes in from a small window as a chime rings to announce your arrival.  A glance out the window reveals you to be incredibly high up in a tower.  You notice a door and walk over to it; it's locked.  However, you don't have to wait long before four men in suits of armor stride through the doorway followed by a diminutive man in a brown robe.  He appears rather flustered, and is muttering to himself.  Looking at you, he asks “Who are you, and how did you get here?  This teleport pad should have been rendered useless years ago.”  Seeing the box you carry under your arm, he literally squeals in delight.  “My master's treasure!  I knew he had awakened, but to come here to me, his lowest servant... |He said you'd be coming, but I didn't think you'd get here so soon.  Come, follow me, and we shall go to free my master.”  The men in iron standing by show clearly that you have little choice in the matter.

Go to the teleports, drop my coins on the counter and pool it towards out group teleport.
|You head on over to Teleports Now Travel Agency, and drop your pitiful 20 copper pieces on the table, asking for them to be put forth towards the group fund.  The owner assures you that he'll keep the cash safe until your ready to depart.  He also informs you that a member of your party was just teleported to an unknown location.  Due to the mix-up, he's willing to forgo the regular 8 gold price and give your companion the discounted 4 gold 5 silver price, putting the rest towards your group's travel.  This means that you now have a total of 5 gold, 5 silver, and 20 copper put towards your group's travel.  For the remaining 7 of you, you need 31 gold, 5 silver, a difference of 25 gold, 4 silver, 80 copper.

Before the dream-sending ends, ask if they can, right now, heal me up some and help me wake up. If they can or cannot, either way I try and wake up and find the rest of the group and tell them what is going on.
|You quickly interrupt and ask the wizard if he can heal you.  He simply ignores you with a huff, and severs the link between you.  One mustn't ask wizards for trivial things; they arn't the sort to take matters such as commoner's health into concern.  |You groggily wake up, and find yourself beeking in the sun.  You want to continue to rest, but stagger up anyways, ignoring the infernal pounding in your head.  Unfortunately the rest of the group is rather spread out at the moment, but you do make it back to the tavern where Wolfchild and the unconscious Quarr are.

try to tap into the magical energies around me and create a spell of infinite wealth!
|Rubbing your magical stone, you realize it is the key to the secret of INFINITE WEALTH!  You start dancing around, throwing coins everywhere in celebration.  It only takes a moment to realize that you've actually discovered nothing at all, but all you can find on the ground from your impromptu coin confetti shenanigans is a single gold piece.

Pay the lad, then mount my pegasus, and rejoin the others. Best to keep mah horse around, since we seem to be planning on traveling.
|You toss the lad a generous tip of 2 silver, mount your pegasus and dash up into the air.  Unfortunately, your group is rather spread out, so you just fly above the town for a while, unable to find any of them.

Status:
Spoiler: Wolfchild (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: Quarr (click to show/hide)

Spoiler: Tyuli (click to show/hide)

Spoiler: Tehstefan (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Paranatural (click to show/hide)

Spoiler: ExKirby (click to show/hide)
« Last Edit: September 01, 2010, 10:23:08 am by Frelock »
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All generalizations are false....including this one.

Tarran

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Re: PUC RTD: Turn 11
« Reply #192 on: September 01, 2010, 01:45:52 am »

Beek/Beeking:

Quote
–verb (used with object), verb (used without object)
1.
to bask or warm in the sunshine or before a fireplace, stove, or bonfire.
2.
(of wood) to season by exposure to heat.
–noun
3.
Obsolete. the act of basking or warming by a fire.

Aim for the Initiate's legs. swing at them mercilessly with my Halberd.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Dermonster

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Re: PUC RTD: Turn 11
« Reply #193 on: September 01, 2010, 01:47:07 am »

FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Do I go along with him or try to leave, go along or try to leave...

Jump out the window. if it's too small, MAKE IT NOT SMALL.
If the above works, i would like a turn or two before i hit the ground.

I would appreciate any ideas on what to do because FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU.

grandiose

gran·di·ose/ˈgrandēˌōs/Adjective
1. Impressive or magnificent in appearance or style, esp. pretentiously so.
2. Excessively grand or ambitious.
« Last Edit: September 01, 2010, 09:13:36 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Tarran

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Re: PUC RTD: Turn 11
« Reply #194 on: September 01, 2010, 01:54:52 am »

...I don't have any ideas. Sorry.

...Hmm, now that I think of it, you could distract them by threatening the amulet by throwing it at, but not into something dangerous like magma, a corrosive monster, a river outside the tower, a chasm, etc when you see something dangerous. Not sure it would work though, but you don't have much of a better fate just following them.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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