Well, it's sad, but it happens. Awful stream of luck for absolutely everyone involved. Except Tarran. Bastard.
A song to accompany the turn.Turn 5:unless someone is desperate enough for me to freeze their wounds closed, i will learn water based magic
|You decide that the powers of cold are not enough for you. You want to control Water! You focus your energies, and with a simple knock on wood, you create a magical spring, gushing out from the bar. Excellence, we've struck water! Unfortunately, that water pools around your feet, and due to your frigid internal temperature, freezes within moments. You are now stuck to the floor. The spring you created hasn't stopped flowing either, and the room is very slowly filling up with water. There's only a thin layer for now, and a fair bit will leak through the cracks in this building, but it will get worse over time.
Attempt to knock Quarr out.
|Quarr is a problem. He needs to be taken care of, now. You point your hand at Quarr, and notice that your flower-stem ring is glowing. Suddenly, a word springs into your mind. You shout out “Somnolent!” Quarr immediately falls to the ground, asleep. You mind is filled with this rush of magic, and finally you understand the full use of this ring. It is a ring of slumber; the wearer can make one person fall asleep, and it will work on any living creature that is capable of sleep. This creature will be put into a magical slumber where they will need neither food nor drink, and they shall sleep until the wearer commands them to awaken with the other magic word. You can't seem to remember what that is, but you're sure it will come to you. Only one creature can be put to sleep in this way at a time.
I shall call him Legion. For he will be many. I ask him to attempt to multiply himself like an amoeba.
I take the Bartenders extra sword, failing that, an improvised weapon, and try to slice Quarrs neck, spine, or other major arteries and organs.
|You yell out to the tavern keeper for his sword. He complies and throws it in the air towards you.
| You catch the blade with your right hand. Unfortunately, you catch the blade part of the blade, and it is quite sharp. You hand is neatly sliced off and fall to the ground in a mess as you clutch your bleeding stump. The blood loss quickly drains you, and you collapse to the ground. Though you are near death, the blood seems to be clotting quickly. Perhaps you'll make it. You weakly manage to command Legion to replicate.
|”Sorry boss, all ya got is me. And that's all ya need. What, am I not good enough for ya?” He continues pouting in the corner of your mind.
Dodge past the blacksmith grab a sword and then bolt outta there.
|You drop your sword as the blacksmith pushes you back, and a bolt flies into the shop!
|Though nearly blindly fired, it hits you in the heart, and you die.
Using this newly gained dark magical power, make my blood harden -- heal the wounds from which it has spewed forth!
|Unfortunately, you've been put to sleep.
|You're still losing blood, which is mingling with the water on the floor. Luckily, it doesn't seems to have an adverse effect, yet. Of course, you can't tell because you're asleep.
Examine my inventory and focus my Power of Mediocrity to gain a +1 to all natural rolls of 1 hitherto.
|Turns out you have nothing except this dirty loincloth you're wearing. Well, you also have a thing of cloth which is holding all your bread, and your coin pouch, but that's it. Perhaps that's why you got so few sales?
|You're already mediocre, and what's all this +1 to 1's about? You make it sound as if someone was rolling dice to determine your fate.
Go into the TAVERN and order a drink, then.
|You walk over to the tavern, and nonchalantly order a drink. The tavern keeper, satisfied that all major threats have been eliminated, goes behind the bar and gets you something. You down it, not even asking what it is. It burns your throat, and tastes like rubbing alcohol. It goes straight to your stomach, which was empty, and makes you completely and totally smashed.
Excise all vestiges of sorcerous maledictions from Quarr.
|You go over to the sleeping Quarr, and begin to chant “Evil Spirit be Gone!” over and over again. Surprisingly enough, you seem to have some talent for exorcising evil spirits, which includes that nefarious Mal. The rush of power Quarr used to have is now gone. Unfortunately, you can't seem to find the source of the curse, and are not able to free him.
I look at the amulet, and then see if we can lay it on the floor and smash it. With a barstool. Without touching it. Ever.
|You smash the amulet with the bar stool over and over. It just sits there, completely undamaged, surrounded by a sea of splinters and starting to be covered in a pool of slowly-rising water.
Status:
Current location: Old Tavern
Health: Excellent
Inventory:
Unexamined
Abilities:
Snow-Walker (Cold Immunity, Fever Immunity, damage taken in warm places without protection)
Minor Water Magic
Stuck to the floor (-3 to moving)
Current location: Old Tavern
Health: Excellent
Inventory:
Flower-Stem Ring of Slumber (can cause any 1 creature capable of sleep to go into a magical slumber)
Deadly Halberd (+1 to enemy dodge, -2 to damage)
-Mal's Amulet (on shaft)
Otherwise Unexamined
Abilities:
None known
Current location: Old Tavern
Health: Cut neck (exertion of the head will open this up more)
Heavy Bleeding (roll for damage each turn)
Unconscious(-2, failguard)
Inventory:
Unexamined
Abilities:
Cursed (will die if he betrays Mal)
Current location:Blacksmith's shop
Health: Dead
Inventory:
Covering of vomit (-1 to interacting with civilized NPC's)
Unexamined
Abilities:
None known
Current location: Street in Town
Health: Hungover (-1 to mental actions)
Inventory:
Small coin pouch (1 gold, 3 silver)
40 loaves of bread
Dirty loincloth(-1 to most reaction rolls from NPC's)
Abilities:
Has unkempt mustache
Current location: Old Tavern
Health: Hungover (-1 to mental actions)
Inventory:
Short Sword (-1 to damage)
Otherwise Unexamined
Abilities:
None known
Current location: Old Tavern
Health: Missing Hand (-2 to actions that usually require two hands)
Moderate bleeding(Bleeding roll to see if it gets worse)
Near Death (Roll to dodge death each turn +2)
Inventory:
Unexamined
Abilities:
Poison Immunity
Disease Immunity
Allies:
Little mental antibody companion (can only fight mental attacks)
Current location: Old Tavern
Health: Hungover (-1 to mental actions)
Sore Throat (-1 to talking and eating hard foods)
Stuffy Nose (-3 to smelling)
Headache (-1 to mental actions)
Nauseous (Must roll to avoid vomiting each turn)
Inventory:
Worn Linen Clothes
Small coin pouch (1 silver piece, 8 copper pieces)
Flint and tinder
IOU from "Chauncy"
Abilities:
None known
Current location: Old Tavern
Health: Swasted (-1 to all actions, 5 turns remaining)
Inventory:
Unexamined
Abilities:
None known